Evaluating current AlphaGo against computers…
David Silver (Team manager of AlphaGo team @ Deepmind) shows the graph… AlphaGo (Version #18) which won against Sedol Lee 9P in March 2016 (result of five round match: 4:1) is four stones stronger than Version #13, which has beaten Fan Hui 2P Dan in October 2015.
It will become some exiting five days from 9th March 2016 on in the Four Seasons Hotel in Seoul (Korea) which can be seen as a historical moment in GO history. March 2016 will proof if a highly skilled human player can be beaten by a Go computer. Lee Sedol (born 1983) from South Korea who picked up the challenge is seen as the world best Professional Go player these days (rank: 9P Dan).
The eldest board game in the world (more than 2,000 years old with origin in Ancient China) can be played since 2015 by Artificial Intelligence (AI) called AlphaGo. Its a new self-learning mashine based on a neuronal net which was developed by Deepmind Technologies, a British corporation which was founded in 2010 and now is being owned by Google.
The Go world around the globe is heavily exicting since January 2016 after the results had been published in Nature (edition: 28th Jan 2016) about the five days fight of European Go Champion Fan Hui (2P Dan) who lost 0:5 against AlphaGO in October 2015. You can download all 5 games as SGF (zipped / unzipped). The astonishing result is seen as a seriously test for the developers of Deepmind around founder Demis Hassabis.
Lee Sedol announced end of February 2016 during a press conference (see pictures) that he is very confident to win 5:0, at least his personal target is 3:2 which would be a big disapointment for him personally (see translation of the interview in the Lifein 19×19 Forum).
On 9th March 2016 starts the live stream of first day on Youtube
at 04:30 am CET / 13:00 KST (= 8th March 20:00 PT / 23:00 ET)
Many tks to all the visitors and Go friends this Go blog has seen over last two months from all around the globe. – Yours, LinuxGooo
On 11th November 2014 the MySanRenSei blog opened to the public being linked with social medias (e.g. Twitter, Facebook, Reddit) and since then received tremendous interests from many, many countries (Australia, Indonesia, Thailand, Philippines, Hungary, Mexico, Brazil, Malaysia, Belgium, Singapore, Austria, Germany, Russian Fderation, Turkey, Romania, Chile, Finland, Czech Republic, Switzerland, Bulgaria, Japan, Netherlands, Republic of Korea, Israel, Sweden, Spain, Poland, Italy, Canada, United Kingdom, USA, France, Taiwan, Viet Nam, Ukraine, Denmark, Argentina, Hong Kong, Puerto Rico, Norway, Venezuela, South Africa and others):
- November 2014: 989 views / 307 Blog visitors + 2,584 Twitter impressions (1.5% engagement rate)
- December 2014: 8,116 views / 3,452 Blog visitors + 5,890 Twitter impressions (2.7% engagement rate)
- January 2015: 1,539 views / 687 Blog visitors + 1,332 Twitter impressions (1.5% engagement rate)
In total: 10,644 views by 4,446 Blog visitors and 9,806 Twitter impressions.
Tks to toomtam (c/o Go Association of Thailand) for this list he sticked together on 21st April 2001. Probably its not complete, but for a beginner like I am it gives some orientation how Go developed over centuries. Interesting to see the over dominance of Go Seigen (1914-30th Nov 2014) in 20th century. – What game do you know ?
A more detailled and complete overview you might find on SL : http://senseis.xmp.net/?FamousGoGames (latest edit: 1st April 2014).
The Atom Bomb Game event at the Imperial War Museum in London, for the 60th Anniversary in 2005. Under the glass is the position of the board at the time the bomb was dropped. The 106 moves from the first two days had just been replayed on the board at the time. The board here belongs to T. Mark Hall. Just visible on the other side is Mark’s diploma signed by Iwamoto Kaoru, a survivor of the Atom Bomb game. (Source: SL)
Overview of famous games: 1582 – 1959
Year: White x Black;
Result; Why is it well-known?
1582: Nikkai, Honinbo Sansa x Kashio Rigen
tripple ko; at night after the game the emperor Nobunaga was killed. Since then the tripple ko is a bad sign. In the kifu there is no tripple ko, it is incomplete.
1625: Nakamura Doseki x Yasui Santetsu
W+; first move was on the side
1682: Honinbo Dosaku (Meijin) x Peichin Hamahika (4handicap)
W+14; first official international match, Peichin visited Japan, but he was crushed by the go-saint in four handicap
1683: Honinbo Dosaku (Meijin) x Yasui Shunchi (or Sanchi) (2handicap)
B+1; Dosaku’s masterpiece – 2 handicap lost by one point. Today’s professionals say that the fuseki is aged, that today even amateurs would play it better, but in the middle game Shunchi played a sequence of excellent moves. How Dosaku was able to catch up to 1 point difference is nearly incomparable.
