Long time ago, between 1983 and 1991 the Japanese Go Professional Takemiya Masaki (9p D) wrote for the British Go Journal (BGJ) about different topics, as the table shows (see bottom). The articles originally had been published in Kido Magazine which was for many years the Nihon Ki-in’s dan-level go magazine till 2000.
From 1988 on Takemiya presented in the BGJ different problems of Fuseki-s (openings) within the series “This is Go the Natural Way !” – naturally related to SanRenSei.
Three interesting problems Takemiya presented in part 7, being published in edition No. 81 of the British Go Journal (Winter 1990), as you can read in the PDF (free download here).
If you like to read the whole series, best you buy the book with same title which was published in 2008. “This is Go the Natural Way!“are the watchwords that the author takes as his philosophy of play in this unique volume, but the book could also be viewed as The Best Games of Takemiya Masaki.
yellow mountain imports sold this book originally published by Hinoki Press in the past at a reduced prize of 17.99 US dollars (original prize: 20.00 US$). There it is no more available. It might be a challenge to get one original print nowadays (ISBN 13 978-0-9788874-9-0).
When Takemiya published the material that has been translated by Bob Terry, he was Honinbo and at the top of his form. Few professional go players were serious rivals for him. And the ones who were are today considered as great players in the same way as he is, such as Cho Chikun, Kato Masao or Sakata Eio. All of these players and many more make appearances in this volume.
The twelve games covered (the list gives the White player first) are:
This is not merely a collection of brilliant games. Far from it. In fact, several of the games analyzed in this book ended in losses for the author. But that is not the key factor that Takemiya takes pains to explain. The laws were not in his strategy, but in the execution, and at critical points more experienced players edged him out for wins. Such as when Ishida Yoshio defeated Takemiya (4-3) in the 1974 Honinbo Title Match. One of Takemiya’s greatest games appeared in that match, but he ended up losing it and the match. He won the title two years later, but he would rather dwell on that earlier loss than recount the triumph that followed. The reader should examine that game published here.
book author: Takemiya Masaki (9p Dan)
original publisher: Hinoki Press
year of publishing: 2008 (176 pages)
ISBN: 13 978-0-9788874-9-0
reseller: Yellow Mountain Imports
prize: $17.99 (
Takemiya’s article published in the BGJ (source: British Go Journal Archive)
|Author||Title in British Go Journal (BGJ)||key||subject||year of publishing||edition
|Takemiya Masaki||Josekis, Enclosure –||Lit||1983||59||19|
|Takemiya Masaki||Natural Way, This is Go the -! Part 1||*||Fus||1988||73||19-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 2||*||Fus||1989||74||16-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 3||*||Fus||1989||75||5-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 3||*||Fus||1989||76||12-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 4||*||Fus||1989||77||25-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 5||*||Fus||1990||78||6-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 6||*||Tec||1990||80||19|
|Takemiya Masaki||Natural Way, This is Go the -! Part 7||*||Fus||1990||81||22-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 8||*||Fus||1991||82||7-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 9||*||Fus||1991||83||6-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 10||*||Fus||1991||84||26-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 11||*||Fus||1991||85||10-|
|Takemiya Masaki||Natural Way, This is Go the -! Solutions||*||Tec||1990||81||28-|
First tks to David Ormerod and Younggil An (8p) for the detailled report which was available on GoGameGuru shortly couple of hours after Le Sedol resigned in his first game (of 5) against the AI computer AlphaGo. MySRS Blog got some of the photos from there documenting the event in Seoul (South Korea).
It was a short night in Europe from 8th to 9th March 2016 as the live stream started at 04:00 am GMT on Youtube. Regularly playtime 2 hours per player with bio-yomi 3x 60 seconds and Chinese rules. The Go world got under shock today when Lee Sedol resigned as black after a playtime of 95 minutes. AlphaGo won w+ res. (roughly with 2.5-3.5 points ahead).
You can download the Kifus in SGF format which had been re-streamed on Wbaduk, IGS-Pandanet and KGS server from here.
Most impressive for MySRS Blog was the perfect time management of AlphaGO… till 35 minutes playtime both, Lee and AG (AlphaGo) had shown nearby same speed… in the middle game AG slowed down heavily… swapping into the end game AG still just 5 minutes on the clock in reserves, while Lee had 20 minutes available. It seems AG knows exactly to calculate the investment of time for each move. It seems impossible for a human to be so accurate managaing own efficiency during a four hours game.
The 9th March seems to be a bad day for human mankind !
9 Pro Dan Michael Redmond did an excellent job reviewing the game for beginners and people who never played Go – with a live commentary being assisted by moderator Christopher Garlock, chief editor of the American Go E-Journal (eZine magazine of AGA – American Go Association).
In peak the live stream noticed nearby 100,000 viewers, impressively in the world of Go over last years we have noticed 2-3,000 virtually watching a high class game. When publisihng this post it counted more than 870,000. At least AlphaGo can help the global GO community to attract the fascinating board game to new and upcoming players.
The American Go Association (AGA) serviced it’s own live streaming on Youtube, too… with commentator Myungwan Kim (9P Dan) which might be interesting for more experienced players having some basic Go experiences.
Bookmark the time schedule for live streaming following games:
Nie Weiping 聂卫平 (born 17 Aug 1952) 9-dan was for many years the strongest Go player in China. Chang Hao and Gu Li have been his pupil. A translation of Nie’s book Nie Weiping on Go is published by Yutopian (Source: 30th Jan 2014 | Sensei’s Library).
I found following videos documenting Weiping’s teachings of Chinese kidds. I fell over the videos on his own Blog site. Unluckily the page is no more updated since 19th March 2013.
Nie Weiping was one of the consultants who contributed contents to the magazine ShaoErWeiqi (少儿围棋). It was a monthly WeiQi magazine in Chinese language aimed at children. Since August 2010 it has been merged with another magazine formerly known as Weiqi shao nian (围棋少年 = Young Go Master). – Source: 23rd May 2012 | Sensei’s Library.
I like the pedagogic way of Weiping documented in the videos the pupils play both, black and white… in my understanding it helps to get a more clear perspective of the whole game and for the opponent’s situation, too. I never experienced this way of teaching by Western players/teachers inspite I liked it to lay longer sequences for white and black to get a better understanding for the consequences of each move. – Mostly I received negatively critics about like: “you can’t forsee so many moves as the opponent will play something different”. We see by following videos that the Chinese way of teaching is differently. – Amazing to notice these very young kidds playing long sequences excellently (that’s how I see it as beginner / kyu ranked player).
Nie Weiping only interferes from continuouing for showing the consequences, weaknesses or alternatives. – Enjoy it !
… here it comes as promised before Xmas 2014. You get the results now with all Kifus (game transcriptions) of the Pair Go Tournament as part of the 4th World Mind Games in Beijing. (Rec.: You already got acces to all 68 games of Team men and Individual woman competition on 21st Dec.).
Today we take a closer look at the Pair GO/Rengo games being played by eight pairs from Asia (4), North America (1) and Europe (3) on 16th and 17th December, in total eleven (11) game records.
