Accidently I fell over this interesting training programme of the GoAndMath Academy. Here the infos I found in the E-Journal / on the website of the AGA (American GO Association) being published in July 2014…
McCormick Elementary Students Learn Go (And Math)
Author: Paul Barchilon, E-J Youth Editor
(07-29-2014) Students at McCormick Elementary, in Chicago, IL, had the opportunity recently to learn to play go from Xinming Simon Guo 2d, a licensed math teacher and founder of the GoAndMath Academy. “Students were
playing a simple game during the class, blissfully unaware that they were also working on math skills as they put every stone on the board and counted the result at the end of the game,” Guo told the E-Journal
At McCormick, the go class is part of the Chinese Artists-In-Residency Program, co-sponsored by Confucius Institute in Chicago (CIC) and GoAndMath Academy.
The Chinese language teachers at McCormick — where 99.5% of the students are hispanic and 50% are English Language Learners – Ms. Yeh and Ms. Huang, heard about the go program during the professional workshop organized by CIC last year. “Go is an ideal tool to achieve the goal of our Chinese curriculum–to enhance students’ understanding of Chinese culture, and reinforce their learning of language skills,” says Guo. “During the entire 2013-2014 school year, the go program offered more than 130 learning sections to more than 4500 students in Chicago public schools,” said Jane Lu, the director of CIC and coordinator of CPS Chinese World Language Program.
Photo: Guo demonstrates the secrets of holding the go stone.
“Go is not just a simple game,” says Guo. “Research by GoAndMath Academy reveals that there exists a hidden natural connection between math and go. Students can experience math concepts without even noticing them. More specifically, go helps students develop number sense, and three domains in Common Core standards: Counting and Cardinality; Operations and Algebraic Thinking; and Number and Operations in Base Ten. GoAndMath Academy designed the educational go program, which is appropriate for Pre-K through eighth grade, is aligned with the common core standards, and can be played with peers in school or around the world. This fantastic game combines math, science, art, and competition, as well as ancient oriental philosophy and culture. Go requires the highest level of critical thinking. It cultivates the abilities of observing, reflecting, imagining, reasoning, innovating, and decision-making,” says Guo.
(Source: 07/2014 – [AGA – USGO.org])
Xinming’s YT Channel: Weiqi /Go game @ Hyde Park Christian Reformed Church
You can [follow Xinming on Twitter] or write him an [email to firstname.lastname@example.org] directly.
What are your dreams ? And: Where is your Happyness playing GO ? – You might ask yourself: Why am I coming up with this question:
We all know, that sometimes – in our Go studies or playing ranked games – we can have moments of frustration, desperation and doubts. Actually since couple of weeks I play on Wbaduk (Go server), mainly in the Korean Room 1.
The strength of Korean style….
There one will meet “very aggressive” playing Koreans, so one might define this style coming from Western world (as I do being European). – Watching the first lecture video of [Hyeyeon Cho], who is a Korean 9P (professional Dan). – Hyeyeon (aka ‘Miss Cho’) addressed the question: What are your dreams in your (GO) life ? – Where is your happyness fo playing Go ?
Heyeyeon desribes the main feature of Korean Baduk (Go) as: “The will to fight !” (fighting spirit) and herefore urgent the passion for playing Go successfully with this dynamic Korean style, which cares less about the beautyness of shapes on the board.
Watch the video on your own… Miss Cho is very inspiring, and teaching in an excellent English, with lots of humour and fun so it feels for me. – She lets breath one freshly and gives lots of energy, so it happened to me.
Here the link of Video No. 1 (you must login to Wbaduk for getting access. Registration is cost free).
The fully lecture with Miss Cho (more than 70 videos) you find here:
You can get in contact via her LiveJournal (Blog): http://loveku.livejournal.com/
… or her Facebook page: http://www.facebook.com/Hylifeproblems
A nice short interview with Cho about her Academy teaching on a US military base…
Feel free to share here about your own happyness and dreams with GO 🙂
From Ni-Rensei (two star points) to San-Rensei (three star points)…
Lets have a look, how San-RenSei can be played by some alternatives (4 variations) and how Black can prevent white to answer with San-Rensei. Herefore we start with the Two star points opening, so called Ni-Rensei.