see “Review by 1PD Francis Meyer” of 17th century game (Edo period)
with Honinbo Dosaku and Yasui Chitetsu
1705: Yasui Senkaku x Honinbo Dochi
B+1; Dochi’s surprising endgame tesuji brought him 2 points and win
1792: Yasui Senchi Senkaku x Honinbo Retsugen
W+R; Senkaku’s style – influence, Senkaku turned the game around with the fight
1812: Honinbo Genjo x Nakano Chitoku (Yasui Senchi)
B+R; move 69 looks nearly like a pass
1815: Honinbo Jowa x Hattori Rittetsu (Gennan Inseki)
B+4; masterpiece of Gennan against his irreconcilable rival
1820: Yasui Senchi x Honinbo Jowa
B+2; marked as the best game of Edo period although black kept the advantage of the first move and won by two points, Senchi’s amashi strategy is praised a lot
1835: Honinbo Jowa (Meijin) x Akaboshi Intetsu
W+R; blood-vomiting game. Jowa, who as a Meijin couldn’t afford to lose, had to face new secret trick joseki (move 33), that gave Akaboshi advantage. But Jowa then played three brilliant tesuji (68, 70,
80) and turned the game around. After a week of playing Intetsu kolapsed, started to vomit blood, and died in a few days.
1842: Inoue Genan Inseki x Honinbo Shuwa
B+6; the match of two players, who had the strength of a Meijin, but didn’t become Meijin. Jowa commented that Gennan was strong enough to become a Meijin but he was unfortunately born in a wrong time. In endgame Gennan was losing by one point, so he tried to live in the corner, but didn’t manage to do it and the difference raised to 6 points.
1844: Honinbo Shuwa x Yasui Sanchi
B+1; move 63 is a very strange shape, it is nobi where you wouldn’t expect it
1846: Inoue Genan Inseki x Kuwahara Shusaku
B+3; ear-redding game, legendary move 127 just next to tengen, with which Shusaku surprised Gennan as well as onlookers and reversed unfavourable game
1851: Honinbo Shuwa x Honinbo Shusaku
B+4; well-known for fans of “Hikaru no Go“, the first game between Touya Akira and Shindo Hikaru (Sai)
1852: Honinbo Shusaku x Ito Showa
W+R; confrontation of two generations, Shusaku (22) with white defeated Showa (50)
1853: Honinbo Shusaku x Ota Yuzo
W+3; with this game Shusaku forced Yuzo to handicap and won the most famous match of Edo period. Slow, but thick move 88 says: “Just this is enough to win”.
1895: Honinbo Shuei x Tamamura Hoju (Honinbo Shusai)
W+2; the move 92 is well-known tesuji with escaping to geta, which saves white stones
1926: Honinbo Shusai (Meijin) x Karigane Junichi
W+T; Kiseisha vs Nihon Ki-in, one of the most difficult games in history, very fighting and effective game (70 move semeai, etc.), it was demonstrated on huge boardsin Tokyo gardens, and cotributed to popularization of go.
1929: Kitani Minoru x Go Seigen
W+3; Go Seigen plays mirror go to move 65, Kitani plays surprising tesuji 114
1933: Go Seigen x Kosugi Tei
W+R; famous “16 soldiers” in style of new fuseki, Go absolutely crashed his opponent using his influence and attacking all groups
a mathematical approach with video animation and kifu (SGF) here.
1934: Honinbo Shusai (Meijin) x Go Seigen
W+2; “the game of a century”, Go plays new fuseki; diagonal sansan, tengen, hoshi; Meijin turned the game around with tesuji 160
1938: Honinbo Shusai (Meijin) x Kitani Minoru
B+5; the last game of Shusai, interesting because Jasunari Kawabate wrote a novel “Meijin” full of excitement about passing away of an old master
1939: Go Seigen x Kitani Minoru
W+2; first game from the most famous match of a new era (Kamamura jubango) between authors of new fuseki; Kitani started bleeding at move 128
see video lecture by Michael Redmond (9Pdan) in Sept 2014
of 1st game from Kamakura Jubango (1939-1941)
1945: Hashimoto Utaro x Iwamoto Kaoru (known as the Atomic Bomb Game)
W+5; the game was played near Hiroshima, when the atom bomb exploded (it was between moves 126 and 127), the position was destroyed but players assembled it again and continued playing
1948: Go Seigen x Iwamoto Kaoru
W+1(2); after the game there was an argue whether black has to fill in a ko when he has more threats
1951: Go Seigen x Fujisawa Hosai
W+R; first match of two 9 dans in history
1957: Go Seigen x Kitani Minoru
W+R; encounter of two eternal rivals after 13 years brought excellent fight, often quoted game
1957a: Takagawa Kaku x Go Seigen 1)
B+R; Go Seigen played the big avalanche (joseki)
1959: Go Seigen x Takagawa Kaku (Honinbo Shukaku)
B+0.5; a ko dispute, white had more threats but had to connect anyway
1) … next days I will post a Kifu of this game we will see that white (Takagawa) played SanRenSei as answer to Go Seigen’s “Big (large) Avalance” (joseki).