I have discovered three Ni-Rensei openings (two star points), but no single San-Rensei 😦 … astonishingly all NRS being played by the European team Natalia Kovaleva (5d/Russia) and Hui Fan (2p/France) as white against
(A) … Svetlana Shikshina (3p/Russia) with Ilya. Shikshin (7d/Russia)… result: b+2.5
(B) … Diana Burdakova (5d/Russia) with Alexandre Dinershteyn (3p/Russia)… result: w+res
(C) … Kai-Hsin Chang (4p/Ch. Taipei) with Shih-Iuan Chen (9p/Ch. Taipei)… result: b+res
Interesting the game against Diana and Alexandre (as black) which looks very strange for me (as beginner) as black had setup its fuseki (opening) with rarely seen Q18, N7 and G13 combination as three first moves. White answered with Ni-Rensei on left side plus N13.
In following overview you can take an individually review of all the games (as SGFs) with your web browser on Eidogo (and as backup on OGS available). You can download from there the reformatted SGF files for offline view (e.g. with MultiGo 4 or Drago (freeware)), too. – Have fun with GO ! 🙂
(*) = Pair Go players
|Japan||Men||Satoshi YUKI 9p||Atsushi IDA 3p (*)||Taiki SETO 7p|
|Women||Aya OKUDA 3p||Rina FUJISAWA 2p (*)|
|China||Men||Yuting MI 9p (*)||Jiaxi TUO 9p||Yue SHI 9p|
|Women||Naiwei RUI 9p||Zhiying YU 5p (*)|
|Korea||Men||Young Hoon PARK 9p||Dong Yoon KANG 9p||Hyun NA 5p (*)|
|Women||Jeong CHOI 5p (*)||Chaeyoung KIM 2p|
|Chinese Taipei||Men||Shih-Iuan CHEN 9p (*)||Li-Hsiang LIN 6p||Che-Hao CHANG 5p|
|Women||Joanne MISSINGHAM 6p||Kai-Hsin CHANG 4p (*)|
|North America||Men||Ming Jiu JIANG
1p [USA] (*)
|Daniel Daehyuk KO
6d [Canada] (*)
|Europe||Men||Alexandr DINERSHTEYN 3p
2p [France] (*)
7d [Russia] (*)
3p [Russia] (*)
5d [Russia] (*)
5d [Russia] (*)
8 pairs ( 4 from Asia, 3 from Europe, 1 from North America ) for Pair GO. – Single Knock-out system was applied, with a total of three (3) rounds. Chinese Weiqi rules were adopted, with black giving 3 and 3/4 stones. The time allowance was 1 hour per player, followed by three (3) renewable 30-seconds overtime periods
Results of games on 16th Dec 2014…
Rina Fujisawa 2p / Atsushi Ida 8p (Japan) – Zhiying Yu 5p / Yuting Mi 9p (China)… result: China b+res ( Eidogo | OGS )
Jeong Choi 5p / Hyun Na 5p (Korea) – Kai-Hsin Chang 4p / Shih-Iuan Chen 9p (Ch. Taipei)… result: Korea b+res ( Eidogo | OGS )
Irene Sha 6d / D. Daehyuk Ko 7d (North America) – S. Shikshina 3p / I. Shikshin 7d (Europe3)… result: Europe3 w+14.5 ( Eidogo | OGS )
D. Burdakova 5d / A. Dinershteyn 3p (Europe 2) – N. Kovaleva 5d / Hui Fan 2p (Europe1)… result: Europe1 w+res ( Eidogo | OGS )
Rina Fujisawa 2p / Atsushi Ida 8p (Japan) – S. Shikshina 3p / I. Shikshin 7d (Europe3)… result: Japan b+res ( Eidogo | OGS )
Zhiying Yu 5p / Yuting Mi 9p (China) – Irene Sha 6d / D. Daehyuk Ko 7d (North America)… result: China w+res ( Eidogo | OGS )
Jeong Choi 5p / Hyun Na 5p (Korea) – D. Burdakova 5d / A. Dinershteyn 3p (Europe2)… result: Korea b+res ( Eidogo | OGS )
Kai-Hsin Chang 4p / Shih-Iuan Chen 9p (Ch. Taipei) – N. Kovaleva 5d / Hui Fan 2p (Europe1)… result: Ch. Taipei b+res ( Eidogo | OGS )
(Rec.: PANDA-EGG (for Windows) or Panda-Tetsuki (for iPad/iPhone/Android) is required to watch the games as seen in the screenshots. The Viewer software can be downloaded for Windows (*.exe file) and for iPhone, iPad / Android . You get the UGI files from here. – Or send a direct email if the website of Pandanet should be down we can send you a ZIP file with all eleven (11) game records for Panda-Egg.)
Tks to Pandanet-IGS and its parters for the live stream !
Korean GO style is seen nowadys as the most progressive way of Go playing. – So why not learning from one of the leading nations in GO (beside China and Japan) ?
Here a new video from Korea with a short introduction into GO…
Tks to the Korean Amateur Go Associtation for this excellent video in English about the five main rules of Korean Go (= Baduk)…
How was GO introduced via print medias in last centuries without Internet ?
From the quality of paper, the estimated publication period of HyunHyunKyung is 19th century. The size of the book is 183 x 255 mm (width x length) with 8mm of thickness. The book is made of hanji (Korean traditional paper) and has 78 pages in total including the cover. The feature of this book is that not only were letters imprinted but the baduk boards were also printed. The book was printed by carving each and every page separately. The baduk stones were stamped with brush covers.
Ki, Kyung, Ku, Kam
The set is consisted of Ki, Kyung, Ku, Kam, a total of 4 volumes in which are recorded 94 games of baduk during the periods of Tien Ming (AD 1781~1788) through Hyung Hwa (: AD 1801~1803). The book size is 18.6cm by 26.8cm (width x length) and published in Year 7 of Mun Hwa (AD 1810).
The book includes referential drawings of 53 set Joseki and 90 initial fuseki. The set is consisted of 3 volumes series is consisted of 3 volumes, volumes 1, 2 and 3. It has a total of 112 headings and its size is 18.2cm by 25cm (width x length). The publication year is Year 10 of (AD 1725). This book is also well-known for its tragic going out of print immediately after objections were raised by Honinbo Dochi.
In Year 10 of So Hwa (AD 1935), Hashimoto Utaro translated and reorganized the master piece from the ancient times, HyunHyunKiKyung – (joint work of Eom Sa and Ahn Chun Jang-). It is a book of total 226 pages and sized in 17.8cm by 25cm (width x length).
The book which was published by in March 1965 comes with enormous quantity up to 600 pages. It contains everything about baduk stretching over ancient and modern times in a total of 11 categories including baduk terminology, proverbs, dictums, people directory, and book titles thus well deserves the entitlement as an encyclopedia.
100 Years of Baduk Play
The book was written by Yasunaga Hajime, a renowned baduk journalist. It describes periods from Meiji Restoration era to late 70s when Ki-sup Cup was organized. While the book briefly introduces Korea and China, it mainly deals with Japanese baduk history.
AmGakKiBan of DanyangSain-am
On a flat surface of a large rock at the bottom of Sain-am (rock) in Daegang-myeon, Danyang-gun, a 19 x 19 grid baduk board is engraved. The structure of the board is a regular square of 50cm by 50cm (width x length) the boundary of which is decorated with double lines. It differentiates from other engraved baduk boards that there is not a Flower point. It is estimated that this rock is associated with U’tak, a native of Danyang, who had a governmental position as Sain at the close of Korea era because he was said to have visited Sain-am frequently regardless of whether he was on duty of after retirement.
