17th “Go to Innovation” in Berlin November 14-16, 2014
Go, Baduk or Weiqi, as this strategy game is called in in Japan, Korea respectively China, is considered to be the worlds oldes board game. The rules are easy, but there is nearly unlimited number of ways to play. You can become hooked on Go easily. Go is very appreciated in these three countries. A number of companies hire Go teaches for their employees to improve their strategic excellence, power of concentration and social competence.
To attract more attention to this game in Germany and Europe Dr. Martin Sattelkau started to develop the new annual tournament “**Go to Innovation**” in 2003. Supported by Alexander Eckert who developed the necessary software, the first tournament was held in November 2004. Since that time the tournament takes place regularly. The venue is the “Manfred von Ardenne – Gewerbezentrum” in the Innovationspark Wuhlheide
„Go to Innovation” is supported by the Go-Verband Berlin and the fm-one Managment Services GmbH. But, without the generous sponsorship of our partners the tournament would not be feasible. So special thanks goes to our sponsors, in particular to our main sponsor, Innovationspark Wuhlheide Managmentgesellschaft mbH.
Ranking and Results: Ranking (min.) will be according to the EGF-rating list with weight 0,5 (Startscore=GoR*0,5); Top-Bar: no; The results will be send to EGF.
Prizes:
1st prize: 1.000 €
2nd prize: 500 €
3rd prize: 250 €
4th prize: 150 €
5th-10th prize: 100 €
11th-20th prize: Go-book
3 consolation prizes: Go-book
Omikron Data Quality GmbH-Prize for the best female gamer: 500 €
Jackpot: 500 € for 8 wins
(to receive prizes you need to play at least 6 regular rounds and you need to attend the prizegiving ceremony)
Entry fee: 25 € for payments until 04.11.2014 (early bird rebate),
otherwise 35 €, youths before their 16th will pay 10 €.
Bank account: Commerzbank AG (Account-No.: 0532505500, BLZ: 100 800 00 ) International Code: IBAN DE35100800000532505500, BIC: DRESDEFF100 Account holder: Sattelkau
(last name, first name, strength and hometown or club)
Registration deadline: 45 min. before the round at which you want to start for the first time
Go Shop: Hebsacker Verlag will be represented with a large shop for material and books. That shop will not present the whole range of products, but on request they accept (not binding) pre-orders by e-mail to info@hebsacker-verlag.de.
Miscellaneous: There will be free draught beer in the Cafeteria from noon on Saturday.
Information: In relation with the tournament and its results all legal proceedings are excluded. The organizer reserves the right to limit the number of participants.
Organizer: Dr. Martin Sattelkau (Schmöckwitzer Damm 18, 12527 Berlin) supported by Go-Verband Berlin e.V. Contact: kontakt@msattelkau.de, 0049 (0)177 / 30 34 566
15th Go to Innovation (pictures by Jaromir Sir)
— pre-registrations for 2014 (Name / Strength / Country / Town) … status: 27th Sept 2014
Fu, Yaqi 6Dan OT / Uppsala
Silt, Ondrej 6Dan CZ / AKun
Kruml, Ondrej 5Dan CZ / Brno
Welticke, Jonas 5Dan DE / BN
Berben, Tobias 4Dan DE / HH
Seibt, David 4Dan DE / Berl
Knoepke, Matthias 1Dan DE / K
Wohabi, Maurice 1Dan DE / B
Fr?czak, Jan 1Kyu PL / Warszawa
Sattelkau, Martin 4Kyu DE / B
Neumann, Joachim 5Kyu ES / Barcelona
De_Gibert, Lluis 13Kyu ES / Barc
Nick Sibicky’s teaching videos (see list in bottom) gave me the impulse as he mentioned that with the upgrade rank from DDK (10kyu) to SDK (9kyu) a player should study consequently some basic Josekis.
Here I like to share some sources to study Joseki with. If you have other sources, feel free to post them in following, pls.