We Go lovers and folks from medias mostly think in categories of communication. A word of wizzard in the 90th had been content syndication (or content exchange). The question behind is how to link different and interesting content ?
Wouldn’t it be interesting as Go player and student if you can find in one place all interesting content of Go blogs (audio / video / text) ? – And get from there a lively discussion about GO ? – Some adresses you might already know, e.g. …
Indeed, there exist some “closed communities” about GO, e.g. the wonderful Go Forum known as lifein19x19 (with 3,713 members for now). No doubt, such places are excellent to get access to interesting content and find answers about Go questions…. as a “closed system”.
What about a more open news platform which can be read and commented from everybody, more easily and quickly ? – And herewith get orientation about interesting Go content by a simply voting system. 🙂
Reddit is a news based platform (for links and comments) which was founded in June 2005 with now more than 174 million users ( source wikipedia.org). Users have access cost free. This web site is ranked on place No. 35 in the world (Source: Alexa.com).
Reddit for now has a variety of News channel (so called subreddits), e.g. for Go under the name baduk (Korean term) with a total of 5,552 readers. – But this commity of Go players is restricted too heavily and does not give an adequate frame for Go bloggers as too often their posts are seen by users and admins as spamming – with the lack of a real understanding about copyright issues (see latest domain blacklisting on 8th Dec 2014 with the announcment for using AutoMod function).
So here we are… today we open the new subreddit MyGoBlog non-commercially and specificly for Go bloggers around the globe, without any heavy restrictions as our philosophy is “sharing” and not keeping, driven by our love and passion for Go (Weiqi/Baduk/Igo).
Give it a try as reader or blogger… 🙂 and let know other GO bloggers (audio/video/text) around the globe about this News platform ! 🙂 – Tks for your interests… and have fun with GO.
P.S.: Herewith its not our intention to promote illegal content. But it’s in the hands of each blogger himself/herself (as idinvidual) or as group (publisher/editor) to follow the relevant copyright issues which can differ from country-to-country and for different kind of media formats. We just use reddit as technology / IT platform to link different sources of content to have a more easy access, sharing and voting. Nothing more.
As Non-Asian with European background I did my first two test games on 6th + 7th December against a 4kyu (LKGS) after I discovered the new address this week on Facebook.
1st test game I lost as white (b+21.5)
my late attack on black’s bottom right corner failed…
2nd test game I won (b+resign)…
white’s top left corner didnt survive and the centre oriented style worked
Mostly I felt comfortable during the playing… the board design, the sound clicking, the chat window… the timer… inclusive the counting, all works fine. Luckily I had some help from Eng speaking moderator/developer to get some orientation with the “chinese voice announcments” and “chinese buttons” 🙂
LKGS is a young GO server and if the Go community around the globe has the patiency to wait till some essentials are programmed further on by the smal team (3 developers), e.g. reviews and a fully English translation of the menus, then LKGS might have a future.
Java free and browser based GO servers are something many are waiting for so I see it. They have a future, e.g. seeing the problems with KGS registration because of Java security issues. The concurrence OGS is an American Go server (the both developers/owners are US guys) which has some specific issues in positive and negative, as all online Go servers have (so experienced on my own on KGS, Tygem and Wbaduk).
Another aspect is the server stability… I had different disconnections during the 1st and more during 2nd game as I have known it from OGS (online-go.com), too. Maybe it is helpfully that this server with *.cc domain is mirrored continental, e.g. Europe + America to have lower latency.
Lets see how Asian/Chinese brain power can bring this new project forward… 🙂
How to learn GO ? – Actually we beginners mainly are focussing on Go techniques, e.g. shapes, playing thickness, avoiding overconcentration, learning sequences of moves (tesujis, josekis, fusekis) to get sente and avoid gote etc. … For becoming a successfully player “reading” (Yomi) and “counting” (for estimating the score and calculating the local count) are essentially skills. – Most players of 21st century in tendency can be seen as followers of the concept of territory; very few prefer the complexe and risky style with playing for influence (e.g. using SanRenSei fuseki and Cosmic style).
Do territory players miss a specific skill to understand stonex by their power of influence ? Following visualisation (video) of Go Seigen’s game might be helpfully to get a different understanding about GO.
The famous Sixteen Soldiers Game: Go Seigen (1914-2014) vs. Kosugi Tei (1898-1976)
This game was played on 1933-10-10 in the Oteai, between Kosugi Tei (4PD/black) and Go Seigen (5PD/white). White won by resignation (Source: Sensei’s Library).
You can take an individual review (SGF kifu) here:
– EidoGo… http://eidogo.com/#uASxf6cC
– OGS… http://online-go.com/game/1184401
(original source @ GoKifu.com: http://bit.ly/1q07FOT )
Following video (move 1-60) was published in 2009 on Youtube and is a demonstration of a piece of code that was written by TnfTheWise to visualize the concept of influence in the game of GO. It’s a simple linear driven metric exponential distribution influence function, so TnfTheWise himself.