The Baduk Board of Kim, Ok-gyun
The baduk board which was favored by Kim, Ok-gyun, the civilization ideologist in the latter period of Chosun Dynasty. After his Kapshin coup in 1884 came to an end in 3 days, Kim, Ok-gyun fled to Japan, where he became closely acquainted with Honinbo Shuei. The baduk board was originally in possession of Japanese baduk house training center and donated to the Korean Baduk House in 1995 in commemoration of the 50th anniversary of modern baduk.
Soon Jang Baduk Board in the Chungbuk National University Museum
This is a Soon Jang Baduk Board donated by Prof. Oh, Se-tak, a former professor of Chungbuk National University. The estimated production period of this baduk board goes back to 1910s where Soon Jang points are clearly depicted on the face of the board in a pattern of traditional floral stamen. However, the uniqueness of the pattern is that full Soon Jang points with 4 stamens are only on 4 cornered Flow point and 5 centered point whereas other 12 Soon Jang points are expressed with half JangJum points.
Cotton Rosewood Baduk Board
The baduk board which is possessed by Dongdae-sa, Jungchangwon in Japan’s Nara , Kyoto. It is known that this Cotton rosewood Baduk Board was favored by the Emperor Shomu (Reign years from 724 to749) which was sent from King Uija ( ? ~ 660) of Baekche Dynasty to Fujiwara Katamari, the Internal Minister of Japan. It is the oldest wooden baduk board in existence.
A Portrait of Honinbo Sansa
Honinbo Sansa (1559~1623) is a person who prepared the ground for Japanese baduk . He was endowed with the title of Meijin by Oda Nobunaga during the Sengoku period (The Warring States Period) of Japan and was still patronized by Tokugawa Ieyasu after unifying the warred sate. Accordingly he brought his family to prosperity and paved the foundation of Japan’s modern baduk .
A Painting of Five Beautiful Women Playing Baduk Under
The painting is a masterpiece worked by Kitagawa Utamaro in 1790 who is one of the greatest artists of Ukiyo-e, the traditional genre printing in Japan. The painting well depicted a scene where Japanese mid-upper class women of the end of 18th century gathered to enjoy playing baduk (go). The picture is in possession of the Honolulu Art Gallery, Hawaii. Gwanjung is a term indicating the Japanese era between 1789 and 1800.
A 17 x 17 grid Stone Baduk Board of the Later Han Dynasty
The baduk board was excavated from a Genera’s tomb who was buried in AD 182, era at the end of the Later Han Dynasty. Being the oldest baduk board existing in the world, its structure is a perfect square and its size is 69cm x 69cm x 14cm (width x length x height). Prior to the excavation of this stone baduk board, the existence of 17 x 17 grid baduk board was only articulated in documentary records. However, it was proven that 17 x 17 grid boards were used around 2000 years ago thanks to the discovery of this stone baduk board. It is in possession of Beijing Museum of History Museum.
General Guan Yu
This is a work of Utagawa Kuniyoshi (1797~1861), one of the great masters of Ukiyo-e which is a genre painting for commoners during the Edo period of Japan. It factually described the scene in which Hua Tuo, a celebrated doctor is operating a surgery and General Guan Yu is playing baduk with Ma Liang.
A Porcelain Baduk Board of Sui Dynasty
When a tomb of a Sui Dynasty General was excavated in 1959 at Anyang, Henan, China, 192 pieces of burial accessories were also discovered. Among those items was a small 19 x 19 grid ChungJa KiBan sized as 10cm x 10cm x 4cm (width x length x height). This is the second oldest baduk board in history with a unique structure of board legs. It is in possession of Henan Museum.
A Wooden Baduk Board of Tang Dynasty
This is a 19 x 19 grid wooden baduk board which was excavated among groups of tombs in Doreuhwan Ahseutana, a Uyghur Self-governing District of Shingang, China. It is currently in possession of the Museum of Uyghur Self-governing District. In Tang Dynasty, both the 19 x 19 grid and 17 x 17 grid baduk boards were used in common.
A Wooden Baduk Board of Tang Dynasty
This is a 19 x 19 grid wooden baduk board which was excavated among groups of tombs in Doreuhwan Ahseutana, a Uyghur Self-governing District of Shingang, China. It is currently in possession of the Museum of Uyghur Self-governing District. In Tang Dynasty, both the 19 x 19 grid and 17 x 17 grid baduk boards were used in common.
Go4Go.net is a Go web site serving the Go community since more than ten years (with start in Novermber 2002). In it’s earlierst stage Go4Go.net had a Chinese version online sometime back in year 2000.
With an own account Go4Go.net was very helpfully for my own Go studies from beginning (1st game of Jubango on 26th January 2014). Since then some games from the Go4Go.net achive I am studying you find here on MySRS Go blog, with given (and written) permission by Go4Go.net for re-publishing.
The author of Go4Go.net is macelee (a 6 dan amateur player). The site contains a frequently updated professional game database as well as various other services (Source: Sensei’s Library | last update: 01/2014).
Historical games are also gradually compiled and added to the database. Games are viewable online and can be download individually. For a small fee, users can have the latest SGF files delivered by weekly emails and download the entire collection.
An interesting – as I see it – uniquely service are the charts of tournament results from events around the globe (World), Korea, China and Japan (see screenshots). You get access to the score charts in the segment “Tournament News“:
Many tks to Mace for his daily work !
As announced in November today started in Beijing (China) the 4th edition of the World Mind Games
with Bridge, Chess, Draughts, Go and Xianqi with players from 130 countries.
Natalia Kovaleva (age: 27, rank: 5D EGF, Russian), member of the Europe Team, manages a rare win in the women’s individual Go match No. 4 against Kai-Hsin Chang (Chinese Taipe). – South Korea comes back from the brink to beat Japan in 1st round match of Men’s Team competition (see table Go Results).
There were a few furrows on the faces of players of the South Korean team after the result of the first board in the men’s team match against Japan came out. Quite unexpectedly, the Japanese had managed to draw first blood. Park Yung Hun, a last-minute replacement for the original draftee into the team, Park Jung Hwan, who had unfortunately suffered an accident just a day before the team left for the World Mind Games in Beijing, had resigned to Yuki Satoshi of Team Japan. The margin of the loss- a mere half point.
The stage for the exciting clash had been set up and maybe the Japan team was finally sniffing its chance against the Koreans, who have dominated proceedings at all editions of the World Mind Games thus far, along with the China. And they had reasons to be confident. Up in the second match was Ida Satoshi against Na Hyun, a weaker opponent.
19 years of age, Na Hyun hails from Jeonju, a city in the south-west of South Korea. It is better known as the birthplace of Lee Chang-ho, considered one of the strongest Go players in the modern history of the sport. However, the 39-year old with the 9-dan rank was far from the mind of Na Hyun, who had a battle of his own to wage. He started brightly, setting up a strong position on the board for himself. However, mistakes were committed and he fell behind to the Japanese player, stronger than himself. An unlikely defeat for the Koreans loomed large.
Upon conversation, Na Hyun comes across as a confident and friendly person, who radiates the persona of a mature mind beyond his physical age. Perhaps this is why he got attracted to Go in the first place. In his own words ‘it fits his personality’. A personality that has been shaped by the pursuit of Go since the age of 6. Three years later, he moved to Seoul to study Go at senior academy. Such was his devotion to the sport. His years of training seem to be paying off as he has very quickly risen to number 7 in the Korean Go rankings. It is not a statistic to be dismissed lightly, given that South Korea has almost 2 million Go players, 300 of whom qualify for the professional rankings.
