For all who love Nick’s excellent video lectures (inclusive mine) this might be a good news… can we expect some new video material soon ?
Nick Sibicky Returns
September 23, 2014
Nick Sibicky will start up the Double Digit Kyu Players Class (DDK) on Monday, September 29, at 6:30. The class is open to anybody who can finish a 19×19 game. The class is free, and your first 10 visits to the Go Center are also free.
Nick tapes his lectures and posts them on youtube.com. He has 79 lectures posted now, and has gathered a world-wide following. We have gotten donations from Austria, and visitors from Los Angeles, in response to his lectures.
This class was started for players in the 25 kyu to 10 kyu range, but stronger players have certainly benefited from these lectures as well. Dan Top will be the alternate teacher when Nick is not available. Dan and Nick play a game in following video of Lecture #79):
This completes our Fall class lineup. Our Beginner’s Class is on Thursdays, the DDK class is on Mondays, and the more advanced SDK class is on Wednesdays. You can also find informal instruction on Tuesdays and Saturdays. We hope to see you soon!
Tks to Avavt (4k/OGS) sharing this interesting info. As Avavt mentioned, I can follow her to believe that Go at least can help in improving one’s ability to remember & recognize patterns.
THE PLEASURABLE WAY TO A SUPERIOR MIND (1:1 reprint)
© 2004 Milton N. Bradley
Milton N. Bradley with Clayton Wilkie assisting, giving an outdoor demo of Go at Coindre Hall, Huntington, N.Y. during the Huntington Fall Festival, 1995
○ Rules as simple as checkers. Strategy more profound than chess.
○ No different piece moves to master.
○ No fixed starting setup. Each game uniquely structured by the players themselves.
○ Integral handicap system allows even players of widely different ability to enjoy truly competitive games.
○ Suitable for age 3 – Ph.D.
- NO “LUCK” OR CHANCE. Just outsmart your opponent to win.
- A GAME OF EXQUISITE SUBTLETY.
○ Profound Strategy. (Like football, many different plays from the same initial “set”.)
○ Dazzling Tactical Magic. (Like Judo, use the opponent’s strength against him.)
○ Features pincer attacks, ambushes, feints, diversions, traps, and “airborne” invasions behind enemy lines.
- VAST SCOPE, ALMOST LIMITLESS POSSIBILITIES.
- ALWAYS CHALLENGING. Every game different, never routine or boring..
- FULLY UTILIZES/INTEGRATES ARTISTIC/ANALYTIC ABILITIES.
- ABSTRACT MODEL OF REAL WORLD BUSINESS/ECONOMIC COMPETITION.
- DEVELOPS GOOD STUDY HABITS.
- EACHES VITAL REASONING SKILLS.
- Creates an enjoyable, mentally stimulating environment in which even very young children learn how to:
○ Objectively appraise a competitive situation.
○ Identify what’s important and what’s not.
○ Evaluate the feasible alternatives.
○ Recall/apply pertinent facts and techniques.
○ Develop appropriate alternative strategy and tactics.
○ Calculate the value and risks of each alternative.
○ Prioritize them.<p
○ Make and implement decisions.
○ Observe the outcome, cope with the consequences, and then
○ Repeat the decision making cycle, as appropriate.
- TEACHES REAL-LIFE REASONING/JUDGMENT SKILLS
○ Long term planning succeeds, “instant gratification” fails.
○ Greed is counter-productive. The opponent must always get his due.
○ No simplistic, fixed plan can succeed against competent opposition. A balanced, flexible approach is the only possible route to victory.
○ Rote memory is useful but insufficient.
○ Deep positional analysis, understanding and sound judgment dominate even the best tactics. No “quick kill” is possible against competent opposition.
ABSTRACT MODEL OF REAL WORLD BUSINESS/POLITICAL COMPETITION.
- Overall strategic judgment and patient development dominate tactics.
- Investment for the future is generally superior to emphasis on immediate profit, but ultimate success almost always requires a carefully balanced set of tradeoffs between both objectives.
- The game that taught Japan the strategies that have moved them into leadership in such fields as automobiles and semiconductors!
AIDS MEMORY, REVERSES SENILE DEMENTIA, MAY HELP PREVENT ALZHEIMER’S DISEASE.
In his regular column “The Empty Board” in the American Go Journal, Vol. 34, #3, Fall 2000, William S. Cobb reports:
“Last June (I visited) Japan to participate in a symposium on the educational benefits of teaching Go in schools. ……. On this trip I discovered that the Japanese have become seriously interested in the possibilities of using Go as a therapy for people with mental problems.”