Some books:
– For all [SanRenSei players][2] a must 🙂 “Enclosure Josekis – Attacking and Defending the Corners“, written by [Masaki Takemiya][3]
– Another book series is “Modern Joeski and Fueski” with “Parallel Joseki” (Volume 1) written by [Sakata Eio][4]
– “Elementary GO Series” has 38 Basic Joeskis in Volume 2, written by *Kiyoshi Kosugi*
– There is an update and rewritten version of Ishida’s JOseki dictionary, it is called “21st Century Dictionary of Basic Joseki” written by [Takao Shinji][5] http://www.kiseido.com/K41.htm
– Last I found is the Get strong at… seriesVolume 2-4: Get strong at Joseki written by [Richard Bozulich][7] and [Furuyama Kazunari][8] http://senseis.xmp.net/?GetStrongAtJoseki
Software based studies…
For offline studies exist a bigger SGF (1.3 MB) for free download. Its [Kogo’s Joseki Dictionary][9] which is the basis for the online database http://eidogo.com . [Download as ZIP file from here][10].
Here Nick’s different Joseki videos lectures:
– Go Lecture #6 – MUST KNOW JOSEKI: 4-4
– Go Lecture #20 – MUST KNOW 3-4 High Approach Joseki
(26th Sept 2014) – OGS did a first step into lectures from dans wth the [GO Learn Week 2014 (in Sept)][1] and hopefully we can see more qualified GO teachers on OGS giving steadily lectures and reviews. As we all know OGS is a young GO server, so it will take time to get a bunch of very experienced GO teachers, with good pedagogic skills. – Meanwhile beginners must search for any form of good sources to learn GO, e.g. videos, books, workshops, lectures etc. …
When I started with GO playing on KGS ( http://www.gokgs.com ) end of January 2014 I had luck, that shortly one month after beginning I got the chance to participate in **dsaun’s (audio) lecture** about **shapes**. dsaun (1Dan) is teaching Go since many years and has specialized to advice DDKs (double digit kyus). – It was very helpfully for me to learn from dsaun about shapes, and herewith to read a game and the moves of my opponent better and to make more efficient moves which let work the stones together.
(extract from Dsaun’s shape lecture on 22nd Febr 2014)
Pls take notice following date aimed for players 10k-24k (but stronger players can enjoy the example games):
Good basic shapes in running fights. All welcome – no fee. Tentatively 10/18/14 at 03:00 pm UTC ( [what is it in my local time?][2] ), in the KGS Teaching Ladder room, under “Lessons”. 40 min lecture, then dan-level example games. Aimed for players 10k-24k, but stronger players can enjoy the example games. The whole thing lasts 4-5 hours.**
About Dsaun (Source: [Going all the way to Pro][3])
++ He was born in Germany (as an U.S. citizen) and his mother emigrated from Hamburg (my home city) to USA + He speaks French + He loves Go (especially teaching it) + He started playing Go seriously in 1993 though he first learned the rules in 1975 ++
Enjoy playing GO !
—
(P.S.: If you have any further questions you can contact dsaun directly [via email][4] or on KGS (username: dsaun). Please include “KGS” in the subject line if you should write an email, so that it doesn’t get trapped dsaun’s spam filter)
It has to be “very girlish” so it seems…. a group of teens from Havana (Cuba) playing GO during a tournament…
Wearing promo textile like a GO Pro…
training media competences during the tournament…
Cuba-Mexico Tournament 2014…
Cuban and Mexican Kids Get Together for Go in Havana
(original published on Friday, 25 April 2014 09:18)
Cuba and Mexico held their first primary school go exchange this April at the Cuban Go Academy in the Eduardo Saborit Sports Complex in Havana. Five Mexican and seven Cuban primary shool students competed in a four-round Swiss System on the 14th and 15th (Monday and Tuesday), also finding time for a game of soccer on Monday and a beach house visit on Tuesday. Then after an instructional class, game commentaries, and a social event, the exchange concluded with a 13 x 13 pair go tournament on April 18 (Friday) in which the Mexicans took Cuban partners. The individual Swiss System, which made the Tuesday sports news on Cuban TV, was won by Carlos Manuel Alfonso Basabe (Cuba, age 9) while Diego Armando Luciano Cortes (Mexico, age 7) finished second. In the pair competition, Carlos teamed up with Daniela Luciano Cortes (Mexico, age 9) to take first place. The entire event appeared on Cuban TV again when sports commentator Yimmy Castillo covered it in his Sunday Pulso Deportivo (Sports Pulse) program.
Participants at the 2014 Cuba-Mexico primary school go exchange.