His training lends him great self-belief to stand firm in the face of challenges during a match, but even this self-belief requires luck to support the player possessing it. And it came Na Hyun’s way. Ida Satoshi had an easy option available to him on the board at one point but he chose a complicated maneouver. Fate presented the Korean with an opportunity and he was not naïve enough to squander it away. He made the Japanese pay for his mistakes. And quite simply, won.
Na Hyun felt ‘really happy’ when he won the Prices Information Cup a few months ago, his first title. ‘I feel really happy’ is how he describes his state of mind when quizzed about a win that ultimately led to South Korea winning the match (Korean Kang Dong Yoong won the 3rd board by a comfortable margin of 5.5 points in an otherwise closely contested game against Taiki Seto of Japan). Upon first glance, he would come across as a regular 19 year old who would be at home with a round of Playstation games with his friends. But what draw Na Hyun to Go is the cerebral nature of the sport that requires hours of thinking, immense concentration and the computing power that is even beyond the reach of computers (a computer programme is yet to be devised that can defeat a human, but more on that at some other time). It is what keeps him going. It is what kept South Korea from going down to Japan. It is what kept a country, where Go is a way of life and a tradition, alive in the contest for a gold medal.
In other team matches of the day, China defeated Team Europe and Chinese Taipei defeated North America.
In the women’s individual 1st round matches, Russian Natalia Kovaleva sprung a major surprise to beat Kai-Hsin Chang of Chinese Taipei. Given that only 4 Europeans have ever won matches at the World Mind Games in the Go category, this was a rare and important result. There was no such luck for her compatriot Svetlana Shikshina as she went down to Aya Okuda of Japan. China stayed strong with Yu Zhiying beating Irene Sha of Canada in the last women’s match of the day.
Tks to toomtam (c/o Go Association of Thailand) for this list he sticked together on 21st April 2001. Probably its not complete, but for a beginner like I am it gives some orientation how Go developed over centuries. Interesting to see the over dominance of Go Seigen (1914-30th Nov 2014) in 20th century. – What game do you know ?
A more detailled and complete overview you might find on SL : http://senseis.xmp.net/?FamousGoGames (latest edit: 1st April 2014).
Year: White x Black;
Result; Why is it well-known?
1582: Nikkai, Honinbo Sansa x Kashio Rigen
tripple ko; at night after the game the emperor Nobunaga was killed. Since then the tripple ko is a bad sign. In the kifu there is no tripple ko, it is incomplete.
1625: Nakamura Doseki x Yasui Santetsu
W+; first move was on the side
1682: Honinbo Dosaku (Meijin) x Peichin Hamahika (4handicap)
W+14; first official international match, Peichin visited Japan, but he was crushed by the go-saint in four handicap
1683: Honinbo Dosaku (Meijin) x Yasui Shunchi (or Sanchi) (2handicap)
B+1; Dosaku’s masterpiece – 2 handicap lost by one point. Today’s professionals say that the fuseki is aged, that today even amateurs would play it better, but in the middle game Shunchi played a sequence of excellent moves. How Dosaku was able to catch up to 1 point difference is nearly incomparable.
see “Review by 1PD Francis Meyer” of 17th century game (Edo period)
with Honinbo Dosaku and Yasui Chitetsu
1705: Yasui Senkaku x Honinbo Dochi
B+1; Dochi’s surprising endgame tesuji brought him 2 points and win
1792: Yasui Senchi Senkaku x Honinbo Retsugen
W+R; Senkaku’s style – influence, Senkaku turned the game around with the fight
1812: Honinbo Genjo x Nakano Chitoku (Yasui Senchi)
B+R; move 69 looks nearly like a pass
1815: Honinbo Jowa x Hattori Rittetsu (Gennan Inseki)
B+4; masterpiece of Gennan against his irreconcilable rival
1820: Yasui Senchi x Honinbo Jowa
B+2; marked as the best game of Edo period although black kept the advantage of the first move and won by two points, Senchi’s amashi strategy is praised a lot
1835: Honinbo Jowa (Meijin) x Akaboshi Intetsu
W+R; blood-vomiting game. Jowa, who as a Meijin couldn’t afford to lose, had to face new secret trick joseki (move 33), that gave Akaboshi advantage. But Jowa then played three brilliant tesuji (68, 70,
80) and turned the game around. After a week of playing Intetsu kolapsed, started to vomit blood, and died in a few days.
1842: Inoue Genan Inseki x Honinbo Shuwa
B+6; the match of two players, who had the strength of a Meijin, but didn’t become Meijin. Jowa commented that Gennan was strong enough to become a Meijin but he was unfortunately born in a wrong time. In endgame Gennan was losing by one point, so he tried to live in the corner, but didn’t manage to do it and the difference raised to 6 points.
1844: Honinbo Shuwa x Yasui Sanchi
B+1; move 63 is a very strange shape, it is nobi where you wouldn’t expect it
1846: Inoue Genan Inseki x Kuwahara Shusaku
B+3; ear-redding game, legendary move 127 just next to tengen, with which Shusaku surprised Gennan as well as onlookers and reversed unfavourable game
1851: Honinbo Shuwa x Honinbo Shusaku
B+4; well-known for fans of “Hikaru no Go“, the first game between Touya Akira and Shindo Hikaru (Sai)
1852: Honinbo Shusaku x Ito Showa
W+R; confrontation of two generations, Shusaku (22) with white defeated Showa (50)
1853: Honinbo Shusaku x Ota Yuzo
W+3; with this game Shusaku forced Yuzo to handicap and won the most famous match of Edo period. Slow, but thick move 88 says: “Just this is enough to win”.
1895: Honinbo Shuei x Tamamura Hoju (Honinbo Shusai)
W+2; the move 92 is well-known tesuji with escaping to geta, which saves white stones
1926: Honinbo Shusai (Meijin) x Karigane Junichi
W+T; Kiseisha vs Nihon Ki-in, one of the most difficult games in history, very fighting and effective game (70 move semeai, etc.), it was demonstrated on huge boardsin Tokyo gardens, and cotributed to popularization of go.
1929: Kitani Minoru x Go Seigen
W+3; Go Seigen plays mirror go to move 65, Kitani plays surprising tesuji 114
1933: Go Seigen x Kosugi Tei
W+R; famous “16 soldiers” in style of new fuseki, Go absolutely crashed his opponent using his influence and attacking all groups
1934: Honinbo Shusai (Meijin) x Go Seigen
W+2; “the game of a century”, Go plays new fuseki; diagonal sansan, tengen, hoshi; Meijin turned the game around with tesuji 160
1938: Honinbo Shusai (Meijin) x Kitani Minoru
B+5; the last game of Shusai, interesting because Jasunari Kawabate wrote a novel “Meijin” full of excitement about passing away of an old master
1939: Go Seigen x Kitani Minoru
W+2; first game from the most famous match of a new era (Kamamura jubango) between authors of new fuseki; Kitani started bleeding at move 128
1945: Hashimoto Utaro x Iwamoto Kaoru (known as the Atomic Bomb Game)
W+5; the game was played near Hiroshima, when the atom bomb exploded (it was between moves 126 and 127), the position was destroyed but players assembled it again and continued playing
1948: Go Seigen x Iwamoto Kaoru
W+1(2); after the game there was an argue whether black has to fill in a ko when he has more threats
1951: Go Seigen x Fujisawa Hosai
W+R; first match of two 9 dans in history
1957: Go Seigen x Kitani Minoru
W+R; encounter of two eternal rivals after 13 years brought excellent fight, often quoted game
1957a: Takagawa Kaku x Go Seigen 1)
B+R; Go Seigen played the big avalanche (joseki)
1959: Go Seigen x Takagawa Kaku (Honinbo Shukaku)
B+0.5; a ko dispute, white had more threats but had to connect anyway
1) … next days I will post a Kifu of this game we will see that white (Takagawa) played SanRenSei as answer to Go Seigen’s “Big (large) Avalance” (joseki).