Everyday in my very young Go studies of little bit more than 10 months (since 26th January 2014) is something new to discover and learn. For a real beginner in 21st century it’s one of the biggest challenges to find a path of practicability through the vast number of sources we have available with one click nowadays via Internet, from videos, webstreams, eBooks to workshop programmes, apps for smartphones, Online Go servers and huge databases for fusekis, tsumegos (death & life) and reviews of Pro games (SGF kifus) etc. …
Personally I like the way of studying by correspondence games. To think about one move for 2-3 days, analyse about it by studying in books and laying alternatives following-up patterns can deepen one’s understanding about GO. – Herewith I started on OGS (online-go.com) but my experience with the heavily increasing number of users (a plus of 28% from April 2014 with round about 89,000 to now >114,000 members): (too) many of them don’t take it very seriously with a good time management and manoever into time-out. That way an unfinished game being played over many weeks or months can become worthless.
With the demise of legend GO Seigen at the age of 100 on 30th November 2014 I fell over following specific GO server INGO which was designed exclusively for correspondence games. GO Seigen was supreme advisor for INGO. – Today I have registrated and I like to give it a try… and will report as soon I have something concrete.
Isao Yamashita (INGO president)
INGO stands for “International Network Go Organization“. It was founded on May 15, 2011 to facilitate playing this fascinating game from all over the world.
Go is being known as a sport of intelligence, as well as a great tool for communication via games. The president Isao Yamashita (citiation): “I think Go is the best game in the world and it has been my best friend enriching my life for years. INGO is a place where you can play Go regardless of time zone differences or language barrier. I earnestly hope it also serves as a place that contributes to world peace in whatever means.“
INGO Supreme + Special advisors…
(f.l.t.r.) Supreme advisor : Go Seigen 9 dan (Nihon Kiin) – 12th June 1914-30th Nov 2014 | Special advisors: Rin Kaiho 9 dan (Nihon Kiin), Cho Hunhyun 9 dan (Korean Baduk Association), Wang Runan 8 dan (Chinese Weiqi Association) and Michael Redmond 9 dan (Nihon Kiin)
INGO counted on 3rd December 2014 in total 794 members.
About the Ingo Membership:
- INGO is completely free.
- INGO is the browser version of so-called postal Go or Mail Go, where you play Go with friends via postal or email.
- There is no time limit in the games of INGO. Usually it takes a few months to finish one game.
- Anyone is welcome to INGO.
- Your real name and email address is required to register.
- Click the Membership Application button to open the application form.
- Fill in the form and submit the application.
- An email will be sent to your registered email address for confirmation.
- Click the link in the email and registration is complete!
Rec.: The IT system of Ingo has been revamped in August 2013 to adapt almost every browsers including smartphones. With a much eash-to-use interface and better system INGO helps to connect Go fans in the world.
New Online Go Server appears behind the horizon…
All infos I got for now from the developer team that three enthusiastic Go players worked on programming a new GO server. A complete new version 2.0 is up since today (2nd Dec).
It is called LankeWeiqi or as short form LKGS (Lanke Go Server).
Similar to OGS (Online Go Server) which is owned by two software developers in the USA (matburt and anoek) following a merger with nova.gs in October 2013 the new Go server LankeWeiqi seems to be owned by the company Xining Vidoo Information & Technology Co. Ltd. and is purely web-browser based (without Java).
So another “…GS name” in the market of Online GO Servers beside the existing (e.g. OGS – Online Go Server, Pandanet-IGS, DGS – Dragon GO Server, KGS etc. …) ?? – For pure beginners this landscape might become little bit confusing. 🙂
These days this very new server with a .cc domain (registrated on Cokos (Keeling) Islands/Australia) is accessable and simply to surf via web browser (on my own I only did a test with Google Chrome). No extra desktop client must be downloaded as we know it from Wbaduk, Tygem and Pandanet-IGS (and best to do so with KGS). For now LKGS mainly is available with it’s front end in Chinese language. – The English version is being translated these days and up very soon so I was told today. Another language this server will be available is Japanese.
It is very teachable for Non Asians to learn the fighting oriented Asian style and visit specific Online Go servers herefor. This new Go server LKGS gives hope that Go players from Western world get the chance to meet Asian players as we know it from Tygem, Wbaduk and Pandanet-IGS but have a more direct inter-action, e.g. English based Chat communication (Rec.: On Wbaduk and Tygem mainly play Asians from Korea and China with very few Japanese and a regular English communication isnt possible for 95% of all games (by my own experience).)
The look and feel of the LKGS ENG frontpage (without login) for now: http://lanke.cc/homeen.html
After registration and login which worked within seconds giving a uniquly User name, Nick name and password here the look and feel of the central menu, with the chat room (botttom left), games list (top left) and players overview (right side):
Some more features are “Class room“, “Discussion Group“, Club, “Go News” and a link to the Quing Hai Go Association (Rec.: Qinghai Province is the fourth largest province in China.). Some other features might be interesting too, e.g. Team Ranking lists.
