This category contains 41 posts

Takemiya Masaki (9Pro Dan): This is Go the Natural Way !

British Go Journal (Winter 1990)

British Go Journal (Winter 1990)

Long time ago, between 1983 and 1991 the Japanese Go Professional Takemiya Masaki (9p D) wrote for the British Go Journal (BGJ) about different topics, as the table shows (see bottom). The articles originally had been published in Kido Magazine which was for many years the Nihon Ki-in’s dan-level go magazine till 2000.

From 1988 on Takemiya presented in the BGJ different problems of Fuseki-s (openings) within the series “This is Go the Natural Way !” – naturally related to SanRenSei.

Three interesting problems Takemiya presented in part 7, being published in edition No. 81 of the British Go Journal (Winter 1990), as you can read in the PDF (free download here).

If you like to read the whole series, best you buy the book with same title which was published in 2008. “This is Go the Natural Way!“are the watchwords that the author takes as his philosophy of play in this unique volume, but the book could also be viewed as The Best Games of Takemiya Masaki.

yellow mountain imports sold this book originally published by Hinoki Press in the past at a reduced prize of 17.99 US dollars (original prize: 20.00 US$). There it is no more available. It might be a challenge to get one original print nowadays (ISBN 13 978-0-9788874-9-0).

yellow-mountain-importsWhen Takemiya published the material that has been translated by Bob Terry, he was Honinbo and at the top of his form. Few professional go players were serious rivals for him. And the ones who were are today considered as great players in the same way as he is, such as Cho Chikun, Kato Masao or Sakata Eio. All of these players and many more make appearances in this volume.

The twelve games covered (the list gives the White player first) are:

  1. Takemiya Masaki – Hashimoto Utaro, 1972-08-08, All Japan No. 1 Tournament
  2. Kato Masao – Takemiya Masaki, 1974-05-18/19, Honinbo League
  3. Takemiya Masaki – Rin Kaiho, 1974-03-28, Pro Best Ten Final
  4. Takemiya Masaki – Abe Yoshiteru, 1977-10-06, Oteai
  5. Ishida Yoshio – Takemiya Masaki, 1970-12-20/21, Nihon Ki-in Championship
  6. Hashimoto Shoji – Takemiya Masaki, 1969-05-22, Pro Best Ten
  7. Ishida Yoshio – Takemiya Masaki, 1974-03-03, Nihon Ki-in Championship
  8. Yamabe Toshiro – Takemiya Masaki, 1970-06-04, Nihon Ki-in Championship
  9. Ishida Yoshio – Takemiya Masaki, 1974-03-30/31, Honinbo Title Match, Game 2
  10. Takemiya Masaki – Rin Kaiho, 1974-01-23/24, Honinbo
  11. Takemiya Masaki – Honda Kunahisa, 1974-01-14, Meijin League
  12. Takemiya Masaki – Cho Chikun, 1981-05-26, Honinbo Title Match, Game 1

This is not merely a collection of brilliant games. Far from it. In fact, several of the games analyzed in this book ended in losses for the author. But that is not the key factor that Takemiya takes pains to explain. The laws were not in his strategy, but in the execution, and at critical points more experienced players edged him out for wins. Such as when Ishida Yoshio defeated Takemiya (4-3) in the 1974 Honinbo Title Match. One of Takemiya’s greatest games appeared in that match, but he ended up losing it and the match. He won the title two years later, but he would rather dwell on that earlier loss than recount the triumph that followed. The reader should examine that game published here.

   book author: Takemiya Masaki (9p Dan)
original publisher: Hinoki Press
year of publishing: 2008 (176 pages)
ISBN: 13 978-0-9788874-9-0
reseller: Yellow Mountain Imports
prize:  $17.99 ($20.00)

Takemiya’s article published in the BGJ (source: British Go Journal Archive)

Author Title in British Go Journal (BGJ) key subject year of publishing edition
Takemiya Masaki Josekis, Enclosure – Lit 1983 59 19
Takemiya Masaki Natural Way, This is Go the -! Part 1 * Fus 1988 73 19-
Takemiya Masaki Natural Way, This is Go the -! Part 2 * Fus 1989 74 16-
Takemiya Masaki Natural Way, This is Go the -! Part 3 * Fus 1989 75 5-
Takemiya Masaki Natural Way, This is Go the -! Part 3 * Fus 1989 76 12-
Takemiya Masaki Natural Way, This is Go the -! Part 4 * Fus 1989 77 25-
Takemiya Masaki Natural Way, This is Go the -! Part 5 * Fus 1990 78 6-
Takemiya Masaki Natural Way, This is Go the -! Part 6 * Tec 1990 80 19
Takemiya Masaki Natural Way, This is Go the -! Part 7 * Fus 1990 81 22-
Takemiya Masaki Natural Way, This is Go the -! Part 8 * Fus 1991 82 7-
Takemiya Masaki Natural Way, This is Go the -! Part 9 * Fus 1991 83 6-
Takemiya Masaki Natural Way, This is Go the -! Part 10 * Fus 1991 84 26-
Takemiya Masaki Natural Way, This is Go the -! Part 11 * Fus 1991 85 10-
Takemiya Masaki Natural Way, This is Go the -! Solutions * Tec 1990 81 28-

Passion Power, Easter Explosion and Bunny Blast wish all Go players a Happy Easter !

The three Egg rockets Passion Power, Easter Explosion and Bunny Blast wish all Go players a Happy Easter ! (P.S.: How to build an egg rocket you get here: http://thrashor.blogspot.de/2005_03_01_archive.html )


1:3 – First win in round 4: Lee Sedol (9P Dan) beats back…Did he play the Divine Move against AlphaGo (AI) ?