The legendary player Go Seigen (born 12th July 1914) demised on 30th November 2014… best we can take from Seigen’s period of nearby hundred years to learn and study his games and keep the spirit of Go Seigen alive.
Here a special lecture (level: 5k to 5d) at the Nihon Ki-in summer go camp with Michael Redmond about Go Seigen’s speed oriented opening with the chance to move quickly to the sides and
targeting at a well-balanced playing overall positions.
The annually event targets at to let Non-Japanese Go players (suitable for from 10 kyu up to high dan players) get stronger, feel and learn the Japanese culture of Go through fantastic programs provided by the Japan Go Association Nihon Ki-in (Tokyo). In autumn 2014 was commemorated the 90th anniversary of the foundation. It took place at The Nihon Ki-in from 26th August till September 4th 2014.
Michael Redmond (9P Dan, born: 1963) had begun with Go at the age of 11… and with 14 he became Insei at the Nihon Ki-in. As professional Dan he started at the age of 18 (1985: 5Dan… 2000: 9Dan). He published in 2011 the Go book “Patterns of the SanRenSei“. (Source: Wikipedia / Sensei’s Library).
In the following lecture Michael Redmond goes over the first game of the Kamakura Jubango (ten-game match from 1939-1941 in Japan). The game was played on 28th Sept 1939 and took place in the Buddhist temple Kenchō-ji. (Source: Wikipedia / Sensei’s Library)
Kitani Minoru (8P) plays with black against Go Seigen (7P) …. result: w+2
As Roy Laird reported on 28th August 2010 in the American Go E-Journal Kamakura is the book written by GoGoD co-author John Fairbairn covering Seigen’s first matchup during World War II. It was published in spring 2010 by Slate and Shell.
Fairbairn herewith draws on a host of sources, most not available in English, to both thoroughly analyze the games and also describe the historical and cultural dimensions of the event.
The games are presented using many diagrams, each with only a few new moves, so that the games can be followed and understood without setting up a board. This large format study provides an unusual depth of insight into some famous and important games. (free PDF samle here)
Tks to BadukMovies (Peter B. and Kim O.) and Michael Redmond !
BadukMovies started out in March 2012. The episodes are created by Peter Brouwer 6D, Kim Ouweleen 4D, Cho Hye Yeon 9p, Kim Sung-rae 8p, Yoon Youngsun 8p, Alexandre Dinerchtein 3p, Baek Jihee 2p and Gansheng Shi 1p.
BadukMovies is heavily inspired by RailsCasts, a screencast show with weekly screencasts about web development with ruby and rails. Instead of web development BadukMovies covers a wide variety of topics on go. It aims at publishing at least one new episode each week and planting igo trees all over the world.
How to learn GO ? – Actually we beginners mainly are focussing on Go techniques, e.g. shapes, playing thickness, avoiding overconcentration, learning sequences of moves (tesujis, josekis, fusekis) to get sente and avoid gote etc. … For becoming a successfully player “reading” (Yomi) and “counting” (for estimating the score and calculating the local count) are essentially skills. – Most players of 21st century in tendency can be seen as followers of the concept of territory; very few prefer the complexe and risky style with playing for influence (e.g. using SanRenSei fuseki and Cosmic style).
Do territory players miss a specific skill to understand stonex by their power of influence ? Following visualisation (video) of Go Seigen’s game might be helpfully to get a different understanding about GO.
The famous Sixteen Soldiers Game: Go Seigen (1914-2014) vs. Kosugi Tei (1898-1976)
(original source @ GoKifu.com: http://bit.ly/1q07FOT )
Following video (move 1-60) was published in 2009 on Youtube and is a demonstration of a piece of code that was written by TnfTheWise to visualize the concept of influence in the game of GO. It’s a simple linear driven metric exponential distribution influence function, so TnfTheWise himself.
The Go community is mourning worldwide since last Sunday (30th Nov) as we lost one of the biggest legends of 20th century, Go Seigen (12th June 1914-30th Nov 2014).
What can we learn in 21st century for a modern Go play from his games (e.g. he played in Nov 1938 and 1953 in following)… and is Go Seigen’s understanding about GO helpfully for amateurs and beginners ?- Lets take a look at what we get from a Go professional who already retired in 1964 at the age of 50 from playing in Go tournaments.
Battousai (aka Dwyrin / 5Dan AGA) did a live streaming on 3rd December 2014 with tribute to legend Go Seigen on his new webtv channel Dwyrin.TV… with a review of two games Go Seigen played as white and black in 1938 (as 6PD) aind in 1953 (as 9PD). – As Batt mentioned it’s the first seriously studies for himself of two GO Seigen games.
(image source: www.goeverywhere.asia)
(original source @ GoKifu.com: http://bit.ly/1yj8QvJ )
Onoda Chiyotaro (1896-1944) was a Nihon Ki-in professional Go player who reached 7-dan in 1939. Earlier Onoda was with Hoensha, and also at Igo Doshikai. He joined Hiseikai and participated in the Chuo Ki-in. Onoda was with Kiseisha, but returned to the Nihon Ki-in in 1928. He played a jubango with Kogishi Soji (beaten down). He published Kiin Shinpo for a while. (Source: Sensei’s Library)
(original source @ GoKifu.com: http://bit.ly/1rZFpHX )
*) game 1 starts in the video at 03:20 min.
**) game 2 starts in the video at 50:10 min.
Many tks to Batt ! 🙂
Ranginduck (b) vs. Tonkla (w)… w +5.5 (komi: 6.5, playtime: 30 min + 5×30 byo-yomi)
This game was played between two SDKs (5k) in 2009 on KGS… an interesting SanRensei opening played by white and black here answered with P4 – R4 for bottom right corner instead of Q4.
White traditionally attacked black’s top right corner and used the pincer on right side (R14) to run out. – It shows black’s weakness in reading deeply which gave white the chance to limit black’s extension (invasion) down to one single point (J13) …. white’s base on right side and playing back isolated black by playing L17 but failed to kill its group completly.
Untypically the defensive move 54 by white on C7 which gave black more space to expand into white’s moyo with K13… as a better option I would see F5 to extend the centre oriented moyo with two wings.
It was a close win for white with 5.5 points instead black had played first the centre stone (K10).
I have played my 2nd tournament ever this weekend, where Germany celebrated 25th anniversary of Fall of Berlin wall and reunion of Germany on 9th November 1989.