Milton N. Bradley with Clayton Wilkie assisting, giving an outdoor demo of Go at Coindre Hall, Huntington, N.Y. during the Huntington Fall Festival, 1995
Usually, black’s aim in this Ni-RenSei fuseki is to play a fast paced game. White’s first two moves can be anything basically but here we are especially interested in a white ni-rensei as well because this fuseki pattern is quite popular recently.
I have put together the different options in one SGF, how black can play from this Two star points further on which I found on Gobase.org. (Rec.: Tks to Milton N. Bradley for the request and Jan van der Steen.)
Various strategies are possible from the position shown in the first diagram. Black can enlarge his area of control with A or immediately build a moyo with B (which would create a so-called san-rensei pattern).
Alternatively, black can make the game small-scale by approaching white’s position from the inside with C or D. Although various other moves have been played in this position the final move which is explicitely shown is black E. (Source: Gobase.org (C) Milton N. Bradley)
For your individual Go training pick up the SGF here: Eidogo | OGS
You find in the SGF different options (4 variations)… have fun with GO ! – Yours, LinuxGooo
enjoyable to watch:
World Youth Championship 2013 (under 16) – round 1/board 2…
After the 2nd test game last night, the work goes on to develope the RENGO Team game further on. As you have seen, we decided to select “planet names“. First idea was to take “Gods and Godess of Greek Mythology” (Zeus, Apollo, Artemis, Athena etc. …) as team names, but we like to keep it more “neutral” + “universal“… and decided for “object names” of the Solar System.
Herewith we have available more than 50 names for the RENGO-Team Accounts to organize bigger Rengo tournaments with up to 100 single players… isnt’ this a good perspective ? – Hope you like the conception for playing Rengo.
The design of the Avatar images is still work-in-progress. Thanks to The Arctic giving the right impulses and designing them over next days/weeks.
Already 20 RENGO-Team Accounts are setup on OGS: 1. Sun – 2. Jupiter – 3. Saturn – 4. Uranus – 5. Neptune – 6. Earth – 7. Venus – 8. Mars – 9. Ganymede – 10. Titan – 11. Mercury – 12. Callisto – 13. Io – 14. Moon – 15. Europa – 16. Triton – 17. Pluto – 18. Eris – 19. Titania – 20. Rhea …
Next weeks (proably between 30th July – 18th Aug we plan the 3rd Rengo game (as last test). Herefore we are still looking after four (4) players…
If you are interested in testing our Rengo-System, pls leave a comment/notice (with your rank) and click the “reply button” – Tks.
Its 02:00 am (on 27th July2014) in Europe …and since 45 minutes the players of the RENGO Game (2nd test) have left the “dojo”. Many tks to the players of RENGO-Team SUN (Team A) and RENGO-Team JUPITER (Team B), tks to Sefo + The Arctic and their opponents Rikhon + LinuxGooo (me). 🙂
The game started on 26th July 2014 one hour later at 08:30 pm UTC because of some techincal issues….. here first many tks to Rikhon who jumped into this game replacing GoRogue couple of hours before the start. We appreciate your passoin for GO, Rikhon even knowing, that it was 03:30 am Indian local time (Bangladesh) when we started and finishing it at 06:00 am IST.
The game was played felt more that of Pros by its speed. Inclusive a 10 minutes break the players sat over 2.5 hours till 10:55 UTC behind the board. White (RENGO-Team SUN) won by resigning after white played move 124 on L13… Congratulations to Sefo + The Arctic for this win.
This 2nd test game had a good feedback, up to 15-16 spectators in peak… so our thank’s same to all OGSers, Rengo lovers or players who were interested to see how a Rengo game can be played on OGS with specific RENGO-Team accounts, as for now OGS has no timer and ranking system implemented (we suppose that this will come in 2015).