The Mexican players were accompanied by parents and by Siddhartha Avila (Program Director, Mexican Youth Go Community / Univ. of Michigan The Cultural Ambassador Go Program / GCAIP co-founder from Pipiolo Elementary School), who teaches go to primary school children in Mexico. During the five days, these grown-ups and their Cuban counterparts discussed topics of mutual interest, such as the educational systems in the two countries and methods of teaching go. The exchange grew out of a 2013 visit to Cuba by go players from the United States, who then met Siddhartha at the 2013 U.S. Go Congress and told him about the **Cuban Go Academy’s program for children of primary-school age**. Siddhartha contacted the Cubans, and the idea of an exchange was born. In organizing the exchange, the Cuban Go Academy obtained support from the Mexican ‘Pipiolo’ Center for Primary School Educational and Artistic Research, as well as from Cuba’s National Institute for Sports, Physical Education and Recreation (INDER) and from Cubadeportes (Cuba Sports).
This go exchange was the first of its kind in Latin America, and the organizers described it as a great success. In future years the Cuban Go Academy hopes to expand it to include more Latin American countries where go is taught to children. In the more immediate future, they are preparing for a ten-day visit in May by twenty Spanish-speaking Japanese players representing Japan’s Sociedad de Intercambio Internacional de Go (Society for International Go Exchange), and in the more distant future, they dream of holding a World Amateur Go Championship in Havana. (Source: The International Go Federation)
Some more pics (from Mexico) documenting the 1st Torneo Internacional Interclubes sub-18 “Las Tres Águilas” have taken place on 27th July 2014 via the Online Go Server (OGS).
Poster… with OGS URL for the online based tournament Results… congrats to Proano Joaqin (1st), Mena Mateo (2nd), Mimiza Ruiz Benja (3rd) and all the other participants
Mexico-Chile-Ecuador Youth Tourneys a First Wednesday September 17, 2014
(GO Server OGS / Photo: kids from Gimnasio de Go enjoy themselves playing against Chile.)
“Go is getting interesting in Latin America,” reports Mexican organizer Siddhartha Avila (Program Director, Mexican Youth Go Community / Univ. of Michigan The Cultural Ambassador Go Program / GCAIP co-founder from Pipiolo Elementary School), “we’ve been organizing online tournaments for kids with Chile and Ecuador, and they have been a great success. I’ll be at the Iberoamerican Go Tournament in Quito, Ecuador (Oct 9-12) and I hope to meet some of the other organizers in person. We held the very first children’s online match between Chile and Mexico on June 28th, with the participation of twenty children from both countries! We used the OGS Go Server for this match. Go servers like KGS, OGS, IGS** are widely used for tournaments or matches between countries in Latin America, and locally, the biggest of them being the Iberoamerican Online Go Tournament organized by Federación Iberoamericana de Go, its 15th edition last year drew more than 100 players.”
For the Chile-Mexico match, there where kids from 5 different schools in Punta Arenas, Chile: Colegio Luterano, Escuela Pedro Pablo Lemaitre, Escuela Juan Williams, Escuela Contardi, Escuela Manuel Bulnes. The match was organized by Club de Go Aonken and their teacher, Sebastián Montiel. On the Mexican side, all the players were from Escuela de Arte Pipiolo and Gimnasio de Go in Mexico City. “It was a great experience, that fills us with joy and enthusiasm to continue sharing go with children of our city, and around the world,” said Montiel
“We’ve had online matches with other schools in the US and Canada before,” said Avila, “especially with Peter Freedman’s students (Portland, OR) and in tourneys like Tiger’s Mouth, the School Team Tournament by the AGHS, or the AGA’s NAKC. We were glad to receive Sebastián’s invitation to play the Chile-Mexico match, and we have in mind inviting more countries where we know there are go programs, or go is taught to children. Ecuador, Venezuela, Argentina, Colombia, Costa Rica, Brasil and Cuba, all come to mind,” adds Avila. Mexico won the matches 8 – 2, full results, and pictures, can be seen here. A report on the first Chile-Ecuador-Mexico match will run in next week’s E-J. -Paul Barchilon, E-J Youth Editor.
Here on OGS the games being played on 28th June 2014:
For all who love Nick’s excellent video lectures (inclusive mine) this might be a good news… can we expect some new video material soon ?