And Cobb goes on to say:
“In recent years, Dr. Kaneko Mitsuo, a Japanese neurosurgeon with an international reputation, has been working with older people suffering from senile dementia. Using PET scans he has shown that there is substantial area of the right brain that begins to atrophy in people who suffer from dementia. This turns out to be essentially the same part of the brain that is most active when engaging in musical activities and in playing Go. To research this further, Dr. Kaneko has been teaching Go to patients in the beginning stages of dementia. (He) is now convinced that learning to play Go can reverse the development of dementia in virtually all patients in the beginning stages of the disease. Of course, this does not apply to Alzheimer’s, which is still an incurable condition, but it does work for common dementia.”
Other recent medical research indicates that older individuals who vigorously and consistently exercise their REASONING abilities also have a far lower incidence of Alzheimer’s Diseasethan those who do not!
And, as you may have gleaned from the foregoing, for this purpose the 4000 year old game of Go is far superior to any other known mechanism! Why? Because playing Go regularly is not only enjoyable but also results in intense exercise and integration of both left and right brain function to a degree not otherwise achievable!
The number of Alzheimer’s cases in the US has been estimated at 4 million in a total population of about 280 million. But because Alzheimer’s is essentially found only in the elderly, the true basis for comparison is really no more than half that number, or 140 million at most, yielding an expectation of Alzheimer’s incidence in the general population on the order of approximately 3%. Given that there are currently approximately 400 recognized Go professionals in the world, and that there have been many, many thousands in the period from 1612 when Go was institutionalized in Japan under the rule of Shogun Tokugawa until the present time, if their incidence of Alzheimer’s disease was the same as that of the general population there should be at least 6 current sufferers in their ranks, and a long history of those who contracted Alzheimer’s in the past. But in fact there have never been even a single one!
This was validated by the following email I received on Monday June 14, 2004 in response to my enquiry on this subject:
Dear Mr. Bradley,
To our knowledge, there have been no professional go players who have ever suffered from Alzheimer’s. In a note President of the World Bridge Federation recently gave me are put these lines: “Very serious medical studies carried out by universities in California have proved that groups of bridge players, for example, are much less likely to develop Alzheimer’s or Parkinson’s than non-players.” It appears that the same goes with Go. There have been published since a couple of years books by Japanese neurologists regarding Go and mental health of the aged persons, all of which have proved positive effects on aged go players. It is related to the function of “right brain”.
Advisor, Overseas Dept
(Source: Milt’s GO Page)
I am playing (and more studying) now GO little bit more than seven (7) months… beside playing it becomes clear that Go is a very complexe game which needs many diffferent skills, techniques to become a successfully and strong Go player.
Astoningly over the last months never came accross my path ther term “Haengma“. I recognized during [my exercises on 321go.org] that I have a very low understanding about Haengma. It is an important go-term from Korea.
– What does Haengma mean ?
The literal meaning of the Korean Go term is “*the movement of horses [stones].*” It is used to describe the way a stone is developing, flowing, and preventing the opponent’s stones from developing in a local context. Correct and reasonable haeng-ma will make your local position solid, strong, and efficient, and eventually this good local position will be converted into territory. (Source: [Sensei’s Library])
– Korean fighting style and Haengma
Koreans are very well known for their fighting skills, as I experienced personally after having played on KoreanGo servers since beginning of July round about 300 games (on Tygem 80 games / 10 kyu and on Wbaduk 220 games / 11 kyu).
Comparing the Korean players with my experiences on KGS and OGS I would like to say, its more they train moves with a detailled knowledge about Haengma… its not just because of the Asian menthality. – You can find a big video and text tutorial about Haengma on Wbaduk cost free. E.g.
- Haengma 
- The Way of Haenga 1-5 
- Fast-Paced Haengma 
Text lecture… (SGF)
– Haengma 
(Rec.: You get access cost free to all Wbaduk lectures, given by High Dan Pros cost free after registration on the website.)
I have put together some Haengma problems (puzzles) with friendly permission from 321go.org in three categories for now, available on OGS:
A; Strengthen starts here: http://online-go.com/puzzle/66
B: Bend after attachment starts here: http://online-go.com/puzzle/73 and
C: Stretch after bend starts here: http://online-go.com/puzzle/79
Some other categories will follow as a short extract, e.g. “cross cut”… or you go directly to 321go.org  and do the fully exercises (more than 3,700) there. It’s worth to registrate there an do the fully curriculum which helps you to climb up to 10kyu more easily and for playing safely with a stable rank.
Have fun with GO !
One of the best websites with a fully (and cost free) GO Curriculum is online again… its www.321go.org .