The players themself gave a first positive feedback how it was handled technically… more details will come later. – We hope for your understanding, that the players first wished a time-out. We will orgainze next days a high Dan to give a review/analysis of the game… we will inform you about date and time.
If you like to do a short review on your own, here the link or SGF download of the game: on Eidogo | OGS
The fully Chat documentation is available as PDF download from here: http://goo.gl/i9N1HE2
We wish you a wonderful Sunday. Again its Jubango Time, game 6 with Gu Li (9P) and Lee Sedol (9P) in Liuan. The live stream/broadcasting will start on 27th July 2014 at 01:00 am UTC (03:000 am CEST / 10:00 am local time). More infos on Pandanet IGS here !
01-19-2013, 1st Bailing Cup Final
Zhou Ruiyang became in 2013 the new world champion! (Source: Go Commentary)
New joseki is analysed in detail…(Source: Go Commentary / GoKifu)
zhou-ruiyang-vs-chen-yaoye-2013.sgf (1.7 KB)
Pick up the SGF for your individual review / download here: Eidogo
I love it to watch Pro games… they are very teachable, if one can follow this playing in the world of Pro Dans by live streaming (e.g. on Wbaduk, Tygem or KGS, Baduk TV etc. …) and good commentaries or reviews.
The first threre rounds of 2nd Bailing Cup just finished (1st round: 18th March, 2nd round: 22nd July and 3rd round 24th July in Baejing/China)… and there we have seen a generation playing, which is in average (round about) seven years younger than the two top names having played there too: Gu Li and Lee Sedol who get attracted a bigger interest in the GO world this year playing the Jubango (a series of 10 games in 10 different cities). – What’s coming then next (in the Quarter-, Semifinals and Final) ?
What names you know who participated in the Bailing Cup 2014 ? ([Source])
China: Zhou Ruiyang(9d, winner), Chen Yaoye(9d, runner-up), Gu Li (9d), Shi Yue(9d), Tang Weixing(9d), Mi Yuting(9d), Fan Tingyu(9d), Yang Dingxin(3d), Rui Naiwei(9d), Zhou Heyang(9d), Qiu Jun(9d), Wang Xi(9d), Piao Wenyao(9d), Tuo Jiaxi(9d), Jiang Weijie(9d), Hu Yaoyu(8d), Liu Xing(7d), Lian Xiao(7d), Wang Yao(6d), Li Kang(6d), Li Zhe(6d), Meng Tailing(6d), Zhang Li(6d), Gu Lingyi(5d), Tao Xinran(5d), Li Xuanhao(5d), Yu Zhiying(5d), Mao Ruilong(4d), Zhang Tao(4d), Cao Xiaoyang(4d), Li Ming(4d), Dang Yifei(4d), Ke Jie(4d), Fan Yunruo(4d), Huang Yunsong(3d), Jian Shiwei(2d), Zeng Zhihao(2d), Xie Ke(1d), Ma Tianfeng(ama)
Korea: Lee Sedol (9d), Choi Cheolhan(9d), Kim Jiseok(9d), Park Junghwan(9d), Kim Seungjun(9d), An Choyeong(9d), Mok Jinseok(9d), Park Jungsang(9d), Kim Seongjae(6d), Jin Siyoung(5d), Lee Taehyun(5d), Han Wonggyu(5d), An Sungjoon(5d), An Kukhyun(4d), Lee Wonyoung(4d), Choi Jung(4d), Park Jiyeon(3d), Park Mingyu(3d), Shin Jinseo(2d), Kim Jinhwi(1d)
Japan: Yuki Satoshi(9d), Takao Shinji(9d), Akiyama Jiro(9d)
Taiwan: Chen Shiyuan(9d), Wang Yuanjun(7d)
Gu Li and Lee Sedol have been beaten by players of this younger generation in this cup. Who are these players of the younger GO generation of Pro leagues ? – What is their style ?