It had been exiting days this week for every Go lover around the globe… and for some of us it had been sleepless nights becaues of different time zones the live streaming in Seoul (South Korea) of the five round games between AlphaGO (AI) and Korean Lee Sedol, 9 Pro Dan was broadcasted via Youtube at 04:00 am GMT.

The first game which was played on Wednesday, 9th March 2016 beginning at 01:00 pm Korean time in Seoul reached a total number of ~100 million viewers around the globe. Very impressive as mind sports (like Chess or GO) mostly count small media attention.

1:3 – First win in round 4: Lee Sedol (9P Dan) beats back…

After some desperately three games (round 1-3 was played on 9th, 10th and 12th March) Lee Sedol had shown tough fights he played every game into byo-yomi… with resigning against Google Deepmind’s artificial intelligence (AI). Google Research department is being represented by the AlphaGo mashine using a self learning neural network.

This Sunday, 13th March has writteen some remarkably comments in the books of Go history (which last more than 2,500 years since is origin in China.) – One human brain won against the distributed version of AlphaGo being hosted in Google’s Cloud with more than 1,900 CPUs (and 280 GPUs).

During the press conferene after game three on Saturday, 12th March the commentator Michael Redmond (9P Dan, author of “Patterns of the SanRenSei” in 2011) descibed the unexpected strength of AlphaGO winning all three games playing some uniquely moves as 3rd (r)evolution in Go history, since the Honinbo House in Japane developed a new style of Fusekis (opening sequence) and legendary 9P Dan Go Seigen was the path finder of the modern go in 20th century.

Gu Li (born 1982) from China, one of the strongest contrahents of Lee Sedol who have battled each other in the uniquely Jubango 2014 stated about Lee’s victory who had white today: “Lee Sedol played the Divine Move“. He meant move 78 (K11) which cracked AlphaGo’s strength in the center and in consequences let die a row of seven black stones with move 176 via S10. Shortly after AlphaGo resigned with white’s move numer 180 (J4), see screenshots.

Fully SGF (board cript) available on Go4Go.net (or as PDF print, see bottom).

Live commentary by Michael Redmond (9P Dan) inclusive Press conference…

Commentary by the AGA (American Go Association)…


24th May 2015: 1st RENGO TOURNAMENT @ 7th KIDO CUP 2015… Europe’s biggest GO Tournament

FULL House: Opening ceremony of 7th KIDO CUP 2015 on 23rd May 2015…

2015-05-23 12.46.35From May 23rd till 25th 2015 (pentecost) the 7th Kido Cup will be held. It is organised by the Go-Landesverband Hamburg and the Hebsacker Verlag. The total amount of prizes will about 10.000 Euro!

Kido Cup is modeled as a Korean multiple style tournament – with a top 8 group, and main tournament with special prices for women and youth players and children’s tournament – generously sponsored by the Korean company Kido Industrial Co., Ltd., and supported by the Hankuk Kiwon (Professional Players Association) and the KABA (Amateur Players Association).

For the first time, the Omikron Data Quality GmbH is sposoring a big side event: the Omikron Rengo Tournament, that will be helt on Sunday, May 24th.

– 05:30 pm: first round
– 05:45 pm : 2nd round
– 08:00 pm: 3rd round
– 09:15 pm: 4th round
– 10:30 pm: Rengo finals

Kido-Cup-2015Der 7. Kido Cup Hamburg, das Go-Turnier im Herzen Hamburgs, wird in diesem Jahr vom 23. bis 25. Mai 2015 (Pfingsten) stattfinden. In diesem Jahr werden beim Kidocup Geld- und Sachpreise im Gesamtwert von um die 10.000 Euro ausgeschüttet.

Der Kido Cup wird vom Hamburger Go-Landesverband in Zusammenarbeit mit dem Hebsacker Verlag organisiert.

Der Kido Cup wird nach koreanischem Vorbild als Mehrfachturnier mit einer Top-Gruppe, einem Haupturnier mit Damen- und Jugend-Wertung sowie einem Kinder-Turnier (U12) ausgetragen und von der Firma Kido Industrial Co., Ltd. großzügig gesponsert und unterstützt vom Hankuk Kiwon und der KABA (Koreanische Baduk-Organisationen).

Die Omikron Data Quality GmbH sponsert zudem erstmals ein großes Begleitturnier, das Omikron Rengo-Turnier, das am Sonntag, den 24. Mai in vier Runden ausgetragen wird.

– 16:30 Uhr: erste Runde
– 17:45 Uhr: zweite Runde
– 20:00 Uhr: dritte Runde
– 21:15 Uhr: viete Rund
– 22:30 Uhr: Finalrunde


Weitere Informationen und Anmeldung / Further informations and registration:
http://www.kidocup.com/ (German)
http://www.kidocup.com/en (English)

@ Facebook: https://www.facebook.com/events/1392896057692142/

Hamburg invites for Europes biggest GO tournament: 7th KIDO CUP 2015 (23rd – 25th May)

Kido-Cup-2015Form May 23rd till 25th 2015 the 7th Kido Cup will be held. It is organised by the Go-Landesverband Hamburg (Hanseatic City in North Gemany) and the Hebsacker Verlag. The total amount of prizes will about 10.000 Euro!

Kido Cup is modeled as a Korean multiple style tournament – with a top 8 group, and main tournament with special prices for women and youth players and children’s tournament – generously sponsored by the Korean company Kido Industrial Co., Ltd., and supported by the Hankuk Kiwon (Professional Players Association) and the KABA (Amateur Players Association).

For the first time, the Omikron Data Quality GmbH is sposoring a big side event: the Omikron Rengo Tournament, that will be helt on Sunday, May 24th.