Nick Sibicky Returns
September 23, 2014
Nick Sibicky will start up the Double Digit Kyu Players Class (DDK) on Monday, September 29, at 6:30. The class is open to anybody who can finish a 19×19 game. The class is free, and your first 10 visits to the Go Center are also free.
Nick tapes his lectures and posts them on youtube.com. He has 79 lectures posted now, and has gathered a world-wide following. We have gotten donations from Austria, and visitors from Los Angeles, in response to his lectures.
This class was started for players in the 25 kyu to 10 kyu range, but stronger players have certainly benefited from these lectures as well. Dan Top will be the alternate teacher when Nick is not available. Dan and Nick play a game in following video of Lecture #79):
This completes our Fall class lineup. Our Beginner’s Class is on Thursdays, the DDK class is on Mondays, and the more advanced SDK class is on Wednesdays. You can also find informal instruction on Tuesdays and Saturdays. We hope to see you soon!
My last qualification game (of 5) I finished on 22nd September to get ridd off my provisional rank on OGS.
It was an interesting, extremly centre oriented game, where I overlet whole top side to white. The main fight took place in black’s moyo with the target to destroy there white completly, and same to kill white’s group on right side. I set on the right but same risky strategy to get the win b+58.5.
Tks to Jolly Joseki (7k) giving me the chance to play such a long correspondence game over 6 weeks.. it was very teachable for me.
With move 106 on G1 white managed a big thread with the attempt to connect its centre group. I accepted this attack by purpose, same allowing the invasion with white’s connection stone on N14 (move 84). White’s attempt to invade 2nd time with hane J8 after move 176 (H9) failed by misreading liberties (I know this very well in my own games, can happen).
You can do an individual review or SGF download here: Eidogo | OGS
Yesterday I played my first “regular”, ranked game on OGS after I have fixed my rank with 11k… what else: I played with a SanRenSei opening. (Rec.: Tks to bad guyRikhon (9k/OGS) pushing me into it (whom I played later on 09/27/2014) as I had no real intention to play on Sunday evening as I play minimum 45 minutes games (+ 5×20 sec. bioyomoi)).
Tks to Dostoevskiy (9k/OGS) for giving me this opportunity. It was a very tough fight with a KO in centre, and a successfully living group by white inside black’s moyo. Therefor I had a very low expectation to win this game (result: b+15.5).
At move 198 the potentials for white were still 0.5 points winning the game. The endgame (yose) made 15 points black came back into the winning zone.
At all it was a uniquly game situation for me I experienced first time that way (after playing more than 300 SRS games).
… just had some chit-chat about blitz games in GO… personally I never have played yet any blitz game… as I prefer longer games (less 45-60 minutes). But it seems it can be really fun, and same becoming a real diseaster.
Here a real blitz game in real life with black’s centre oriented game (Tengen)…. very similar to SanRenSEi opening, instead with one corner stone as 3-4.
Watch the relevant move of white at 01:27 min. and its consequences in the centre. – Ask yourself before you keep watching: “Will black win this game ?“
An interesting study of [Seoul National University Hospital][1] | [International Health Care Centre][2]…
direct contact:
101 DAEHAK-RO JONGNO-GU
SEOUL 110-744, KOREA
International Healthcare Center 82-2-2072-0505
Mobile Tel. 82-10-8831-2890
Brain structural changes through the game of baduk
The research team led by **[Professor Jun Soo Kwon][3]**, SNU College of Medicine, reported a research result that the game of ‘baduk’ has enormous influence on the structural plasticity of the brain.
The structure of the brains of professional ‘baduk’ players shows that different areas of the brain are more closely related to each other and the routes of information transmission are well developed.
A local research team identified for the first time that ‘baduk’, traditional game from the ancient time of Northeast Asia including Korea, has enormous influence on the structural plasticity of the brain.
The research team (1st author: Boreom Lee, Gwangju Institute of Science and Technology) led by Professor Jun Soo Kwon, Department of Psychiatry, SNU College of Medicine, identified the fact that long-term training of ‘baduk ‘have influence on the white matter structural changes of related brain functions through the research on brain imaging. The research result will be covered in the August edition of Neuroimage, famous magazine on brain imaging.
The research conducted in cooperation with the **Korea Baduk Association** was set out to identify differences in brain structure and functions between ordinary people and the Association’s young professional baduk players and trainees trained for more than 10 years.