Here two screenshots of the game pages, one still running, another just finished:
If you want give it a try on your own and you should not be confident with Chinese (as I am) use the “Translate to English” function of your browser (e.g. available in Google Chrome). It will show you following: http://www.lanke.cc/pages/userReg.html
(Rec.: Similar to OGS for registrating on LKGS there is not needed an email addess for completing the registration process (which I see it as critically if you should forget the password or the account should be hacked.))
You can find me on LKGS with same user name as you know me on most other online GO Servers (e.g. KGS, Tygem, Wbaduk, IGS and OGS): LinuxGooo .
… and pls give feedback with a short comment (clicking the reply button) about your own experiences.
Wowh… that is weired (for an European)…
A 5th and 6th Dan class at a Go Academy in Nanning Shi, Guangxi (China): five young and promising Go players were in there. – Tks to House Chuah (whom you can find at Singapore Weiqi Association and SkyGo) for this snap and for sharing. 🙂
Zeno is back from studying weiqi in China. In this interview he tells us about his adventures and shows two things he learned over there.
What about teaching GO in Korea ? – Here an interesting insightabout GO and comparison with Western teaching…
Kwon Kapyong 8P, Lee Sedol’s Teacher, Visits Feng Yun Go School (short form)
reported by Paul Matthews (c/o [Go Tourney Ratings])
(Sunday November 2, 2014) – Students at the Feng Yun Go School got a special treat last month when [Kwon Kapyong] paid a visit. “Among other accomplishments, Mr. Kwon was [Lee Sedol]’s teacher,” reports Paul Matthews on the school’s website. “In fact, almost 20% of all Korean professional players were taught in his school.” Matthews reports that Feng Yun 9P “had a long talk with Mr. Kwon, and offered to help in his efforts to promote go in the United States.” They also discussed differences between teaching young students in Korea and in the United States. Parents in east Asian countries are willing to support their child in putting a lot of time into go study because there are more professional career opportunities there, American parents want to use go as an educational tool to train critical and logical thinking, problem solving, concentration, and good learning habits. The October 3 visit included a friendship match between six of Mr. Kwon’s students and the Parsippany students. Accompanying Mr. Kwon were Kim Young Ran, CEO of the Kwonkapyong International Baduk Academy, Joseph Sung, translator, and Kim Dae Yol, a very strong amateur player and go club entrepreneur in New Jersey.
Kwon Kapyong 8p visits Feng Yun’s Parsippany class
(10/03/2014) – On October 3, [Kwon Kapyong] 8-dan professional from Korea visited Feng Yun’s go class in Parsippany, New Jersey. Among other accomplishments, Mr. Kwon was [Lee Sedol]’s teacher; in fact, almost 20% of all Korean professional players were taught in his school. Accompanying Mr. Kwon were Kim Young Ran, CEO of the Kwonkapyong International Baduk Academy, Joseph Sung, translator, and Kim Dae Yol, a very strong amateur player and go club entrepreneur in New Jersey.
Perspectives on Teaching Go
Feng Yun had a long talk with Mr. Kwon, and offered to help in his efforts to promote go in the United States. Feng Yun and Mr. Kwon also discussed differences between teaching young students in Korea and in the United States.
Everyone should know that there are more professional career opportunities for go players in east Asian countries such as Korea, China and Japan, than there are in the United States. Accordingly, parents in east Asian countries are willing to support their child in putting a lot of time into go study, and serious students may study 40 hours or more a week. In comparison, **American parents want to use go as an educational tool** to train critical and logical thinking, problem solving, concentration, and good learning habits; many hope that their child will win some distinction as an amateur player before going to college, and of course, playing go with other kids is a good social activity. For Americans, learning to play go is one of many desirable extracurricular activities, and most families divide their child’s available time to pursue several different ones. A central challenge for a professional go teacher in the United States is to enable students to make progress given the limited time commitments of the students.
Mr. Kwon told Feng Yun that he has about 200 students in Korea. Of these, 50 are professionals who study and train every day, all day long; 50 are inseis (strong amateurs who hope to become a professional) who study from 2 p.m. to 10 p.m. every day; the rest of his students come to class at least three times a week. Mr. Kwon was amazed that many of Feng Yun’s students reach a high amateur dan level in just a few years, if they just attend class for a couple of hours once a week. Feng Yun explained that part of her formula is summer workshops where students can concentrate on go exclusively and surge forward; another part is to focus always on just what students really need to know so that every hour counts. Feng Yun also noted that creating a competition environment is important so that students can compare themselves with the other students and develop healthy rivalries: if a student is falling behind, then he/she is motivated to study harder to catch up.
Feng Yun told Mr. Kwon that, “*I do realize the cultural differences between West and East. Instead of training world champions, I adjust my goal and focus on teaching students to go as far on this road as they are willing and able.*” Basic questions for the students (and parents) are, “What level do you want to achieve?” and “How much time and effort are you willing to invest in studying this game?”
Kwon Kapyong 8p, Feng Yun 9p, and Joseph Shun are standing; Kim Dae Yol and one of Mr. Kwon’s stronger students are seated in the foreground.