The tournament Rahlstedter Tengen takes place in Germany’s second biggest city, in Hanseatic City Hamburg (with ca. 1.8 million inhabitants) and is organized by a Go club in the Eastern quarter Rahlstedt. It is counted as one of the biggest annually tournaments in Germany which takes place for more than 30 years, with 60-70 registrated players. For the 32nd edition have registrated 58 players (29 boards).
The first day on Saturday, 8th November started with two groups at midday 12:00 pm…
A: 5-1 kyus/Dans and
B: 6kyus and lower
Over two days group A played 5 rounds (regular playtime 60 minutes plus progressive biyo-yomi (15 stones 1st 5 minutes, 20 stones 2nd 5 minutes and so on), group B played 7 rounds (regular playtime 45 minutes plus progressive biyo-yomi) with regularly Komi = 6.5:
Sat., 8th Nov
– Group A: 12:00 pm (round 1) – 03:00 pm (round 2) – 06:00 pm (round 3)
– Group B: 12:00 pm (round 1) – 02:00 pm (round 2) – 04:00 pm (round 3) – 06:00 pm (round 4)
Sun, 9th Nov
– Group A: 10:00 am (round 4) – 01:00 pm (round 5)
– Group B. 10:00 am (round 5) – 12:00 pm (round 6) – 02:00 pm (round 7)
… as some of you know me I went to the tournament with the target to play all 7 rounds, as white and as black with SanRenSei / Cosmic Style, by purpose and take it as a challenge. My perrsonal target: 4:3 (win:loss). Read on and you will see if I reached my personal goal.
On 1st day, at all it was 6.5 hours playtime and I went home with the result 2:2 . Here some snaps before the tournament started… and the three dojos waiting for 58 players.
The boards are waiting… for the weekend 3 rooms in the Gymnasium Oldenfelde have been “our home”… felt like a Go Academy and remembered me little bit to school times 3 1/2 decades back:
… two of my games I played on 1st day, one I won and one I lost.
The tournament ranking of group B after round 4…
… pls read on part 2 (2nd day / 9th Nov 2014)
back to part 1 (1st day / 8th Nov 2014)
… with 2nd day (9th November 2014) here come my tournament results in details. Overall: 3:4 (win:loss)
… seems that I play better as white in my SanRenSei games. All wins I made I started with 2nd move. 🙂
8th Nov 20014… 2:2
– round 1 (1st win against 15k): w+11.5 (white: 68+komi 6.5; black: 63)
– round 2 (1st loss against 11k): w+34.5 (black: 58; white: 86+komi 6.5)
– round 3 (2nd loss against 18k): w+8.5 (black: 76; white: 78+komi 6.5)
– round 4 (2nd win against 18k): w+68.5 (white: +komi 6.5; black: )
9th Nov 20014… 1:2
– round 5 (3rd win against 16k): w+14.5 (white: 57+komi 6.5; black: 49)
– round 6 (3rd loss against 14k): w+4.5 (black: 69; white: 73+reduced komi 0.5)
– round 7 (4th loss against 20k*): b+15.5 (white: 62+reduced komi 0.5; black: 78 with 4 handi stones)
*) The tournamnt organizer set on 2nd day for my two last games reduced komi (from 6.5 to 0.5) and for my 7th game he even gave 4 handi stones to black. As the tournament counted only 37 players in Group B, so the refugee argumented, he had to make this decision. (Rec.: In my opinion it is a wrong decision to play tournmant games with handi stones. As it is documented in specific GO books about playing with or against handicap its a total different game and limits the player to realize his own strategy.)
Two more pics of my games I played on Sunday, 9th Nov 20014…
3rd win (round 5): w+14.5 (white: 57+komi 6.5; black: 49)
This game was a diseasters for black after its Chinese fuseki with an old fashion extention of bottom left corner C4-E4 (which comes into fasion again so I see it here and there being played)… starting an attack inside white’ right side on P4-P5 ended deadly. Black was split on left side by purpose into two groups and didnt manage it there to create some living eyes (e.g. with F10)… interesting the seki on top side.
3rd loss (round 6): w+4.5 (black: 69; white: 73+reduced komi 0.5)
The most intersting game of the whole tournament and most joyful one. – I had a KO thread on N9 to cut white’s invasion which let me win the game easily. – But White didnt follow through all Ko threats… and connected too early.
Actually I do not count accurate during the game, as it takes all my concentration to focus on playing the strategy an Go techniques… still something to learn urgently.
Many tks to all my opponents giving me the chance to play them and to progress in GO… tks to Lukka T., Lev Pak (6:1 overall). Manuel Sch. (5:2 overall), Quinten V., Quan L., Christian Sch. and Franziska S.
In my understanding its more than just fun to spend a whole weekend with intensive GO; tournament games with long playtimes set the right frame to demonstrate own skills after many hours of GO studies… its the ultimate proof of own strength, skills and weaknesses become visible…. still some homework to do. 🙂
… remembering, that I played KIDO Cup in June 2014 (my 1st tournament) with a very modest result of 1:6 and 15kyu rating (EGF) it seems that I progressed little bit over last 5 months. At all I play now 8.5 months Go and it needs patiency to climb up the “official tournament” ranking (EGF). – During the 32nd Rahlstedter Tengen I lost two games (6th and 7th) purely by own careless mistakes (and not by the strength of my opponents) so I have to work on playing more contiunuously stable, corner fights, bending (haengma) and counting.
CONGRATS TO THE WINNERS OVER ALL ! … and one more time a demonstration of Asian (over)dominance in the world of GO.
Tks to the organizers and refugees Patrick Brunner (5K) and Thomas Nohr (3D) … the Rahlstedter Go Club, the Hamburg Federal Go Association and tks to Steffi Hebsacker (4K) for organizing the chilrends tournament on Sunday morning (see next posting)
back to part 1 (1st day / 8th Nov 2014)
… an interesting interview about GO education in China shortly being published (on 8th Nov) by http://www.eurogotv.com/ (Rec.: The official website is down for now being blocked by the provider because of unjustified spam-accusations.)
Daniel Tomé (DT): When did you first learn about Go?
Dongfang Li (DL): I started to learn Go when I was 7 years old.
I became interested in it when I was in school, and later, after studying, I went to Beijing to receive professional training.
DT: Did you know early on that you wanted to become a professional?
DL: No, I didn’t have any concept of what “professional” was at that time.
DT: So it was only later on, when you were already very strong, that you thought maybe you could become a professional.
Actually, even after becoming a stronger player, I still had to focus on school. But I still wanted to play Go, so in the free time of my school life I studied Go, and improved…
DT: Let’s talk a bit about the professional training system. How many kids were there in the Go school you went to?
DL: At that time, in my Go school (in Beijing), there were 100 kids studying Go, wanting to become professionals.
DT: What was the training schedule like?
DL: Every day, we would get up early in the morning, and do some life and death problems; usually we also had games, one in the morning and one in the afternoon; at night, a pro teacher reviewed the games.
DT: Did you study old (ancient) Chinese players (masters)?
DL: No, just contemporary.
DT: So, in the morning you did life and death problems…
DL: We had punishment if we couldn’t do it… Push-ups, we had to do it.
DT: Physical punishment!?
DL: Yes. That is why China became the best. Ha ha.
DT: Did you meet many famous players at your Go school?
DL: Yes, I met many good players when I was living in Beijing; for example, Mi Yuting (he is even younger than me) – we studied together for a year, and we are good friends. Now he became the top player in China.