The study selected 17 young baduk players (average age: 17, 14 men and 3 women players) and carried out experiments on them, including diffusion-tensor image, one of MRI images, for a year starting June 2007. The subjects all participated in baduk training from their childhood and had about 12-year experience in training. Of them, 9 were professional players and the others researchers.
Diffusion-tensor imaging is the latest imaging technology of brain structure to have an naked-eye view of white matters playing as a route to transmit information by connecting all areas of the cerebral cortex in charge of high-level cognitive functions.
The research team identified, through the analysis on diffusion-tensor images, that mutual connectivity of different regions including the frontal lobe, the limbic system, and the subcortex in the brains of baduk players were more developed than those of normal people. These regions are very important to exercise major cognitive functions such as concentration, working memory, execution control ability, and problem-solving ability and the research result suggests that information transmission between such regions takes place more effectively in the brains of people with baduk training.
In addition, white matter changes in the temporal lobe identified in the group of baduk players is a typical characteristic of masters trained for a certain technology for a long term. Normal people store memories piece by piece but professionals store the whole of patterns in the temporal lobe. In other words, baduk experts keep, in a memory reservoir, game patterns specialized based on various experiences acquired through long-term training and take them out in a strategic and efficient manner.
Further, baduk experts were found to have the frontal lobe-subcortex region of the right brain, usually processing non-verbal, spatial, and time information, more developed compared with normal people. This suggests that baduk experts are trained to exercise time-spatial information processing ability quickly and efficiently through repeated baduk training. Also, the fact that the white matters in the right hemisphere of the cerebrum was relatively more changed than in the left hemisphere reflects that the major tasks of the game of baduk are related to spatial characteristics.
“The outcome of this research is expected to contribute to in-depth inspection on the structure and functions of the human brain. The outcome is likely to help to improve educational goals for brain development and treatments of various disorders related to cognitive functions,” said Professor Jun Soo Kwon.
His research team currently conducts the analysis on working memory tests using functional MRI and the analysis on neuropsychology tests in parallel in order to examine the influence of long-term baduk training on functional brain changes. Such research is expected to explain the plasticity of brain functions and the process of cognitive functions based on baduk training in a more comprehensive and succinct manner.
Often we have such discussion in the OGS or KGS chat and in the GO community around the globe about an interesting question, as Go playing can give some good feelings and even bad emotions, or even headages (doing tough Tsumegos). Here the page which links to two central questions:
(A) Is Go helping to become more smarter ? (B) What influence has Go on human brain and intelligence ?
Tks to Avavt (4k/OGS) sharing this interesting info. As Avavt mentioned, I can follow her to believe that Go at least can help in improving one’s ability to remember & recognize patterns.
THE PLEASURABLE WAY TO A SUPERIOR MIND (1:1 reprint)
Milton N. Bradley with Clayton Wilkie assisting, giving an outdoor demo of Go at Coindre Hall, Huntington, N.Y. during the Huntington Fall Festival, 1995
SIMPLE, ELEGANT RULES.
○ Rules as simple as checkers. Strategy more profound than chess.
○ No different piece moves to master.
○ No fixed starting setup. Each game uniquely structured by the players themselves.
○ Integral handicap system allows even players of widely different ability to enjoy truly competitive games.
○ Suitable for age 3 – Ph.D.
NO “LUCK” OR CHANCE. Just outsmart your opponent to win.
A GAME OF EXQUISITE SUBTLETY.
○ Profound Strategy. (Like football, many different plays from the same initial “set”.)
○ Dazzling Tactical Magic. (Like Judo, use the opponent’s strength against him.)
○ Features pincer attacks, ambushes, feints, diversions, traps, and “airborne” invasions behind enemy lines.
VAST SCOPE, ALMOST LIMITLESS POSSIBILITIES.
ALWAYS CHALLENGING. Every game different, never routine or boring..
ABSTRACT MODEL OF REAL WORLD BUSINESS/ECONOMIC COMPETITION.
CHILDREN/STUDENTS
DEVELOPS GOOD STUDY HABITS.
EACHES VITAL REASONING SKILLS.
Creates an enjoyable, mentally stimulating environment in which even very young children learn how to:
○ Objectively appraise a competitive situation.
○ Identify what’s important and what’s not.
○ Evaluate the feasible alternatives.
○ Recall/apply pertinent facts and techniques.