Go4Go has published today five games (for now) from 2nd Bailing Cup, all from round 2 (the editor on Go4Go did a mistake as its not round 3): 🙂
– Tuo Jiaxi 9p (black) vs. Jin Siyoung 6p (white), W+R (watch [here])
– Zhang Tao 4p (black) vs. Choi Cheolhan 9p (white), W+R (watch [here])
– Wang Xi 9p (black) vs. Ahn Kukhyun 4p (white), W+R (watch [here])
– An Sungjoon 5p (black) vs. Jiang Weijie 9p (white), W+R (watch [here])
– Wang Yao 6p (black) vs. Ke Jie 4p (white), W+R (watch [here])
(round 3 of 24th July, see photo is coming soon, hopefully… Source: [eweiqi.com])
This thread New and upcoming GO generation of GO Pros shall give an eye catch onto these persons freshing up our mind and enjoying in the future some new games…
So feel free to post in following biographies, stories, games (SGFs), commentaries/analysis/reviews here. – Tks and “Have fun with playing GO!”.
American Go E-Journal: EGF inks deal with Chinese to promote Go in Europe
Friday July 5, 2013
The European Go Federation has signed a far-reaching and lucrative contract with a group of Chinese investors to promote go in Europe. The deal aims to improve the strength of European amateurs, establish a professional system in Europe and support the European Go Federation, all to achieve the overall goals of enhancing go’s popularity in Europe, as well as developing new cultural contacts between Europe and China. “I think the AGA and EGF efforts will complement each other in a number of ways and give both organizations an even more forceful story to tell to potential sponsors,” said American Go Association President Andy Okun. “EGF President Martin Stiassny deserves a lot of credit for almost single-handedly bringing about this contract,” added Thomas Hsiang, the longtime International Go Federation and American Go Association official who was elected General Secretary of the International Mind Sports Association (IMSA) earlier this year. “I congratulate him on a job well done. There is a lot of hard work ahead, but with the efforts in Europe as well as in US, the future of go in the West looks bright and promising.” The investor group is known as the Beijing Zong Yi Yuan Cheng Culture Communication Co. Ltd. (called CEGO), and is comprised of investors who “believe on the future development of European Go and are willing to commit themselves to promote Go, a great representative of Chinese traditional culture, in the West,” according to the document. In addition to a “Go Academic System” that will send 4-6 players annually to study in China, the contract envisions a new professional go system in Europe in which the EGF will certify up to two players annually as “European Professionals” through new European top tournaments, including a yearly promotion tournament for the aspiring professionals. In addition to financial support for these initiatives, the contract pledges CEGO to contribute yearly payments to enable the EGF to become a “more professional organisation” – including setting up an office and hiring staff – in order to develop and implement these and other goals over the next decade. News of the contract, which was posted on the BGA website, originally broke on Lifein19x19, where there’s been extensive discussion of the deal.
(Source: 07/05/2013 – American Go E-Journal | Europe)
Go poem in the original Spanish with an English translation.
Hoy, 9 de septiembre de 1978,
tuve en la palma de mi mano un pequeño disco
de los trescientos sesenta y uno que se requieren
para el juego astrológico del Go,
ese otro ajedrez de Oriente.
Es más antiguo que la más antigua escritura
y el tablero es un mapa del universo.
Sus variaciones negras y blancas
agotarán el tiempo;
en él pueden perderse los hombres
como en el amor o en el día.
Hoy, 9 de septiembre de 1978,
yo, que soy ignorante de tantas cosas,
sé que ignoro una más,
y agradezco a mis númenes
esta revelación de laberintos
que ya no exploraré…
poet: Jorge Luis Borges
Today, September 9th, 1978,
I had in the palm of my hand a small disk;
just one of the three hundred sixty-one needed
to play the astrological game of Go,
that other chess from the Orient.
It is older than the oldest writing
and the board is a map of the universe.
EVEN TIME ITSELF CANNOT EXHAUST
its variations of black and white.
Just as in love or in the passing of the day,
men can lose themselves in this game.
Today, September 9th, 1978,
I, who am ignorant of so many things,
know that I am ignorant of one more,
and I thank my numina
for revealing these labyrinths
that I shall no longer explore.
translated by Brian J. Olive
(Source: Sensei’s Library – http://senseis.xmp.net/?ElGo)
Referring the emperor Guang Yi exist many stories about. He seemed so busy with GO that he hardly had any time left for his concubines. Some stories even made their way into the literature.