Further informations and registration:
http://www.kidocup.com/ (German)
http://www.kidocup.com/en (English)

@ Facebook: https://www.facebook.com/events/1392896057692142/

Hope to see many of my Go mates of 6th Kido Cup 2014, too 🙂

All Go friends around the globe a MERRY CHRISTMAS 2014…


I (aka LinuxGooo) have started with GO in January 2014…
a wonderful year with uniquely experiences
and many new Go friends around the Globe.

I wish you by heart a
MERRY X-Mas 2014
filled with laughter, joy
and the love of family
and (GO) friends!

Cosmic style, big frame work, Japanese opening… Are u a San-Ren-Sei player?

Within the Go community are going steady and lifely discussions about one (as amateur) can progress, or even should progress.

Over centuries the Go game we all lover so much, was affected by trends and fashion, as every other parts of societies… Game rules changed, different styles had been progressed within the different houses / clans: Honinbo, Hayashi, Inoue and Yasui (about the 4 major schools of GO from beginning of 17th century on some details here: http://en.wikipedia.org/wiki/Four_go_houses ).

Beginners mostly are teached to avoid playing in “big moyos” (claimed regions by stones within the fuseki) as – by statistics – its not realistic to keep huge territories alive and save.

Personally I see it more that San-Ren-Sei in tendency has a negative stigma to be weak by its 4-4 opening (known as Japanese Opening) and playing in a big framework. Nowadays we see often the Chinese opening (4-3). Instead the facts say something differently: Statistically seen the Japanese opening is same successfully by winning as the (small) Chinese opening, round about 47-48% of all games in the SGF databases.

One of the well known players of our times is Masaki Takemiya, a Go professional from Japane (details: http://en.wikipedia.org/wiki/Masaki_Takemiya ), who established the San-Ren-Sei style (3- Star-point opening) in the 80th, later known as the “Cosmic Style“, playing in ‘big moyo’.

Playing San-Ren-Sei requires different skills compared with other styles, by its nature. No doubt: San-Ren-Sei is not a style for every kind of player.

How to proof if you can become a successfully San-Ren-Sei player ? – Tks to Masaki Takemiya who is offering a cost free online test you can proof if you have the strength to play San-Ren-Sei. Its quick done within some minutes (and its cost free).

Just click following link on his website for the SRS test : http://sanrensei.info/test.php

(!!! Short notice !!! The website sanrensei.info owned by Russian Go professional Alexandre Dinerchtein has no access for now, the whole site is down 😦 . I have written on 14th Oct a direct mail to Alexandre. Hope we can get this test back and the site sanrensei.info is up soon.)

Pls leave here your result after making the test (clicking the reply button), so San-Ren-Sei players can get in contact with each other and learn from each other to play successfully and progress in this style. (Rec.: On my own I got 225 points of 300. So in tendency I have the character to play San-Ren-Sei successfully.)

Have fun with… Enjoy playing GO !

11th Dec 2014: in one month 2,460 visitors + 11,000 views/impressions on the MySRS blog… tks.

The MySanRenSei Blog which has started in April 2014 connected on 11th November with social medias via Facebook page and Twitter. Aftere one month we count more than 11,000 views/impressions with more than 2,460 blog visitors.* – Many tks for your interests in GO/Weiqi/Baduk/IGO  and my MySRS Blog.

This first year of my very young Go life (since 26th January 2014) is just a ‘warm up‘ and I have the confidence that we can see new and interesting content about GO ahead in 2015. – Keep sharing our passion and love for GO !  Warm greetings/LG 🙂

*) The Facebook statistics will be evaulated at year’s end and counted seperately.

WordPress statistics… per day (since 10th Nov: 2,466 visitors + 5,557 views)


WordPress Blog statistics… per week.


Twitter statistics… (198 impressions in average) per day / in total >5,300 impressions.


Famous Go games: 1582 – 1959 (overview)

Tks to toomtam (c/o Go Association of Thailand) for this list he sticked together on 21st April 2001. Probably its not complete, but for a beginner like I am it gives some orientation how Go developed over centuries. Interesting to see the over dominance of Go Seigen (1914-30th Nov 2014) in 20th century. – What game do you know ?

Honinbo_Dosaku   Honinbo_Jowa   shunsaku
[f.l.t.r.:  Honinbo Dosaku (1645-1702), Honinbo Jowa (1787-1847), Honinbo Shusaku (1829-1862) ]

A more detailled and complete overview you might find on SL :  http://senseis.xmp.net/?FamousGoGames (latest edit: 1st April 2014).

The Atom Bomb Game event at the Imperial War Museum in London, for the 60th Anniversary in 2005. Under the glass is the position of the board at the time the bomb was dropped. The 106 moves from the first two days had just been replayed on the board at the time. The board here belongs to T. Mark Hall. Just visible on the other side is Mark's diploma signed by Iwamoto Kaoru, a survivor of the Atom Bomb game.

The Atom Bomb Game event at the Imperial War Museum in London, for the 60th Anniversary in 2005. Under the glass is the position of the board at the time the bomb was dropped. The 106 moves from the first two days had just been replayed on the board at the time. The board here belongs to T. Mark Hall. Just visible on the other side is Mark’s diploma signed by Iwamoto Kaoru, a survivor of the Atom Bomb game. (Source: SL)


Overview of famous games: 1582 – 1959

Year: White x Black; 
     Result; Why is it well-known?

1582: Nikkai, Honinbo Sansa x Kashio Rigen
tripple ko; at night after the game the emperor Nobunaga was killed. Since then the tripple ko is a bad sign. In the kifu there is no tripple ko, it is incomplete.