The Website is hosted and maintained in Netherlands, but available in six languages (incl. ENG). – A good GO friend of mine started to play Go in November 2013, and with the help of 321go.org he made it till May 2014 to 7kyu (on KGS). Its a very worthfully source to learn the basics and to play successfully up to 10kyu minimum.
The fully GO Course has more than 3,700 exercises, organized well in 6 main chapters… registration is cost free. You can do the excercises as often as you like, and it has a controlling tool (with To-Doe List) you know which ones you should repeat till you have “0 faults” (see my own statistics in last screenshot).
The Website even has Go instructurors (coaches) you can contact via the website if you should need some support or you have some questions you can send them a SGF indivdiually.
The exercises are inter-active, e.g. clicking the correct moves or as multiple choice… for double digit kyus (DDKs) its an excellent tool to learn all basics, e.g. counting, (Double) Atari, creating living groups, understanding the basics of “life and death”, KO, Seki, Ladder, Net, conneting and cuttting, catching, openings, josekis, tesujis etc. ….
As you see I still have to make part of chapter 4, and fully chapters 5 + 6…
Have fun with your GO studies !
Does it make sense for an opponent to follow the strategy against a San-Ren-Sei player like this ?
1.) Surround the San-Ren-Sei player and his big moyo completly taking 2-3 corners
2.) after 1. completed then attacking from inside the big moyo
Here two games as example I played on Wbaduk with SRS fuseki against two equal opponents (18k) last days which show this situation. – In both games one as black and one as white the opponent died completly inside the big moyo.
(A) White attacks with move 114 on K6 inside black’s big moyo
…and so it ended deadly for White: b+61.5 points.
(B) Black attacks with move 117 on P15 inside white’s big moyo
…and so it ends deadly for Black: w+90.5 points.
Conclusion: Never attack inside a big moyo of SRS (which is secured as territory already) !
Yesterday I had an interesting discussion with pathogenix (6K), a GO player on OGS about two 9P Dan pros, about Kobiayashi Koishi (born 1952) and Takemiya Masaki (born 1951). These two extra ordinary players battled against each other over more than 30 years on the Go board. – Let’s meet today the Kobayashi Fuseki and San-Ren-Sei Fuseki / Cosmic style of Takemiya. (Rec.: pathogenix himself loves to play Kobayashi Fuseki.)
The Kobayashi Fuseki (Kobayashi Formation) is the pattern for Black shown below. It is named after Kobayashi Koichi who used it steadily at one point in his career. This fuseki has been actively played for some 20 years now. It is similar to the *Small Chinese fuseki* in that Black sets up a specific formation between the white corner in the lower left and Black’s own open komoku stone in the lower right as part of a strategy for playing against a later white approach move there. It is an aggressive, fighting strategy. (Source: Sensei’s Library – http://senseis.xmp.net/?KobayashiFuseki ).
9e99036444dd6e067e62d35474bb479c.sgf (397 Bytes)
You can do an individual review or SGF download here: Eidogo
Battousai did a webcast lecture about Kobayashi Fuseki…
An interesting title match between Kobayashi (black)and Takemia (white) on 20th Sept 1995 (20th Japanese Meijin) – result: W+0.5
Here Takemia opens with D4 – D16 – R10 (see alternatives in “From Ni-RenSei (two star points) to San-RenSei“)
(Source: Go4Go.Net SGF Database)
P.S. pathogenix currently is in preperations of a bigger data collection and documentation about Kobayashi Fuseki. As soon the datas are available and being posted, I will let you know asap.
Accidently I fell over this interesting training programme of the GoAndMath Academy. Here the infos I found in the E-Journal / on the website of the AGA (American GO Association) being published in July 2014…
McCormick Elementary Students Learn Go (And Math)
Author: Paul Barchilon, E-J Youth Editor
(07-29-2014) Students at McCormick Elementary, in Chicago, IL, had the opportunity recently to learn to play go from Xinming Simon Guo 2d, a licensed math teacher and founder of the GoAndMath Academy. “Students were
playing a simple game during the class, blissfully unaware that they were also working on math skills as they put every stone on the board and counted the result at the end of the game,” Guo told the E-Journal
At McCormick, the go class is part of the Chinese Artists-In-Residency Program, co-sponsored by Confucius Institute in Chicago (CIC) and GoAndMath Academy.
The Chinese language teachers at McCormick — where 99.5% of the students are hispanic and 50% are English Language Learners – Ms. Yeh and Ms. Huang, heard about the go program during the professional workshop organized by CIC last year. “Go is an ideal tool to achieve the goal of our Chinese curriculum–to enhance students’ understanding of Chinese culture, and reinforce their learning of language skills,” says Guo. “During the entire 2013-2014 school year, the go program offered more than 130 learning sections to more than 4500 students in Chicago public schools,” said Jane Lu, the director of CIC and coordinator of CPS Chinese World Language Program.