DT: How were they like in person?
DL: That’s hard to say, different people have different personalities. What they had in common was, they all worked very hard…
DT: Did you study hard too?
DL: Yeah, of course.
DL: In Beijing we always trained together.
Top players, when they get together, they study many new variations, joseki…
DT: In Japan they study more by themselves, alone.
DL: Individual work, yes.
DT: But in China they study together.
DL: Yes, they study together. I think that is why they are doing better.
DT: In 2010 you passed the pro exam, and became a professional. Tell us about the decisive game – was it close?
DL: Yes. My opponent at that time was stronger than me.
DT: Passing the pro exam was a great achievement, right?
DL: Yeah, for me it’s a great achievement.
DT: Did you celebrate?
DL: Of course (as you can imagine).
DT: What do you think is the main difference between pros and amateurs?
DL: Professional players get more training, and are just eager to get better.
DT: Do you still study Go?
DL: Now I’m in medical school, so I just play on the Internet for fun… I watch some pro games on the Internet, and sometimes I do some life and death.
I don’t have much free time, so it’s harder for me to study.
DT: I’ve watched many of your games, but how would you describe your Go style? (Play for territory, fighting?)
DL: I think it’s a little bit more like… fighting? (What do you think?) I didn’t always play where I wanted to play, I didn’t think much about it…
DT: Let’s talk about the international Go scene. Which country is the strongest, China or Korea?
DL: I think China is now the best, but I can’t predict the future.
DT: But are there now more promising young Chinese players than Koreans?
DL: Of course.
DT: And who do you think is the strongest player today?
DL: Lee Sedol.
DT: What about in China?
DL: Chen Yaoye.
DT: And your favorite player?
DL: Gu Li.
DT: What do you most like about Gu Li? His fighting power, right?
DL: Yes, he is a “killer”. He always fights, and he has a strong sense of shape… he plays fast, with emotion (intuition).
DT: Did you follow the jubango between Gu Li and Lee Sedol?
DL: Yeah, I watched every game. At the time I was studying very hard for the college entrance examination, but still I didn’t miss any game of him.
DT: Was it a big event in China? Were there many people watching the games?
DL: All the games broadcasted on Tygem had more than 1000 people watching; that’s really a large number.
DT: What did you think, was Gu Li inferior, or was it just bad luck?
DL: I think for him, he has already been at the top for many years, so it’s easy for him to adjust and to come back…
DT: But was the result of the match fair? Lee Sedol deserved to win, right?
DL: I don’t know, I still… it’s unbelievable.
DT: Oh, you were expecting Gu Li to win?
DL: Of course.
DT: So you’re disappointed…
DL: No, it’s okay. It’s already past.
DT: Let me ask you about the West. You’ve been to both Europe and the US – what do you think are the main differences between Chinese and European/American players?
DL: In America or in Europe the strong amateur players, they didn’t get pro training, and they are eager to fight.
DT: You’re probably thinking of Ilya Shikshin (“roln111” on KGS), whom you’ve played with a few times before. Do you think he is close to professional strength?
DL: Hmm, not so close, because… actually, now I’m not so strong, and people who want to become professional players are just training hard, and maybe they are better than me. And when I played with him, I got more wins… He still has to make an effort, I think.
DT: You’ve played with other top European/American players. What did you think of Andy Liu?
DL: Yeah, he is strong. (I saw his games in the US Open, I think he got better.)
DT: He is a pro now, under a new system, in the US. You’ve also played against the first European pro, Pavol Lisy (“cheater” on KGS), but he lost quickly.
DF: I remember the game.
DT: So there is a big difference in level… Can we say that Europe is still really behind?
DL: I cannot say, because there might be others who are stronger.
DT: Do you think this new pro system will help improve the level of American/European Go?
DL: Yeah, of course. It just started, and they will get better.
DT: Here’s a question many people want to ask: what’s the best way to get stronger at Go?
DL: To improve, you have to study life and death, and tesuji.
For me, I just watch professional games, and just review, and try to find some new moves. But for the amateur player, as I said, I think it’s better to do some life and death problems, and tesuji, to learn tactics.
DT: You used to play on Tygem a lot, before I introduced you to KGS. But most players in China have never heard of KGS. Can you talk about the difference between these two Go servers?
DL: I don’t know if Tygem started earlier, but they have many top players (the top players in China, Korea, in the world), so they attract a bigger audience… And in China they have so many people already who know about Tygem, so they don’t want to go play on another server.
DT: What can KGS do to attract more players?
DL: Hmm… Can they get more top players?… For example, in Tygem, for important games, they invite pros to review the game during the live broadcast, and many people join… It’s also important for them to add more features, like on Tygem… I think they can do it to attract more people.
DT: You’ve played many times with “kghin” (Chan Chi-Hin) on KGS – do you think he is close to pro level?
DL: He is not so close. I think maybe he needs more training. He is still not that strong a player, he needs more effort to reach that level.
DT: Only a few people can turn pro each year. So I wanted to ask you about all the kids who spend their childhood studying in Go schools to become professionals, but who will never make it.
DL: Do you think it’s cruel?
DT: Maybe it will hurt them in the future. I mean, even for those who make it to pros, it’s hard to live just from Go. So is it worth it to spend so much time…
DL: I think it’s worth it.
DT: Even for the kids who can’t become professionals?
DL: That’s hard to say… For me, I would say that it was good. But the situation is not as bad as you think, because they can also make a living, for example, teaching Go.
And in the process of studying Go they make many friends and, even though they didn’t go to college, they still learn a lot from this process, and I think many of them get even more pay than normal people.
DT: Okay, that’s good. So, here’s a more philosophical question: what did you learn from Go?—Or, what attracts you in Go?
DL: What I learned… I learned a lot, and made many friends… Go is something I’m really interested in, and addicted to. It teaches me to be patient… I can stand, and just think, and not feel upset…. and I think even more important is that I really made many good friends like you.
DT: Ah, thanks (and likewise)! You know, there is a Chinese Go proverb that says, use Go to meet friends.
DT: Okay, I think we can end on that note. Any final advice for European/American players?
DL: I think for the good amateur players, it’s better for them to come to China or Korea…
DT: So if they want to become really strong, they have to go to Asia…
DL: I think so, because the system here is very good for them to become better. And I think in America or in Europe, they just study more on the Internet, I don’t think they have Go clubs and pro teachers for them to get strong?
DT: Maybe these recent changes, the new pro system, will help…
DL: Oh, but I think it’s a long process.
DT: Yes, it will take a long time, I agree… Okay, Dongfang, thanks for the interview.
DL: Thank you.
Daniel Tomé 3d
Three games of Dongfang Li as white he all won by resigning of his opponents…
Ilya is 7 Dan EG, and three times champion of Europe in 2007, 2010, 2011, and five times champion of Russia in 2005, 2006, 2007, 2009 and 2012.
Pavol became professional in 2014 of the new European Pro GO league, and currently is studying Go in Beijing. (September 2014 to March 2015).
Chsan Chi-Hin was born in Hong Kong on Dec 1997 and has been learning GO since mid-October 2005. He is the representative player of Hong Kong/China for the coming 36th World Amateur GO Championship to be held in Thailand in 2015, he is winner of the 14th Hong Kong Amateur GO Championship which was held on 8-9 November 2014.