1625: Nakamura Doseki x Yasui Santetsu
W+; first move was on the side

1682: Honinbo Dosaku (Meijin) x Peichin Hamahika (4handicap)
W+14; first official international match, Peichin visited Japan, but he was crushed by the go-saint in four handicap

1683: Honinbo Dosaku (Meijin) x Yasui Shunchi (or Sanchi) (2handicap)
B+1; Dosaku’s masterpiece – 2 handicap lost by one point. Today’s professionals say that the fuseki is aged, that today even amateurs would play it better, but in the middle game Shunchi played a sequence of excellent moves. How Dosaku was able to catch up to 1 point difference is nearly incomparable.

see “Review by 1PD Francis Meyer” of 17th century game (Edo period)
with Honinbo Dosaku and Yasui Chitetsu

1705: Yasui Senkaku x Honinbo Dochi
B+1; Dochi’s surprising endgame tesuji brought him 2 points and win

1792: Yasui Senchi Senkaku x Honinbo Retsugen
W+R; Senkaku’s style – influence, Senkaku turned the game around with the fight

1812: Honinbo Genjo x Nakano Chitoku (Yasui Senchi)
B+R; move 69 looks nearly like a pass

1815: Honinbo Jowa x Hattori Rittetsu (Gennan Inseki)
B+4; masterpiece of Gennan against his irreconcilable rival

1820: Yasui Senchi x Honinbo Jowa
B+2; marked as the best game of Edo period although black kept the advantage of the first move and won by two points, Senchi’s amashi strategy is praised a lot

1835: Honinbo Jowa (Meijin) x Akaboshi Intetsu
W+R; blood-vomiting game. Jowa, who as a Meijin couldn’t afford to lose, had to face new secret trick joseki (move 33), that gave Akaboshi advantage. But Jowa then played three brilliant tesuji (68, 70,
80) and turned the game around. After a week of playing Intetsu kolapsed, started to vomit blood, and died in a few days.

1842: Inoue Genan Inseki x Honinbo Shuwa
B+6; the match of two players, who had the strength of a Meijin, but didn’t become Meijin. Jowa commented that Gennan was strong enough to become a Meijin but he was unfortunately born in a wrong time. In endgame Gennan was losing by one point, so he tried to live in the corner, but didn’t manage to do it and the difference raised to 6 points.

1844: Honinbo Shuwa x Yasui Sanchi
B+1; move 63 is a very strange shape, it is nobi where you wouldn’t expect it

1846: Inoue Genan Inseki x Kuwahara Shusaku
B+3; ear-redding game, legendary move 127 just next to tengen, with which Shusaku surprised Gennan as well as onlookers and reversed unfavourable game

1851: Honinbo Shuwa x Honinbo Shusaku
B+4; well-known for fans of “Hikaru no Go“, the first game between Touya Akira and Shindo Hikaru (Sai)

1852: Honinbo Shusaku x Ito Showa
W+R; confrontation of two generations, Shusaku (22) with white defeated Showa (50)

1853: Honinbo Shusaku x Ota Yuzo
W+3; with this game Shusaku forced Yuzo to handicap and won the most famous match of Edo period. Slow, but thick move 88 says: “Just this is enough to win”.

1895: Honinbo Shuei x Tamamura Hoju (Honinbo Shusai)
W+2; the move 92 is well-known tesuji with escaping to geta, which saves white stones

1926: Honinbo Shusai (Meijin) x Karigane Junichi
W+T; Kiseisha vs Nihon Ki-in, one of the most difficult games in history, very fighting and effective game (70 move semeai, etc.), it was demonstrated on huge boardsin Tokyo gardens, and cotributed to popularization of go.

1929: Kitani Minoru x Go Seigen
W+3; Go Seigen plays mirror go to move 65, Kitani plays surprising tesuji 114

1933: Go Seigen x Kosugi Tei
W+R; famous “16 soldiers” in style of new fuseki, Go absolutely crashed his opponent using his influence and attacking all groups

a mathematical approach with video animation and kifu (SGF) here.

1934: Honinbo Shusai (Meijin) x Go Seigen
W+2; “the game of a century”, Go plays new fuseki; diagonal sansan, tengen, hoshi; Meijin turned the game around with tesuji 160

1938: Honinbo Shusai (Meijin) x Kitani Minoru
B+5; the last game of Shusai, interesting because Jasunari Kawabate wrote a novel “Meijin” full of excitement about passing away of an old master

1939: Go Seigen x Kitani Minoru
W+2; first game from the most famous match of a new era (Kamamura jubango) between authors of new fuseki; Kitani started bleeding at move 128

see video lecture by Michael Redmond (9Pdan) in Sept 2014
of 1st game from Kamakura Jubango (1939-1941)

1945: Hashimoto Utaro x Iwamoto Kaoru (known as the Atomic Bomb Game)
W+5; the game was played near Hiroshima, when the atom bomb exploded (it was between moves 126 and 127), the position was destroyed but players assembled it again and continued playing

1948: Go Seigen x Iwamoto Kaoru
W+1(2); after the game there was an argue whether black has to fill in a ko when he has more threats

Large avalanche

Large avalanche Joseki (Source: SL)

1951: Go Seigen x Fujisawa Hosai
W+R; first match of two 9 dans in history

1957: Go Seigen x Kitani Minoru
W+R; encounter of two eternal rivals after 13 years brought excellent fight, often quoted game

1957a: Takagawa Kaku x Go Seigen 1)
B+R; Go Seigen played the big avalanche (joseki)

1959: Go Seigen x Takagawa Kaku (Honinbo Shukaku)
B+0.5; a ko dispute, white had more threats but had to connect anyway

1) … next days I will post a Kifu of this game we will see that white (Takagawa) played SanRenSei as answer to Go Seigen’s “Big (large) Avalance” (joseki).