For example, [Pu SongLing] wrote in “Liao Zhai Zhi Yi” ([Strange Stories from a Chinese Studio]) that there was a ghost who loved Go so much that he lost his life over it. One day, the ghost couldnt find any body to play Go with in Hell, so he decided to look for a Go partner among the living. As soon as he started the game, he couldnt stop playing. When the morning came, this ghost was arrested by the Hell guards and as a punishment, he was thrown into the 18th Hell, with no chance for reincarnation. This ghost loved Go so much that he lost his life.
Pu wrote a poem in Liao Zhai Zhi Yi to record this incident:
“For him who spent all day on one game of Go.
For him who neglected his daily job.
Dont feel sorry for him who gave up his life over a hobby.
His fate was decided before his game was.“
(Source: [Weiqui Stories])
Shao Yong’s “Great Chant on Observing Weiqi” (an Archetype of Neo-Confusian Poetry)
Shao Yong (1011-77), one of the founders of Neo-Confucianism, was also a learned historian and prolific poet. His poem “Great Chant on Observing Weiqi,” totaling 360 lines and 1,800 characters, is one of the longest poems in pre-modern China. It is in fact 15 characters longer than “Peacock Flies Southeast,” which has widely been considered the longest. The significance of Shao Yong’s poem, however, goes far beyond the number of its lines and characters. It employs weiqi as a metaphor for cognition and is an exemplar of Shao’s three-step epistemological mode: one proceeds from visual perception to rational contemplation, and finally to the third stage of analytical comprehension. Structurally, this poem can be divided into three parts, or three levels of observation. It begins with a description of the emotional intensity and unpredictability involved in weiqi games. The major body of the poem is devoted to the contemplation of patterns of history as weiqi analogies. The poem concludes with the poet’s view of Principle implicit within the cosmic games, identifying the modes of change drawn from both weiqi activities and the historical events previously observed. Shao Yong’s “Great Chant on Observing Weiqi” demonstrates his ability to combine historical complexity, philosophical sophistication, and aesthetic accessibility, which in turn attests to the importance of this weiqi poem as an archetype that Shao Yong created for Neo-Confucian Poetry. (Source: Zu-yan Chen, Binghamton University – CHINA & INNER ASIA SESSION 171 / AAS Annual Meeting, 6th-9th April 2006, San Francisco)
P.S.: I am still seaching for an English translation of this poem (so fare possible). If anybody knows a source, pls post the link. Tks in advance.
Yilun Yang has been teaching Americans for more than twenty years. These lectures contain the essence of what he believes Western players need to understand. Full-sized format. (Source: AGA – USGO.org)
The sixth volume in Yilun Yang‘s popular series contains four lectures given at various workshops.
- Entering the Middle Game discusses how to handle the transition from the opening to the middle game, a stage of the game many players have trouble with.
- Attacking Severely is about how to make attacks on your opponent’s stones more effective; it is a lesson about how to be more aggressive.
- Dealing with a Moyo explains the best way to both build and reduce a moyo.
- Playing With and Against the Sanrensei presents the best strategies for both players in a game where Black starts with the well-known three star point formation.
You can download a cost free Sample (4 pages) as PDF (original source: Slate and Shell). The preview is here:
(Rec.: If you like to buy the fully book, its available at Slate & Shell for 15 US $ (plus tax/delivery) here.)
“Surrounding a large moyo is a lot of fun, and the Sanrensei opening is perfectly suited to do it. “Patterns of the Sanrensei” is a complete study of Sanrensei opening strategies that Michael Redmond used successfully in professional tournament games. In section 1 the reader will find the six Patterns, Black’s six basic game plans for the Sanrensei. Section 2 is collection of twenty of Michael Redmond’s games, in which the Sanrensei Patterns are shown in actual play. Throughout the book Redmond gives a deetailled analysis, making clear the meaning behind his tactics.