Korean visitors together with the Parsippany class.
Left to right, boards 6 and 5 are in the foreground, with boards 2 and 1 behind them.
Six of Mr. Kwon’s students played a friendship match with the Parsippany students. (Four top boards; board 4 is in the foreground.)
(Source: [Feng Yun Go School] / [AGA] (American Go Association – E-Journal (News))
About Feng Yun
Feng Yun is a professional weiqi player who has taught thousands of students in the United States since 2002. She is one of only three women ever to earn a professional 9 dan rank, the highest possible, and was a member of the China National Weiqi Team for two decades. Feng Yun was women’s world champion in 1995, and has won national championships in China and in the United States.
Feng Yun started learning go in the Henan province of China when she was 9 years old, and became a professional player in 1979 at the age of 13. She was selected for the China National Weiqi Team in 1982, and retired from the National Team only after emigrating to the United States.
Please see the following for more biographical information.
- [Chronology of Feng Yun’s career path]
- [Her best performances]
- [Early career pictures]
- [Pictures with other go masters]
(Source: [Feng Yun Go School])
codecentric go challenge 2014 (with total score of best-of-five competition)
Today we have seen an impressive, 3rd game with a very classical SanRenSei opening between 11 times National GO Champion Franz-Josef Dickhut (6Dan EGF) from Germany as white and the Go bot CrazyStone (5-6D) as black. This bot runs on a server with low capacity Dual Core 900 mhz processor.
How did it make Franz-Josef to survive after his centre attack ? – With move 70 white still missed a 2nd eye to survive there.
Today this game has been re-streamed on OGS live from KGS. – Tks to the KGS team and tks to Remi Coloum for programming CrazyStone which is available for Windows PCs (buy it here). – And congrats to Franz-Josef for his fantastic game (and win) we have seen today taking all four courners and an exiting Ko fight which might have isolated white’s centre group.
status quo on 18th Oct 2014: Crazy Stone – Franz-Josef Dickhut: 1-2
– 10/04/2014: Crazy Stone wins by 1,5 points
– 10/11/2014: Franz-Josef Dickhut wins by resignation
– 10/18/2014: Franz-Josef Dickhut wins by resignation
Go is Asia’s most popular board game with many professional players in Japan, Korea, China and Taiwan. From the programmer’s perspective, go is also one of the most complex games. In chess, the program “Deep Blue” beat then human world champion Garry Kasparov as early as 1997. However, even the best go programs of today are still significantly weaker than professional go players.
But the gap is closing. In the last couple of years, the playing strength of go programs has leaped to a new level. This was due mainly to the incorporation of Monte Carlo methods into the traditional game tree search approach. Yet up to now, no professional or top amateur has played against a go program in an even contest, i.e. without a handicap of several stones in favor of the program.
For more information, visit the official blog post codecentric go challenge 2014.
The rules of the challenge (with no handicap)
Starting date: Saturday, October 4th 2014, 4 pm CEST
Schedule: First three games: one game per week, every Saturday at 4 pm CEST
Venue: Online, KGS Go-Server, “Computer Room”: http://www.gokgs.com
Handicap: Even game, Komi: 6.5
Thinking Time: 1 hour + 5 times 40 sec Byoyomi per player
Winning condition: First party to win three games
All infos on the official web site inclusive all games in the archive.
CrazyStone-6D-Franz-Josef-Dickhut-7D-18102014-1.sgf (24.5 KB)
For your individual review / Go training pick up the SGF of the SanRenSei game here: Eidogo | OGS
Book mark next game: October 25th, 2 pm UTC (4pm CEST)
Yesterday I had an interesting discussion with pathogenix (6K), a GO player on OGS about two 9P Dan pros, about Kobiayashi Koishi (born 1952) and Takemiya Masaki (born 1951). These two extra ordinary players battled against each other over more than 30 years on the Go board. – Let’s meet today the Kobayashi Fuseki and San-Ren-Sei Fuseki / Cosmic style of Takemiya. (Rec.: pathogenix himself loves to play Kobayashi Fuseki.)
The Kobayashi Fuseki (Kobayashi Formation) is the pattern for Black shown below. It is named after Kobayashi Koichi who used it steadily at one point in his career. This fuseki has been actively played for some 20 years now. It is similar to the *Small Chinese fuseki* in that Black sets up a specific formation between the white corner in the lower left and Black’s own open komoku stone in the lower right as part of a strategy for playing against a later white approach move there. It is an aggressive, fighting strategy. (Source: Sensei’s Library – http://senseis.xmp.net/?KobayashiFuseki ).
9e99036444dd6e067e62d35474bb479c.sgf (397 Bytes)
You can do an individual review or SGF download here: Eidogo
Battousai did a webcast lecture about Kobayashi Fuseki…
An interesting title match between Kobayashi (black)and Takemia (white) on 20th Sept 1995 (20th Japanese Meijin) – result: W+0.5
Here Takemia opens with D4 – D16 – R10 (see alternatives in “From Ni-RenSei (two star points) to San-RenSei“)
(Source: Go4Go.Net SGF Database)
P.S. pathogenix currently is in preperations of a bigger data collection and documentation about Kobayashi Fuseki. As soon the datas are available and being posted, I will let you know asap.