(GO) TED Talk: A New Equation For Intelligence (speaker: Dr. Alex Wissner-Gross / Institute for Applied Computer of Harvard University)

Is there an equation for intelligence? Yes. It’s F = T ∇ Sτ. In a fascinating and informative talk, physicist and computer scientist Alex Wissner-Gross explains what in the world that means. The video has been clicked nearby 1.6 million times (and was filmed at TEDxBeaconStreet).



AWG-Headshot-2013-09-23 Dr. Alexander D. Wissner-Gross is an award-winning scientist, inventor, and entrepreneur. He serves as an Institute Fellow at the Harvard University Institute for Applied Computational Science and as a Research Affiliate at the MIT Media Laboratory. He has received 114 major distinctions (see following CV), authored 15 publications, been granted 22 issued, pending, and provisional patents, and founded, managed, and advised 4 technology companies, 1 of which has been acquired. In 1998 and 1999, respectively, he won the U.S.A. Computer Olympiad and the Intel Science Talent Search. In 2003, he became the last person in MIT history to receive a triple major, with bachelors in Physics, Electrical Science and Engineering, and Mathematics, while graduating first in his class from the MIT School of Engineering. In 2007, he completed his Ph.D. in Physics at Harvard, where his research on programmable matter, ubiquitous computing, and machine learning was awarded the Hertz Doctoral Thesis Prize. A popular TED speaker, his talks have been viewed more than 1.65 million times and translated into 26 languages. His work has also been featured in more than 150 press outlets worldwide including The New York Times, CNN, USA Today, the Wall Street Journal, and BusinessWeek. (Source: Official AWG Website)

Go Spotting: Go TED Talk (Nov 26, 2014 /American Go E-Journal)

american-go-associatin-aga-logoIn his 2013 “A New Equation For Intelligence” TED Talk, Alex Wissner-Gross uses go to demonstrate his thesis that there is a single equation for intelligence. Drawing on the fact that computer game playing has improved to the point that in 1997 the computer beat the world chess champion and in the last decade computers have made significant progress in playing go, Wissner-Gross postulates that intelligence is a “physical force that resists future confinement.”

TED Talk: A New Equation For Intelligence (speaker: Dr. Alex Wissner-Gross)

Full CV of Dr. Alexander D. Wissner-Gross (PDF preview)

Some more articles / speeches from here… (Source: http://www.alexwg.org/press )

Is there a formula for intelligence?
December 1, 2014
Northrop honors suppliers
GovCon Executive
November 11, 2014
Northrop Grumman unit honors suppliers
November 11, 2014
Northrop Grumman recognizes top suppliers for their outstanding contributions at 2014 Supplier Excellence Awards
CNN Money / PR Newswire
November 10, 2014
Philanthropic leadership
The Hertz Foundation Newsletter
November 6, 2014
Open doors
Journal of the Railway (Brazil)
October 31, 2014
Exchanging mystics for food
DIS Magazine
October 30, 2014
US patent issued on Oct. 14 for “environmental footprint monitor for computer networks”
US Fed News Service, Including US State News
October 14, 2014
Intelligence is to keep doors open
Folha de S. Paulo (Brazil)
October 14, 2014
10 signs you should invest in artificial intelligence
33rd Square
October 10, 2014
To what degree is being educated mistaken with being intelligent in our society?
Brandman University’s Official Blog
October 2, 2014
AI will change our lives
In The Positive (Spain)
August 20, 2014
What is intelligence?
Science (Finland)
August 15, 2014
The 15 best TED talks on artificial intelligence
The Daily (Spain)
August 6, 2014
(TED) An equation for intelligence: so explains Alex Wissner-Gross
Smartweek (Italy)
August 2, 2014

TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world’s leading thinkers and doers give the talk of their lives in 18 minutes (or less). Look for talks on Technology, Entertainment and Design — plus science, business, global issues, the arts and much more.

Find closed captions and translated subtitles in many languages at http://www.ted.com/translate

– TED news on Twitter: http://www.twitter.com/tednews
– TED on Facebook: https://www.facebook.com/TED
– TED’s Youtube Channel: https://www.youtube.com/channel/UCAuUUnT6oDeKwE6v1NGQxug


Was Go Seigen (1914-2014) a player for territory or following the concept of influence ?

How to learn GO ? – Actually we beginners mainly are focussing on Go techniques, e.g. shapes, playing thickness, avoiding overconcentration, learning sequences of moves (tesujis, josekis, fusekis) to get sente and avoid gote etc. … For becoming a successfully player “reading” (Yomi) and “counting” (for estimating the score and calculating the local count) are essentially skills. – Most players of 21st century in tendency can be seen as followers of the concept of territory; very few prefer the complexe and risky style with playing for influence (e.g. using SanRenSei fuseki and Cosmic style).

Do territory players miss a specific skill to understand stonex by their power of influence ? Following visualisation (video) of Go Seigen’s game might be helpfully to get a different understanding about GO.

The famous Sixteen Soldiers Game: Go Seigen (1914-2014) vs. Kosugi Tei (1898-1976) 

This game was played on 1933-10-10 in the Oteai, between Kosugi Tei (4PD/black) and Go Seigen (5PD/white). White won by resignation (Source: Sensei’s Library).

ScreenshotGo-Seigen-Influence  Screenshot-influence-math-1

You can take an individual review (SGF kifu) here:
EidoGo… http://eidogo.com/#uASxf6cC
OGS… http://online-go.com/game/1184401

(original source @ GoKifu.com:  http://bit.ly/1q07FOT )

Following video (move 1-60) was published in 2009 on Youtube and is a demonstration of a piece of code that was written by TnfTheWise to visualize the concept of influence in the game of GO. It’s a simple linear driven metric exponential distribution influence function, so TnfTheWise himself.