For all who first want find into the thematic San-Ren-Sei without buying a book, there is cost free a 29 pages sample available from 9P Dan Michael Redmond‘s book “Patterns of the Sanrensei” (written in 2011). Here the direct preview:
[Rec.: You can download the cost free PDF sample from here: (original source: Smartgo.com)]
“Section 1: Paterns” is available as SGF transcription for individual reviews here: Eidogo | OGS
If you like the fully book with 212 pages its available for 23.50 US $ (plus delivery costs) at Slate & Shell…
Today, Monday July 21 at 01:00 am European time was written OGS History (OGS = Online GO server online-go.com )… the first RENGO Test Game was played (playtime 15 minutes):
Team A (black): The Arctic (28k) + Sefo (12k) vs.
Team B (white): GoRogue (23k) + LinuxGooo (17k)
736376-053-GoRogue-LinuxGooo-The Arctic-sefo-RENGO.sgf (7.2 KB)
You can take an individual review here: Eidogo | OGS
Because of some “technical issues” Team B run out of time and the game ended with move 53, not the fault of both players.
(Rec.: The playing was improvised little bit, in the OGS channel “off topic“, all players leaved their moves, and then it was clicked by the two representatives The Arctic and LinuxGooo in the game page.)
Till coming weekend 26th July 2014 we will setup specific Rengo-Team accounts, so the posting of the moves in the game chat then will be more easy to handle.
Tks for all observers. Have fun with Rengo / PairGO !
Today Sefo (9k / OGS) played as black on KGS (there as 6k) a game against 5k (white)… a wonderful example of a San-RenSei variation – as modern version (you might call it better “cosmic style“) with uniquly 6-4 opening. – Well done !
KGS-Sefo-20072014-1.sgf (3.9 KB)
You can do an individual review or SGF download here: Eidogo | OGS
Comments or questions are welcome. Tks to Sefo for sharing.
Shortly (in April 2014) we got in Germany Takagawe’s book re-publishing.
Sanren-Sei: Die Power-Eröffnung” (written by Shukaku Takagawa)… http://goo.gl/6SqCc2
The English translation of Shukaku Takagawe was published 1988 you still can buy:
“Power of the Star-Point: The Sanren-Sei Opening” – http://goo.gl/rA5jaU
Originally it is Takagawe’s book Sanrensei no Iryoku (1975, Volume 5 of Bessatsu Igo Kurabu)
More details in Sensei’s Library:
Takagawa Kaku (高川格, September 1915 – November 1986) was a Japanese, 9-dan, professional Go player. He changed his name to **Takagawa Shukaku** (高川秀格) after he won the Honinbo title for the first time.
Takagawa’s style revolved around thick plays that enabled a constant flow of exchanges around the board.
He attempted to embody the motto: “Flowing water does not fight what lies ahead.” As such, he preferred peaceful exchanges and to avoid head-on confrontations. He utilized his thickness by creating a long, drawn out game where he could steadily squeeze his opponent’s groups for small advantages. Often, this would result in a crop of center territory emerging in the late game. Additionally, his thickness would limit an opponent from beginning too many fights (i.e. his thickness would become an advantage in the fight), and would allow Takagawa the flexibility to make exchanges instead of battling head-on. His means for building thickness would be in his early joseki choices and playing of honte moves.
He adopted the ideas of the shin-fuseki — particularly in his 4-4 point openings — and was open to emerging josekies. He was a noted admirer of Honinbo Shuei and would try to emulate Shuei into certain aspects of his play. Takagawa possessed strong & accurate positional judgement — which was a primary result of continual counting during the game. He was known to count at certain time intervals to always update his positional analysis and efficiently use his game-time. This was because, as he explained, he wasn’t a Go genius capable of evaluating positions by intuition or feeling alone. Ishida Yoshio even went so far as to say, “Takagawa in his best games calculated just how the fatigue factor was affecting his opponent and paced himself for the final spurt that gave him the win.”