Photo: Guo demonstrates the secrets of holding the go stone.
“Go is not just a simple game,” says Guo. “Research by GoAndMath Academy reveals that there exists a hidden natural connection between math and go. Students can experience math concepts without even noticing them. More specifically, go helps students develop number sense, and three domains in Common Core standards: Counting and Cardinality; Operations and Algebraic Thinking; and Number and Operations in Base Ten. GoAndMath Academy designed the educational go program, which is appropriate for Pre-K through eighth grade, is aligned with the common core standards, and can be played with peers in school or around the world. This fantastic game combines math, science, art, and competition, as well as ancient oriental philosophy and culture. Go requires the highest level of critical thinking. It cultivates the abilities of observing, reflecting, imagining, reasoning, innovating, and decision-making,” says Guo.
(Source: 07/2014 – [AGA – USGO.org])
Xinming’s YT Channel: Weiqi /Go game @ Hyde Park Christian Reformed Church
You can [follow Xinming on Twitter] or write him an [email to firstname.lastname@example.org] directly.
ｊuｓｔ ｃｌｉｃｋ ｈｅｒｅ ａｎｄ ｙｏｕ ｃａｎ ｔｅｓｔ ｙｏｕｒ ｓｔｙｌｅ ｉｎ ａ ｍｏｍｅｎｔ 。。。
Rec.: The test was compiled by Alexander Dinerchtein, 1-dan professional (“breakfast” on KGS)
ａｂｏｕｔ ｍｙ ｏｗｎ s t y l e ｔｅｓｔ result:
> Your Go style is **flexible**: you can play for territory as well as for influence.
> Usually you make such decisions according to the whole-board situation or the playing style of your opponent.
> You may force him to choose the strategy he hates. For example, if he likes moyos, you can play for influence yourself, just for making him angry.
> Your Go style is actually the best one.
> You may improve your Go by studying different things, but I suggest paying attention on yose and positional judgment.
I like the result, I have thought about myself, that I play more cchaotic… so nice to notice, that it is seen by a high dan as something positivley… less it encourages me to keep going in my Go studies. – LinuxGooo
just came in…
Greetings Dear Go Friends,
Our preparations for the 2014 Turkish Go Camp are complete. This year the camp will be taking place in Çıralı, Antalya. As usual we will be hosting Kim Seung-jun (Blackie) and Diana Koszegi but as a surprise we will also have some of their students at BIBA (Kim Seung-jun’s go school in Korea, Blackie’s International Baduk Academy, see more on FB: http://goo.gl/LqcwbP ). So we have practically teamed up with BIBA joining the TGOD (Turkish Go Players’ Association) Summer Go Camp with BIBA Summer Camp. Further more we are expecting many high level Chinese, Japanese and Korean players along side some players from Europe. We are anticipating the camp to be both entertaining and educating for all participants.
As this year’s camp will be between the 18th and 25th of July -right before the European Go Congress- Blackie and Dia are preparing workshops targeted at players 5 kyu and above as a training program for the EGC Main Tournament. The fee for the workshops will be determined by and directly paid to the teachers. TGOD will also be organizing workshops for players 5 kyu and weaker free of charge.
Accommodation options and their fees shall be as below*:
Emin Pansiyon – Bungalows with bathroom and air conditioner. 90TRL ppn 2 person room, 70TRL ppn 3 person room.
Off Road Camping – Kapsül (no bathroom – like a tree house but smaller) 60TRL ppn for 2.
Off Road Camping – Tent 50TRL ppn
*All fees include breakfast and diner.
All fees are directly from their respective places and do not include any hidden fees or commissions for TGOD. We would like to kindly urge our members and participants to make donations to the Association as it will greatly enhance our input to the Camp.
Please make note that places are limited as we have reserved 13 rooms from Emin Pansiyon and 30 places from Off Road Camping. Transportation from Antalya to Çıralı may be provided on request.
If you would like to participate, please email Gözde Taşkın (email@example.com) stating your date of arrival, date of departure, accommodation preference, transportation requirement and which workshops interest you.
We’re looking forward to seeing everybody in July!
(P.S.: You can contact Diana Koszegi directly, who is one of the 1P teachers (and co-owner of BIBA via FB: https://www.facebook.com/diana.koszegi.52 )
Pictures: Hong Kong team was in BIBA. Blackie is reviewing the game between Vanessa Wong and Cho Wang-gyu. One stone handicap. Vanessa was Black.