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Go Techniques

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Takemiya Masaki (9Pro Dan): This is Go the Natural Way !

British Go Journal (Winter 1990)

British Go Journal (Winter 1990)

Long time ago, between 1983 and 1991 the Japanese Go Professional Takemiya Masaki (9p D) wrote for the British Go Journal (BGJ) about different topics, as the table shows (see bottom). The articles originally had been published in Kido Magazine which was for many years the Nihon Ki-in’s dan-level go magazine till 2000.

From 1988 on Takemiya presented in the BGJ different problems of Fuseki-s (openings) within the series “This is Go the Natural Way !” – naturally related to SanRenSei.

Three interesting problems Takemiya presented in part 7, being published in edition No. 81 of the British Go Journal (Winter 1990), as you can read in the PDF (free download here).

.
If you like to read the whole series, best you buy the book with same title which was published in 2008. “This is Go the Natural Way!“are the watchwords that the author takes as his philosophy of play in this unique volume, but the book could also be viewed as The Best Games of Takemiya Masaki.

yellow mountain imports sold this book originally published by Hinoki Press in the past at a reduced prize of 17.99 US dollars (original prize: 20.00 US$). There it is no more available. It might be a challenge to get one original print nowadays (ISBN 13 978-0-9788874-9-0).

yellow-mountain-importsWhen Takemiya published the material that has been translated by Bob Terry, he was Honinbo and at the top of his form. Few professional go players were serious rivals for him. And the ones who were are today considered as great players in the same way as he is, such as Cho Chikun, Kato Masao or Sakata Eio. All of these players and many more make appearances in this volume.

The twelve games covered (the list gives the White player first) are:

  1. Takemiya Masaki – Hashimoto Utaro, 1972-08-08, All Japan No. 1 Tournament
  2. Kato Masao – Takemiya Masaki, 1974-05-18/19, Honinbo League
  3. Takemiya Masaki – Rin Kaiho, 1974-03-28, Pro Best Ten Final
  4. Takemiya Masaki – Abe Yoshiteru, 1977-10-06, Oteai
  5. Ishida Yoshio – Takemiya Masaki, 1970-12-20/21, Nihon Ki-in Championship
  6. Hashimoto Shoji – Takemiya Masaki, 1969-05-22, Pro Best Ten
  7. Ishida Yoshio – Takemiya Masaki, 1974-03-03, Nihon Ki-in Championship
  8. Yamabe Toshiro – Takemiya Masaki, 1970-06-04, Nihon Ki-in Championship
  9. Ishida Yoshio – Takemiya Masaki, 1974-03-30/31, Honinbo Title Match, Game 2
  10. Takemiya Masaki – Rin Kaiho, 1974-01-23/24, Honinbo
  11. Takemiya Masaki – Honda Kunahisa, 1974-01-14, Meijin League
  12. Takemiya Masaki – Cho Chikun, 1981-05-26, Honinbo Title Match, Game 1

This is not merely a collection of brilliant games. Far from it. In fact, several of the games analyzed in this book ended in losses for the author. But that is not the key factor that Takemiya takes pains to explain. The laws were not in his strategy, but in the execution, and at critical points more experienced players edged him out for wins. Such as when Ishida Yoshio defeated Takemiya (4-3) in the 1974 Honinbo Title Match. One of Takemiya’s greatest games appeared in that match, but he ended up losing it and the match. He won the title two years later, but he would rather dwell on that earlier loss than recount the triumph that followed. The reader should examine that game published here.

   book author: Takemiya Masaki (9p Dan)
original publisher: Hinoki Press
year of publishing: 2008 (176 pages)
ISBN: 13 978-0-9788874-9-0
reseller: Yellow Mountain Imports
prize:  $17.99 ($20.00)

Takemiya’s article published in the BGJ (source: British Go Journal Archive)

Author Title in British Go Journal (BGJ) key subject year of publishing edition
number
pp.
Takemiya Masaki Josekis, Enclosure – Lit 1983 59 19
Takemiya Masaki Natural Way, This is Go the -! Part 1 * Fus 1988 73 19-
Takemiya Masaki Natural Way, This is Go the -! Part 2 * Fus 1989 74 16-
Takemiya Masaki Natural Way, This is Go the -! Part 3 * Fus 1989 75 5-
Takemiya Masaki Natural Way, This is Go the -! Part 3 * Fus 1989 76 12-
Takemiya Masaki Natural Way, This is Go the -! Part 4 * Fus 1989 77 25-
Takemiya Masaki Natural Way, This is Go the -! Part 5 * Fus 1990 78 6-
Takemiya Masaki Natural Way, This is Go the -! Part 6 * Tec 1990 80 19
Takemiya Masaki Natural Way, This is Go the -! Part 7 * Fus 1990 81 22-
Takemiya Masaki Natural Way, This is Go the -! Part 8 * Fus 1991 82 7-
Takemiya Masaki Natural Way, This is Go the -! Part 9 * Fus 1991 83 6-
Takemiya Masaki Natural Way, This is Go the -! Part 10 * Fus 1991 84 26-
Takemiya Masaki Natural Way, This is Go the -! Part 11 * Fus 1991 85 10-
Takemiya Masaki Natural Way, This is Go the -! Solutions * Tec 1990 81 28-
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Go Homework (video): How to memorize Baduk opening (fuseki)