We SanRenSei players are aware about the risks, chances and fun playing for influence and starting a game with a 3-star point opening (San-RenSei fuseki). To be successfully we need to be aware of the strength and weaknesses such centre oriented / big moyo style has.
Therefore its a good advice to take a closer look at how opponents like to prepare themselfs to fight against San-RenSei. – With following video lecture we get a good source to understand this thinking and how the middle stone (Q10) can come into troubles. Blacks original plan of creating a moyo can be destroyed completly if not being protected by time.
Tks to BadukMovies in the Netherlands for this video lecture.
topic: A Chinese tesuji against moyo (Episode #2)
level: 5k to 6d
authors: Peter Brouwer (6D) and Kim Ouweeln (4D)
length: 10:40 min. (29.7 MB)
(03-26-2012/BadukMovies.com) In this screencast, BadukMovies (which started in March 2012) shows an interesting “trick”-move that Kim O. learned when he was studying Go in China. It is suitable for combatting moyo positions like the San-RenSei, e.g. in moyo games when the opponent has two high stones, one positioned on a hoshi starpoint (4-4 corner stone on Q16) and the other on a centre starpoint nearby (B on Q10). A perfect example is the san-ren-sei fuseki formation which you will see in the video lecture.
There are some minor drawbacks to the trick play Peter and Kim show you in this episode. However, when used at the right moment and under the right circumstances, this move can be powerful and a refreshing addition to your joseki knowledge (as territory oriented player).
As we cannot embedd this video into our MySRS blog system, pls visit BadukMovie’s archive directly. If the player should not start (which happens different times) download from there the clip to watch it offline. [Rec.: The mp4 formatted file can be watched with freeware video players (e.g. VLC)].
Can White win with San-RenSei / Cosmic Style ?
… in tendency exists the opinion about San-RenSei that it is mainly an opening for black, and the chances for playing this fuseki as white to win are very low.
I dont agree totally… as I play San-RenSei – as black and as white. Being one stone behind as white makes it (little bit more) difficult to realize a SRS fuseki and placing the centre stone first to claim the big centre-oriented moyo. But its possible.. and I take it as challenge… and as a training wheel to play under difficult conditions.
Here four (4) games with San-RenSei I played shortly as white (10kyu) on OGS with following opponents:
1.) 2014-10-17… [Satomi], 11k… w+res
2.) 2014-10-20… [awe] (aka wow), 12k… w+19.5
3.) 2014-10-25… [brykim1], 16k… w+res
4.) 2014-11-06… [LeandroSilva], 16k… w+43.5
Tks to all opponents… more important than winning a game is to learn from, as it shows own weaknesses, risky situations and what has been missed to play for avoiding a loss.
Take yourself a view at if you like to learn more about San-RenSei:
1.) 2014-10-17: LinuxGooo (10k) vs. Satomi (11k)… w+res
Narrow fights and aggressive attacks as black did already with 3rd move on C14 instead first complete own Chinese fuseki on right sight very often self damaging. In Go first counts safetyness and to secure the living of own stones… greedyness is punished in GO as quickly its about fighting for own surviving ( own review as SGS here: Eidogo | OGS ).
2.) 2014-10-20: LinuxGooo (10k) vs. awe aka wow (12k)… w+19.5
I havent thought to win after black attacked left side… pushed white upwards with a wall on G8-G10. Black’s jump on J13 was little bit risky which allowed white to sneak in via G11. Shapes can only being played for specific situations, the knight move has its own weakness as we can see in this situation (see keima = small knight jump: http://senseis.xmp.net/?Keima and ogeima = large knight move: http://senseis.xmp.net/?LargeKnightsMove ).
Black’s tigre mouth D8-E9-E7 (another shape) I felt was insane and a hard attack… black missed to connect via D7 which gave white the chance for a huge left side. Black took many little risks in this game which was no urgent need. So black pushed himself into own weaknesses…
3.) 2014-10-25: LinuxGooo (10k) vs. brykim1 (16k)… w+res
The loss for black is simple to explain: Missing a group with two living eyes… running, running, running over the whole board (F3 – P5)… and then dying with white’s move 154 (J7) the chance for 2nd eye was destroyed. Too many weak groups and constantly playing in gote are often the reason to loose a game.
4.) 2014-11-06: LinuxGooo (10k) vs. LeandroSilva (16k)… w+43.5
Black missed to recognize by time that white plays San-RenSei/Cosmic Style… and therefore didnt take care for the right timing to invade via its stone on M12 into white’s moyo. Two other mistakes supported white to expand into a huge moyo: (A) playing too defensive on right side which gave white a big inside wall Q4-Q7 – (B) Black focussed on bottom left corner with move 57 (D3) instead pushing white back on G4…
… just back from Wbaduk playing there as black against an opponent of equal level (both rank 11k).
Its an interesting San-RenSei game as it looks on first view, that white managed it to split black’s left and top side with E14 and E15… but white had to survive inside black’s big moyo with two tiny small groups binding all its energy to survive there, while black herewith got a big wall with a huge territory area on right side. White was isolated by black’s strong base on bottom side.
… as mentioned (see first posting in the category SanRenSei Games) you can collect and share on this blog SanRenSei/Cosmic Style (oriented) games which have been played on OGS or other GO Servers (e.g. KGS, Wbaduk; Tygem, IGS, DGS etcc …).
Tks to lemmata (2D player on OGS) informing me about another interesting SRS game I jumped in yesterday (11/01/2014) lurking… the result: b+timeout
The game was played between 1K (goodattack) and 1D (usc). Goodattack as black started with SRS on right side, untypically answered white’s attack on top corner with direct attaching on O16. Securing the corner via Q17 usc as white got the chance to occupy top side via K17… which stopped black to play own 4th Star point on K16.
Black instead expanded the left wing side of its base typically as written in the SRS books. Unusually black liked to cut white’s knight jump R12 – P11 instead playing straight P10 to protect own big moyo. In following white succeed to get a strong inside base B11-P8 plus occupying the centre with stone L9. Normally black should have avoid this under any circumsstances.
Black won by time out… regularly would have lost the game as white even destroyed black’s option on left side to build a 2nd eye around F9.
From the [25th Intern. Amateur Pair GO (Rengo) Championship] in Japan I had broadcasted live the final on OGS. Here the five (5) SanRenSei / Cosmic Style (oriented) games.
From all 20 games here the five (3 as black) SanRenSei/Cosmic Style games:
(1) Round 2 (1st game)… the purest and most beautiful SRS of the Tournament (played by white)
2014-2-1e-2014102610573663436918.sgf (1.4 KB)
(2) Round 3 (1st game)… classical as the books say black setup its left wing
2014-3-1e-2014102612425788864747.sgf (1.2 KB)
(3) Round 3 (3rd game)… black shows some weaknesses on top side but very strong bottom side without playing O10 same white played aside D11 instead of D10 ([see also Ni-RenSei])
2014-3-3e-2014102612324612596774.sgf (1.2 KB)
(4) Round 5 (3rd game)… it still looks classical SRS playing O9 (instead of O10, [see also Ni-RenSei]), isnt ?
2014-5-3e-2014102616251648917624.sgf (823 Bytes)
(5) Round 5 (2nd game)… probably the weakest opening by white as SRS being destroyed by black with a bad invasion as white missed to play D10. (see also Ni-RenSei )
2014-5-2e-2014102617020197166080.sgf (1.1 KB)