Furikawari (exchange of potential territories): Applying a San-RenSei guideline…


ChiyoDad began learning Go (aka 围棋, 바둑, 囲碁) from books and the internet on June 1st of 2005. On his blog ChiyoDad documented his study journal, product/book reviews and links to other sites that had been helpfully  to beginners. (Rec.: The blog is outdated as it only shows postings from June 2005 till February 2008. Actually there do not exist any game records on KGS and latest entry in Sensei’s Library is dated on 7th April 2010 he played at level 8kyu.)

date (1st publishing): Monday, January 29, 2007
(original) title: Furikawari and the “Why” behind it
author: ChiyoDad (San Francisco Bay Area, California, United States)

Trading Places: Furikawari

picture A: I (Black) expected to take the left but was happy to take the corner and bottom.

picture A: I (Black) expected to take the left but was happy to take the corner and bottom.

In a recent game, one of White’s moves in a corner battle (number 8 in the image above) made me (Black) consider taking an opportunity for furikawari; that is, an exchange of potential territory.

In the opening of this game, White seemed to be mimicking my High Chinese Opening. This fuseki shares some of the potential of the sanrensei (stones on the star-points of one side) in developing a center-facing territorial framework. The challenge for the opponent would then become the task of invading or reducing the framework.

With my stone at D10 and the approach at D6, I had generally expected White to give me the left side so that she could build a right-facing wall and a moyo that I would have to later reduce.

However, the atari of move 8 seemed to suggest that White wanted to take the side, so I obliged with the sequence shown above to take the corner, and eventually, the bottom.

White got an upward-facing wall on the left; but it’s potential was somewhat blunted by my stone at D10.

In the course of this game, the exchange favored Black.

Applying a sanrensei guideline

I can’t say that the territorial exchange that took place in that game was fundamentally advantageous or disadvantageous. After all, White could still push my D10 stone against her wall with a pincer in either C12 or D12 (see picture A).

My decision to play for the exchange was influenced by a guideline for using the sanrensei fuseki that Shukaku Takagawa provided in the first chapter of The Power of The Star-Point. (Rec. by MySRSBlog: The original blog link is broken and no more existing.)


The diagram above shows a possible outcome after White’s approach and Black’s pincer. If White jumps into the corner, then Black makes good use of his sanrensei by blocking in the direction of the center stone (Q10).

The result yields a large zone of influence from the stone on O16 to Q10. Ideally (but very unlikely), Black may be able to turn this zone into solid territory. The more likely outcome is that White will be forced to invade or reduce that zone; and Black’s massive wall will give him the upper hand.


Blocking toward the left makes less effective use of the sanrensei. Although Black takes the top, White undermines the potential of using the sanrensei to build a large framework on the right.

In my game, given that a successful furikawari could have allowed me to deny White a similar framework from her opposing Chinese Opening, it seemed to make sense to play for the exchange.

(Source: 01/29/2007 – Blog Archive | ChiyoDad Learns GO)

17th Oct – 16h Dec 2014: South Korean Drama series “Incomplete Life” | 미생) onair…

I fell over this new TV series on Korean TV… the series is available online, too (first 12 episodes of 16 here). Yet I have not found a version with English sub titles… may all enjoy it who understand Korean.

InMisaeng-Korean-Series-102014-1complete Life” is a 2014 South Korean drama series directed by Kim Won Suk. It is based on the popular online comic “Misaeng” by Yoon Tae Ho.

The plot…

Many of us had dreams when we were younger about the the life we want to lead when we grow up. For Jang Geu Rae (Si200997204e87f4f0621d6b1f09a62aab6f4e5908 (1)wan), it was to become a professional baduk player (a game that involves chess-like strategies and skills). But when his life took an unexpected turn and he couldn’t pursue his gaming plans, the down-and-out Geu Rae is forced to get an office job and goes to work as an intern at a large company. There, he feels like a fish out of water and relies heavily on the kindness of the reserved fellow intern Ahn Yeong Yi (Kang So Ra), tries to please his new boss, Section Chief Oh Sang Sik (Lee Sung Min), and keep up with the ambitious intern Jang Baek Gi (Kang Ha Neul). Geu Rae also faces animosity from the other interns because they think he is a nepotism hire — getting the highly coveted internship position with only a GED and no work experience. As Geu Rae tries to keep his head above water in the cubicle world, can he use the strategies from the game of baduk to survive in the corporate world?

Genres: Idol Drama, Korean Drama, Anime

Country: Korea
Original title: 미생

Volunteer Channel Team: The Office Grunts Team The volunteer team (people just like you!) that has written the subtitles on these videos. Want to join the fun? Contact the Channel Manager!
Broadcast Network: tvN
Broadcast Period: 2014-10-17 to 2014-12-16

(Source: Viki.com)

Review: San-RenSei opening by white… w+5.5

Ranginduck (b) vs. Tonkla (w)… w +5.5 (komi: 6.5, playtime: 30 min + 5×30 byo-yomi)

This game was played between two SDKs (5k) in 2009 on KGS… an interesting SanRensei opening played by white and black here answered with P4 – R4 for bottom right corner instead of Q4.

White traditionally attacked black’s top right corner and used the pincer on right side (R14) to run out. – It shows black’s weakness in reading deeply which gave white the chance to limit black’s extension (invasion) down to one single point (J13) …. white’s base on right side and playing back isolated black by playing L17 but failed to kill its group completly.

Untypically the defensive move 54 by white on C7 which gave black more space to expand into white’s moyo with K13… as a better option I would see F5 to extend the centre oriented moyo with two wings.