Regarding Takagawa’s personal assessment, he said: “My go manifests itself in some ways in my liking for Shuei. Basically, it is rational go. It emphasises balance based on counting. I hang on closely in the opening, middle game and endgame and try to sustain thickness and keep on counting to the very end.“
His non-confrontational method of using thickness and avoidance of complex fights would occasionally irk & unsettle players with a more direct style of Go or personality. Honinbo Shusai was noted as saying that Takagawa played “rustic go,” but could still expect to attain 4-dan by the age of 20. Hashimoto Utaro sarcastically described Takagawa’s style as “flowing like water — lukewarm water.” It was even said that ultimately Hashimoto’s loss of the 1952 Honinbo match was a psychological one. He notes, “it was unbelievable how Takagawa could play such lukewarm moves; I just couldn’t get used to it.” (Source: http://senseis.xmp.net/?Takagawa )
Tks to GoPrince (5D/OGS) for sharing the “Cosmic Style” game… we just know that it was a 9PD game and probably being played on Tygem in June 2014.
players: fangchun (9P, white) – tenzaru2 (9P, black)
date: 28th June 2014
新規作成はつぶや棋譜２にて。(Google Translate: Shinki sakusei wa tsubu ya kifu 2 nite.)
fangchun-9P-tenzaru2-9P-28th-June-2014.sgf (2.2 KB)
Quickly you can do an individual review or SGF download here: Eidogo | OGS
(Rec.: You find the original SGF with the GoKifu Viewer here… http://gokifu.net/t.php?s=6441403968089157 )
Tks to Marnoris (10k / OGS) for sharing… another game with SRS style. We can see black (12k) fails very early with move 15. He doesn’t end up the joseki sequence and tenuki in kakari in the lower left corner.
Black already resigned in this correspondence game (Fischer: Clock started with 1 week and incremented by 1 day per move up to a maximum of 1 week / Komi: 0.5) at white’s move 115.
550328-114-gamesorry-kkkekai.sgf (1.9 KB)
For your individual Go training pick up the SGF here: Eidogo | OGS
Tks to Mark5000 (1Dan/OGS) and Sefo (8K) for the lively discussion…
I’ve found some recent pro games that were largely influence oriented. Top pros play the Chinese variants and orthodox for safety, because that’s how they make a living. Playing center oriented is risky, they won’t bet their salary on it.
I came across an interview where a pro player was discussing non-territorial openings. He clearly stated that center oriented (tengen for example) are not bad. They just open too many possibilities that it’s very hard to review and make a viable opening that will have a safe win/loss ratio.
Only amateurs, who noticed these openings weren’t played that often, flagged them as bad openings.
But they are indeed a perfect way to learn direction, invasions, attack and they are an immense source of fun.
When money or fame is not a consideration pros jump on the occasion and play very unorthodox openings. High level games on Tygem are a proof of that.
As for Takemiya have you seen his games? He plays nirensei every single time and attacks.
As soon as the occasion presents itself, he puts the stone on the middle hoshi. (unless his opponent afraid of his style plays there first)
So I don’t know where you got that information from…
So yeah, sanrensei is definitely a viable option even at top pro level. Don’t spread wrong information please.
Sefo must be talking about Seo Bongsoo (see page 17 of “British Go Journal”, Edition: Autumn 1994, No. 96)…
These days  the emphasis is changing from corner, side, then centre to just side then centre, since it is difficult to develop the corner. We can thank Takemiya for this change. Korean players have always had to play to win in order to earn money, so they have concentrated on the corners and were afraid of the centre because of its vagueness, and they did not research it. However, Takemiya was brought up by a rich family, and the Japanese don’t allow their players to think about money, so he researched into this unknown area. Having been beaten several times by Cho Chi-hoon, who found his weak points, he perfected his centre strategy as a way of playing against Cho. He has done the most research and has shown us how fantastic, magnificent, and deep the centre is, like the Universe. Before him, Korean amateurs and professionals used to avoid the 4-4 point; now this is the most popular opening.
The origin page (scan) British Go Journal you can read here [Rec.: All issues of the British Go Journal (Archive c/o British Go Asociation) are available online – http://www.britgo.org ]