○ Develop appropriate alternative strategy and tactics.
○ Calculate the value and risks of each alternative.
○ Prioritize them.<p
○ Make and implement decisions.
○ Observe the outcome, cope with the consequences, and then
○ Repeat the decision making cycle, as appropriate.
TEACHES REAL-LIFE REASONING/JUDGMENT SKILLS
○ Long term planning succeeds, “instant gratification” fails.
○ Greed is counter-productive. The opponent must always get his due.
○ No simplistic, fixed plan can succeed against competent opposition. A balanced, flexible approach is the only possible route to victory.
○ Rote memory is useful but insufficient.
○ Deep positional analysis, understanding and sound judgment dominate even the best tactics. No “quick kill” is possible against competent opposition.
ADULTS
ABSTRACT MODEL OF REAL WORLD BUSINESS/POLITICAL COMPETITION.
Overall strategic judgment and patient development dominate tactics.
Investment for the future is generally superior to emphasis on immediate profit, but ultimate success almost always requires a carefully balanced set of tradeoffs between both objectives.
The game that taught Japan the strategies that have moved them into leadership in such fields as automobiles and semiconductors!
SENIORS
AIDS MEMORY, REVERSES SENILE DEMENTIA, MAY HELP PREVENT ALZHEIMER’S DISEASE.
In his regular column “The Empty Board” in the American Go Journal, Vol. 34, #3, Fall 2000, William S. Cobb reports:
“Last June (I visited) Japan to participate in a symposium on the educational benefits of teaching Go in schools. ……. On this trip I discovered that the Japanese have become seriously interested in the possibilities of using Go as a therapy for people with mental problems.”
And Cobb goes on to say:
“In recent years, Dr. Kaneko Mitsuo, a Japanese neurosurgeon with an international reputation, has been working with older people suffering from senile dementia. Using PET scans he has shown that there is substantial area of the right brain that begins to atrophy in people who suffer from dementia. This turns out to be essentially the same part of the brain that is most active when engaging in musical activities and in playing Go. To research this further, Dr. Kaneko has been teaching Go to patients in the beginning stages of dementia. (He) is now convinced that learning to play Go can reverse the development of dementia in virtually all patients in the beginning stages of the disease. Of course, this does not apply to Alzheimer’s, which is still an incurable condition, but it does work for common dementia.”
Other recent medical research indicates that older individuals who vigorously and consistently exercise their REASONING abilities also have a far lower incidence of Alzheimer’s Diseasethan those who do not!
And, as you may have gleaned from the foregoing, for this purpose the 4000 year old game of Go is far superior to any other known mechanism! Why? Because playing Go regularly is not only enjoyable but also results in intense exercise and integration of both left and right brain function to a degree not otherwise achievable!
The number of Alzheimer’s cases in the US has been estimated at 4 million in a total population of about 280 million. But because Alzheimer’s is essentially found only in the elderly, the true basis for comparison is really no more than half that number, or 140 million at most, yielding an expectation of Alzheimer’s incidence in the general population on the order of approximately 3%. Given that there are currently approximately 400 recognized Go professionals in the world, and that there have been many, many thousands in the period from 1612 when Go was institutionalized in Japan under the rule of Shogun Tokugawa until the present time, if their incidence of Alzheimer’s disease was the same as that of the general population there should be at least 6 current sufferers in their ranks, and a long history of those who contracted Alzheimer’s in the past. But in fact there have never been even a single one!
This was validated by the following email I received on Monday June 14, 2004 in response to my enquiry on this subject:
Dear Mr. Bradley,
To our knowledge, there have been no professional go players who have ever suffered from Alzheimer’s. In a note President of the World Bridge Federation recently gave me are put these lines: “Very serious medical studies carried out by universities in California have proved that groups of bridge players, for example, are much less likely to develop Alzheimer’s or Parkinson’s than non-players.” It appears that the same goes with Go. There have been published since a couple of years books by Japanese neurologists regarding Go and mental health of the aged persons, all of which have proved positive effects on aged go players. It is related to the function of “right brain”.
The German Federal State Go Association of Hessen announced the date for the National German PairGO Championship 2014, for mixed pairs (male + female in one team).