It was a close win for white with 5.5 points instead black had played first the centre stone (K10).

tonkla-5k-raginduck-5k-KGS-20090406.sgf (22.0 KB)

For your individual review / Go training pick up the SGF here:  Eidogo | OGS

GO problems (puzzles) related to San-RenSei (a short training unit)

Some short training units to avoid mistakes as SRS player against white’s attacks…

Many tks to mark5000 (1D)for the transcription and programming of different “GO problems” (puzzles) related to San-RenSei.

The resources are from Kim Seong Ryong 9p’s video lectures in Hangame Baduk, a Korean go server. (Rec.: Credits to lovelove (5d) at lifein19x19 forum for making these resources accessible to non-Koreans. See: http://www.lifein19x19.com/forum/viewtopic.php?f=15&t=7273 )

Following are available in mark’s collection “How to Become a Dan“:

1.) How to handle 3-3 invasion in SRS ?

broken framework for black…

start here: https://online-go.com/puzzle/1828

2.1) Overplay against San-ReinSEi (part 1)

Black in troubles…

start here: https://online-go.com/puzzle/1831

2.2) Overplay against San-ReinSEi (part 2)

Black’s centre in troubles…

start here: https://online-go.com/puzzle/1832

World Mind Games 2014: Count down till 11th Dec… still 28 days to go till start in Bejing!

Counting down till 11th December: World Mind Games 2014. – Still 28 days to go till start in Bejing!


How is Go like travelling? – Watch the international Go ambassador, Hajin Lee (Go Pro from Korea) of the IGF (Intern. Go Federation), explaining it to you…

Go at the SportAccord World Mind Games 2014

The Go events at the SportAccord World Mind Games 2014 are held under the auspices of the International Go Federation (IGF). Thirty players (18 men and 12 women) will participate.

The competition format will comprise a Men’s Team and Women’s Individual event and Pair event. For all matches, the China Weiqi Competition Rules are used.

The Men’s Team event is composed of 6 teams and each one has 3 players. Single Round Robin system will be applied with a total of 5 rounds. The time allowance is 2 hours per player, followed by 5 renewable 60-seconds overtime periods.

The Women’s Individual event is composed of 12 players. Double Knock-out system will be applied with a total of 7 rounds. The time allowance is 1 hour per player, followed by 3 renewable 30-seconds overtime periods. The top 4 teams in the 1st edition team event are allowed to have one player receiving a bye in first round. Players’ will be matched according to numbers determined by drawing during the Technical Meeting before the competition starts. Players from the same country or region may be matched against each other except in the 1st round.

The Pairs event is composed of 8 pairs (4 from Asia, 3 from Europe, 1 from North America), single knock-out system will be applied, with a total of 3 rounds. The time allowance is 1 hour per player, followed by 3 renewable 30-seconds overtime periods.

Mor infos on the offficial website and facebook

Participate in the Online Tournament 2014 of the 4th Edition of tthe WMG …


Come play in the Go Online Tournament. Different divisions for all levels of play. Cash prizes, Samsung Tablets, Rado Watches for the winners and some great lottery prizes for those who register and participate. Click below to get playing!

Introduction to Go


Go is a board game that combines a very simple rule set, an ancient history, and yet a level of sophistication unrivaled by any mind sports. Played on a 19×19 grid, players alternate in placing stones (black and white) on the intersection points of the grid. The object of the game is to surround the most empty grid intersections (points) by surround them or by capturing the opponent’s stones that occupy these grid points.

Go is the most popular game in Asia where it originated. In China and Korea, Go exceeds golf and ALL other sports in capturing TV audiences. Go players command prize moneys enjoyed in the West only by the top golf, football, and basketball players.

Perhaps the most challenging aspect of Go is that to this day Go remains the ONLY mind sport as yet unsolved by artificial intelligence. Computer playing programs, for example, remain unmatched by even the modestly strong amateur players. As such, it can be said that Go is the last stronghold of “human intelligence” against its “artificial” counterpart.

More infos here for the Pandanet Cup (Online GO Tournament): ENG @ Pandanet


Fujisawa Rina gets Women’s Honinbo title at the youngest age

Congrats to 16 year young Fujisawa Rina winning the most prestigious title
– Rina becomes the youngest Women’s Honinbo title holder ever!

The title “[Honinbo][1]” is the oldest Go tournament in the world and in some ways still the most prestigious in Japan (first started in 1939)… and is decided by best of five match.

The winner’s prize is ¥5,800,000.

The finals: Mukai Chiaki (5PD) as the title holder [Player’s card @ Nihon-kiin][2] vs. Fujisawa Rina (2PD) [player’s card @ Nihon-Kiin][3]

23441774fb259363bd0caa3914957c4dbcdc375a9219 vs. 23454b7535b7588623ab0ccd5248610095f8ee3baa6f

Mukai Chiaki (向井千瑛, born December 24, 1987) is a Nihon Ki-in professional. She reached 1 dan in 2004, 2 dan in 2007, 3 dan in 2009, 4 dan in 2010, 5 dan from 2012-02-01 and is a disciple of Honda Sachiko. Her two sisters Mukai Kozue and Mukai Kaori are also professionals. (Source: [SL][4])

Fujisawa Rina (藤沢里菜) is a Japanese professional female go player, born 1998-09-18, who passed a pro exam in 2010 while in the fifth grade of elementary school. On April 1st 2010, she received her professional diploma at the age of 11 years and 6 months, making her the youngest person in Japan to become a professional. The previous record was held by Cho Chikun who became a professional when he was 11 years 9 months old. Fujisawa began learning Go at the age of 6 and studied under the tutelage of Hong Malk-eun Saem. She was promoted 2 dan in 2013-02-14 (30 wins as 1 dan). – Source: [SL][5]

23486d5878944d49a276ea4d2d827ac5d7b54bd27e7f 234901231bfcd436d6a7fd600bee40d36171b8f54577

Some snaps… (source: [The Nihon Ki-in (Japan Go Association)][6])

The venue of the first game (Iwate prefecture)

At the Reception party of the first game of the 33rd Women’s Honinbo!