American Go E-Journal: EGF inks deal with Chinese to promote Go in Europe
Friday July 5, 2013
The European Go Federation has signed a far-reaching and lucrative contract with a group of Chinese investors to promote go in Europe. The deal aims to improve the strength of European amateurs, establish a professional system in Europe and support the European Go Federation, all to achieve the overall goals of enhancing go’s popularity in Europe, as well as developing new cultural contacts between Europe and China. “I think the AGA and EGF efforts will complement each other in a number of ways and give both organizations an even more forceful story to tell to potential sponsors,” said American Go Association President Andy Okun. “EGF President Martin Stiassny deserves a lot of credit for almost single-handedly bringing about this contract,” added Thomas Hsiang, the longtime International Go Federation and American Go Association official who was elected General Secretary of the International Mind Sports Association (IMSA) earlier this year. “I congratulate him on a job well done. There is a lot of hard work ahead, but with the efforts in Europe as well as in US, the future of go in the West looks bright and promising.” The investor group is known as the Beijing Zong Yi Yuan Cheng Culture Communication Co. Ltd. (called CEGO), and is comprised of investors who “believe on the future development of European Go and are willing to commit themselves to promote Go, a great representative of Chinese traditional culture, in the West,” according to the document. In addition to a “Go Academic System” that will send 4-6 players annually to study in China, the contract envisions a new professional go system in Europe in which the EGF will certify up to two players annually as “European Professionals” through new European top tournaments, including a yearly promotion tournament for the aspiring professionals. In addition to financial support for these initiatives, the contract pledges CEGO to contribute yearly payments to enable the EGF to become a “more professional organisation” – including setting up an office and hiring staff – in order to develop and implement these and other goals over the next decade. News of the contract, which was posted on the BGA website, originally broke on Lifein19x19, where there’s been extensive discussion of the deal.
(Source: 07/05/2013 – American Go E-Journal | Europe)
Tks to Mark5000 (1Dan/OGS) and Sefo (8K) for the lively discussion…
I’ve found some recent pro games that were largely influence oriented. Top pros play the Chinese variants and orthodox for safety, because that’s how they make a living. Playing center oriented is risky, they won’t bet their salary on it.
I came across an interview where a pro player was discussing non-territorial openings. He clearly stated that center oriented (tengen for example) are not bad. They just open too many possibilities that it’s very hard to review and make a viable opening that will have a safe win/loss ratio.
Only amateurs, who noticed these openings weren’t played that often, flagged them as bad openings.
But they are indeed a perfect way to learn direction, invasions, attack and they are an immense source of fun.
When money or fame is not a consideration pros jump on the occasion and play very unorthodox openings. High level games on Tygem are a proof of that.
As for Takemiya have you seen his games? He plays nirensei every single time and attacks.
As soon as the occasion presents itself, he puts the stone on the middle hoshi. (unless his opponent afraid of his style plays there first)
So I don’t know where you got that information from…
So yeah, sanrensei is definitely a viable option even at top pro level. Don’t spread wrong information please.
Sefo must be talking about Seo Bongsoo (see page 17 of “British Go Journal”, Edition: Autumn 1994, No. 96)…
These days  the emphasis is changing from corner, side, then centre to just side then centre, since it is difficult to develop the corner. We can thank Takemiya for this change. Korean players have always had to play to win in order to earn money, so they have concentrated on the corners and were afraid of the centre because of its vagueness, and they did not research it. However, Takemiya was brought up by a rich family, and the Japanese don’t allow their players to think about money, so he researched into this unknown area. Having been beaten several times by Cho Chi-hoon, who found his weak points, he perfected his centre strategy as a way of playing against Cho. He has done the most research and has shown us how fantastic, magnificent, and deep the centre is, like the Universe. Before him, Korean amateurs and professionals used to avoid the 4-4 point; now this is the most popular opening.
The origin page (scan) British Go Journal you can read here [Rec.: All issues of the British Go Journal (Archive c/o British Go Asociation) are available online – http://www.britgo.org ]
A boom started in Japan when kidds and teenagers watched the Anime Hikaru-No-Go (based on a Manga series).
The kidds became attraced to GO heavily… and they play very tough
different times newbees freshly registrating on Go servers like OGS or KGS come up with the question about sources for Tsumego training…. part of Go problems (life & death) – http://senseis.xmp.net/?LifeAndDeath
specificly about Tsumego… http://senseis.xmp.net/?Tsumego%2FTraining
Training Tsumegos helps to keep (or get) your Go mind flexible, it gives beginners an understanding how stones and moves can collaborate to neutralize attacks threatening enclosed groups and help a deeper (pre-)reading about tricky situtations.