*date:* 15th / 16th November 2014
*venue:* Darmstadt (Bertolt-Brecht-Schule, Kranichsteiner Straße 84)
*conditions:* One player of a team must have less 1 Dan grade, the other less 5 kyu grade, and both are with ownership of German nationality or less are living minimum for 5 years in Germany, plus membership in one of Germany’s federal state Go Associations.
*rules:*
– round robin if there are 6 or less pairs (Rec.: if there are 7 or more pairs there will be played 5 rounds (Swiss System)).
– regular playtime: 60 minutes without bioyomi
– white receives 7 komi
Pre-registrations are noticed with following pairs:
1. Barbara Knauf (3d) and Matthias Terwey (4d) *
2. Manja Marz (4d) and Michael Marz (3d) *
3. Vivian Scheuplein (1d) and Johannes Obenaus (5d)
4. Lisa Ente (3d) and Torsten Knauf (3d) * 5. Jana Hollmann (1d) and Klaus Petri (3d) *
I am playing (and more studying) now GO little bit more than seven (7) months… beside playing it becomes clear that Go is a very complexe game which needs many diffferent skills, techniques to become a successfully and strong Go player.
Astoningly over the last months never came accross my path ther term “Haengma“. I recognized during [my exercises on 321go.org][1] that I have a very low understanding about Haengma. It is an important go-term from Korea.
– What does Haengma mean ?
The literal meaning of the Korean Go term is “*the movement of horses [stones].*” It is used to describe the way a stone is developing, flowing, and preventing the opponent’s stones from developing in a local context. Correct and reasonable haeng-ma will make your local position solid, strong, and efficient, and eventually this good local position will be converted into territory. (Source: [Sensei’s Library][2])
– Korean fighting style and Haengma
Koreans are very well known for their fighting skills, as I experienced personally after having played on KoreanGo servers since beginning of July round about 300 games (on Tygem 80 games / 10 kyu and on Wbaduk 220 games / 11 kyu).
Comparing the Korean players with my experiences on KGS and OGS I would like to say, its more they train moves with a detailled knowledge about Haengma… its not just because of the Asian menthality. – You can find a big video and text tutorial about Haengma on Wbaduk cost free. E.g.
Some other categories will follow as a short extract, e.g. “cross cut”… or you go directly to 321go.org [7] and do the fully exercises (more than 3,700) there. It’s worth to registrate there an do the fully curriculum which helps you to climb up to 10kyu more easily and for playing safely with a stable rank.
(09-11-2014) There is a fully movie with GO available.. Japanese go film **TOKYO NEWCOMER** in great quality on youtube, with English subtitles…
*The plot:* In Jiang Qinmin’s film, Chinese go genius Yoshiryu (Qin Hao) comes to Japan to hone his skills in the game, but finds he’s too busy earning a living to study go at all. One day, he meets an old woman hawking vegetables, who turns out to be a descendant of a prestigious go family.
“Written and directed by a Mainland Chinese, but utterly Japanese in look and feel, ‘Tokyo Newcomer’ is an engaging light drama centred on a young Chinese guy’s passion for the board game of go and his assimilation into the country which has made the (Chinese-invented) game into a national expression of its mindset. (Source: Film Business Asia / Derek Elley).
One of the best websites with a fully (and cost free) GO Curriculum is online again… its www.321go.org .
The Website is hosted and maintained in Netherlands, but available in six languages (incl. ENG). – A good GO friend of mine started to play Go in November 2013, and with the help of 321go.org he made it till May 2014 to 7kyu (on KGS). Its a very worthfully source to learn the basics and to play successfully up to 10kyu minimum.
The fully GO Course has more than 3,700 exercises, organized well in 6 main chapters… registration is cost free. You can do the excercises as often as you like, and it has a controlling tool (with To-Doe List) you know which ones you should repeat till you have “0 faults” (see my own statistics in last screenshot).
The Website even has Go instructurors (coaches) you can contact via the website if you should need some support or you have some questions you can send them a SGF indivdiually.
The exercises are inter-active, e.g. clicking the correct moves or as multiple choice… for double digit kyus (DDKs) its an excellent tool to learn all basics, e.g. counting, (Double) Atari, creating living groups, understanding the basics of “life and death”, KO, Seki, Ladder, Net, conneting and cuttting, catching, openings, josekis, tesujis etc. ….
As you see I still have to make part of chapter 4, and fully chapters 5 + 6…