The first move of the first game was played by Rina

The second move was played by Mukai (the title holder: Women’s Honinbo)

Rina won the first game by resignation

Commentary Room: Kataoka Satoshi 9p

The first game (7th Nov 2014) looks like Fujisawa Rina (as black) follows a strategy for a centre oriented playing, here the status of the game at move 103 (source: [GoKifu.com][7]).

1sts game: Fujisawa Rina (b) vs. Mukai Chiaki (w)… result: b+r
2087-gokifu-20141107-Mukai_Chiaki-Fujisawa_Rina.sgf (1.5 KB)

For your individual review / Go training pick up the SGF here:  Eidogo | OGS

The second game was also won by Rina

The third game was played at the Nihon Ki-in

[1]: http://senseis.xmp.net/?Honinbo#toc2
[2]: http://www.nihonkiin.or.jp/player/htm/ki000399.htm
[3]: http://www.nihonkiin.or.jp/player/htm/ki000399.htm
[4]: http://senseis.xmp.net/?MukaiChiaki
[5]: http://senseis.xmp.net/?FujisawaRina
[6]: https://www.facebook.com/pages/The-Nihon-Ki-in-Japan-Go-Association/286261298096771
[7]: http://gokifu.com/s/2087-gokifu-20141107-Fujisawa_Rina%282p%29-Mukai_Chiaki%285p%29.html

Thailand: 19th Asian University GO Tournament 2014 (14th-16th Nov)

9 higher competitions which will be held from 14 – 16 Nov 2014 at Mae Fah Luang University (in the province of Chiang Rai in Northern Thailand)…


MFU Hosts the 19th Asian University Go Tournament 2014

university-logo-1On 14 to 16 November 2014, Mae Fah Luang University (MFU) by Student Development Division and Go Association of Thailand organized the 19th ASIAN University Go Tournament 2014 at the Police General Pao Sarasin Building (C5).

            On the opening ceremony 14 November 2014, Assoc. Prof. Dr. Vanchai Sirichana, MFU President, welcomed all participants from 60 institutions and thanked the Go Association of Thailand for their encouragement and support. He is stating that “Go is a good game, a game of skill that challenges player’s analytical skills”.

            In this occasion, Mr. Korsak Chairasmisak, the Chairperson of the Go Association of Thailand (also serving as Vice Chairperson of CP All Public Co., Ltd.) reported that the Go game became a tertiary-education level competition in 1994, and has been played as an annual tournament since 1995. Currently, 23 universities in Thailand teach Go as an elective course for students. Thailand is home to approximately one million Go players (ranking 5th from 74 countries in the world). As Go has become so popular in Thailand, next year’s “World Go Tournament” will be held at the Montien Bangkok Hotel, and will be the first time that it will be hosted outside of China, Korea, or Japan, an indicator of Thailand’s success.

            Afterward, the Chairperson of the Ceremony,Phra Maha Wudhijaya Vajiramedhi, provided the audience and participants with background history, informing that the “Game has been developed in China more than 3,000 years ago, then spread to Korea and Japan, and now worldwide. Go is not only entertaining, but also helps the player practice strategy, planning, and decision making using logic and analytical skills while also helping players control their emotions. Go requires the practice of a combination of strategy and focus, and changes with each move. Phra Maha Wudhijaya Vajiramedhi compared Go-playing to real life, in which we must think about every move and action, accept the results of our actions, and plan our next moves accordingly, remembering that “One person cannot win everything, but they can learn from their antagonists”.

            Miss Tipanya Mothaniyachat, a fourth year student from the School of Cosmetic Science and a participating Go competitor, led the participants in giving their vows. Miss Tipanya Mothaniyachat said that Go helps her focus, pay attention, and plan her life with increased awareness. She has been playing Go since high school, and had enrolled in the Chinese-Go class available from the School of Liberal Arts while studying at MFU and had participated in many competitions. Recently, she had received first place for the team category in the “41st National Sporting Games (Chiang Mai Games)”.

            Mr. Kimura Kiyonari, a professional Go player from Waseda University, Japan also participated in the competition. He has been playing Go since he was 9 years old, and also said that Go has helped him think more carefully and have better focus in his education, work, and daily life.

1811572(Source: 11/2014 – Mae Fah Luang University Muang | Center for Information Technology Services – contact: inter@mfu.ac.th

MySRS Blog goes Social medias… Facebook page + Twitter available now

MySRS Blog goes Social medias…

pls like the new FB page: https://www.facebook.com/MySanRenSeiBlog


… and follow easily all activities via Twitter: https://twitter.com/MySanRenSeiBlog


San-RenSei Cartoon (from the book “almost sente”)

Tks to herbie (18k/OGS) for the tip… what a wonderful idea 🙂 If you want enjoy a GO player with a nice Xmas gift, the ALMOST BOOK might be the right thing… Go fun with cartoons just for 8 US dollars.



The game of go. Wei-ki, baduk…
why should be so serious?
Here is the (probably) funniest book
about go you would ever read!

tumblr_ll24jz6n1z1qg0t07o1_500Meet two opponents,
who need nothing but
goban and stones
to get THE nirvana!

They will reanimate 
dead shapes with a drip,
hang stones on the Christmas tree
and use an axe to break the ladder!

Buy it here.
(Official) Website
Twitter of “Almost Sente”
Facebook page

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