Just playing wont give a beginner a deeper feeling and idea about what an opponent with higher skills might use a set of stones or single moves, tools like KO or Seki to kill or less neutralize a group especially beginners expected to be alive with.
There are great websites for Go problems, e.g. http://www.goproblems.com, http://www.ootakamoku.com and others (more links here:http://senseis.xmp.net/?ProblemsAndExercises ).
Personally I prefer apps on a smartphone, as you can have some nice **Tsuemgo problems** with you, e.g. as “Go problem of the day”.
Here some I have installed. Personally I use a Samsung Galaxy with Android. All apps are cost free !
– First of all my favorite, its Wbaduk with more than 2,000 problems. You get access to this hugeTsuemgo database with a cost free online account too ( http://www.wbaduk.com/ ) as on Wbaduk often are live streamed games of High Dan Professionals (e.g. Jubango 2014 with Gu Li and Lee Sedol).
Rec.: The 2,000 Tsumegos are structured in different difficulty levels and for grades (kyu and dans)…
– My 2nd favorite is Tsumego Pro (Go Problems). It delivers for every day 6 new Tsuemgo problems, “easy”, “medium” and hevy” (each 2). Lots of fun to take these challenges…
– Shortly installed ANDROID GO Problems, so yet I have no deeper experience with… the menue isnt immediatelly to understand. So needs some “try and error” clicks to understand the function.
Download link: https://play.google.com/store/apps/details?id=com.newhuman.android.goproblems&hl=en
– Go Free is the most exotic design (very traditionally), inclusive a GO computer (not the best like Zen or Crazystone) on different board sizes (19×19, 13×13, 9×9)
– Another app is simple named Tsumego, but I have some troubles to handle it well. Maybe its just my personal expectation. I expect from an app, that I can understand the menu intuitively, and not reading lots of “thick handbooks”.
Download link: https://play.google.com/store/apps/details?id=jp.goro.tsumego
There are some more Go apps you can find on Google Play for playing and training Go, e.g. WeGoLite, ElyGolite, Hactar Go Lite, Go Joseki, Go Tesjui, Go strategic move or Online Go. Give it a try and feedback about (+) and (-)
If you know about other apps, e.g. for iPhones (iTunes), feel free to post it in this thread. 🙂 – Have fun with GO !
Wouldnt it be great, if you can keep away your hands from the mouse and still playing GO on OGS or any other GO server ? I dont mean a touch screen version for your desktop. More simple it goes from user’s side. – And the technology now is available.
Why not using what we are born with to play GO virtually ? Just taking your voice and we are guided by voice recognition through the menue of OGS’s frontend. You might think, thats impossible… but its not. The future already has begun
No way… since the Google I/O 2014 on Wednesday (25th June) Voice control will help smart phone owners with Android as OS to navigate through their menues while car driving…. (see fully article here: “*Behind The Wheel With Google’s Android Auto*” – http://goo.gl/vCmCBL ). More than 40 of the world leading automative brands have commited to install Google Auto. Its no more prototyping.
(IMAGE: MASHABLE, KURT WAGNER)
(IMAGE: MASHABLE, KURT WAGNER)
More, it can attract OGS (or any other GO Server) and the Go game to handicaped people who are blind by accident, illness or birth. You still might think, thats impossible ?
No way… Blind Go players already exist and have lots of fun behind the haptic Go board (see pict).
So why not creating an interface by “voice control/recognition” as app for OGS to announce the different moves, e.g. move No. 1 – black – coordinate C3, move No. 2 – white – coordinate Q4 etc. …). And the blind player sets all stones on the handicap board so he knows exactly all positions of all moves. Very simple…
Nearby 40 million people are blind worldwide, from 285 million people. 246 have low vision. 82% of people living with blindness are aged 50 and above. (Source: WHO – http://www.who.int/mediacentre/factsheets/fs282/en/ )
Isnt it a positive vision, if (OGS or any other GO server) gives these people access to playing Go online ?
ｊuｓｔ ｃｌｉｃｋ ｈｅｒｅ ａｎｄ ｙｏｕ ｃａｎ ｔｅｓｔ ｙｏｕｒ ｓｔｙｌｅ ｉｎ ａ ｍｏｍｅｎｔ 。。。
Rec.: The test was compiled by Alexander Dinerchtein, 1-dan professional (“breakfast” on KGS)
ａｂｏｕｔ ｍｙ ｏｗｎ s t y l e ｔｅｓｔ result:
> Your Go style is **flexible**: you can play for territory as well as for influence.
> Usually you make such decisions according to the whole-board situation or the playing style of your opponent.
> You may force him to choose the strategy he hates. For example, if he likes moyos, you can play for influence yourself, just for making him angry.
> Your Go style is actually the best one.
> You may improve your Go by studying different things, but I suggest paying attention on yose and positional judgment.
I like the result, I have thought about myself, that I play more cchaotic… so nice to notice, that it is seen by a high dan as something positivley… less it encourages me to keep going in my Go studies. – LinuxGooo