Go-Homework-Thumbnail-2 Go-Homework-Thumbnail-3 Go-Homework-Thumbnail-4

When the Go pupils replay the opening (fuseki),
they say the number of each move in Chinese and in ENG.

포석 외워오기 숙제를 중국어로 영어로 검사받는 아이들입니다

Tks to 김한비 (Daejeon, South Korea) for this short video giving an interesting perspective about Go teaching andd its cultural context.

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Lecture (Video): How to count territory ?

For real Go beginners counting is not of relevance during the game… it is done at the end of the game to determine the score.

Progressing to higher kyu ranks “counting territories” becomes a  relevant skill during the middle game (in Japanse: chūban) for developing a well balanced style and for estimating the score. Counting becomes part of other essential methods, e.g. “positional judgement“.

… shortly before Xmas a lecture on GoKGS was given by Shawn Ray (4Dan and known as Clossius) who is studying Baduk (Go) in Korea.

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Video (Eng): The (5 main) Rules of (Korean) GO (= Baduk)

  • You have friends around the globe whom you like to introduce into the GO world ?
  • You want make Go attractive via modern medias to kidds and teenagers in school ?
  • You have the wish to animate your family members to start playing GO with you ?

Korean GO style is seen nowadys as the most progressive way of Go playing. – So why not learning from one of the leading nations in GO (beside China and Japan) ?

Here a new video from Korea with a short introduction into GO…

Tks to the Korean Amateur Go Associtation for this excellent video in English about the five main rules of Korean Go (= Baduk)…

How was GO introduced via print medias in last centuries without Internet ?

Some acient sources about Baduk Culture: rare books (Source: Korea Baduk Association)

HyunHyunKyung

From the quality of paper, the estimated publication period of HyunHyunKyung is 19th century. The size of the book is 183 x 255 mm (width x length) with 8mm of thickness. The book is made of hanji (Korean traditional paper) and has 78 pages in total including the cover. The feature of this book is that not only were letters imprinted but the baduk boards were also printed. The book was printed by carving each and every page separately. The baduk stones were stamped with brush covers.

Ki, Kyung, Ku, Kam

The set is consisted of Ki, Kyung, Ku, Kam, a total of 4 volumes in which are recorded 94 games of baduk during the periods of Tien Ming (AD 1781~1788) through Hyung Hwa (: AD 1801~1803). The book size is 18.6cm by 26.8cm (width x length) and published in Year 7 of Mun Hwa (AD 1810).

SinSunKiKyungDaeJun

The book includes referential drawings of 53 set Joseki and 90 initial fuseki. The set is consisted of 3 volumes series is consisted of 3 volumes, volumes 1, 2 and 3. It has a total of 112 headings and its size is 18.2cm by 25cm (width x length). The publication year is Year 10 of (AD 1725). This book is also well-known for its tragic going out of print immediately after objections were raised by Honinbo Dochi.

New HyunHyunKiKyung

In Year 10 of So Hwa (AD 1935), Hashimoto Utaro translated and reorganized the master piece from the ancient times, HyunHyunKiKyung – (joint work of Eom Sa and Ahn Chun Jang-). It is a book of total 226 pages and sized in 17.8cm by 25cm (width x length).

Baduk Encyclopedia

The book which was published by in March 1965 comes with enormous quantity up to 600 pages. It contains everything about baduk stretching over ancient and modern times in a total of 11 categories including baduk terminology, proverbs, dictums, people directory, and book titles thus well deserves the entitlement as an encyclopedia.

100 Years of Baduk Play

The book was written by Yasunaga Hajime, a renowned baduk journalist. It describes periods from Meiji Restoration era to late 70s when Ki-sup Cup was organized. While the book briefly introduces Korea and China, it mainly deals with Japanese baduk history.


“Museum” of the ancient Baduk (Source: Korea Baduk Association)

  • KOREA

AmGakKiBan of DanyangSain-am

On a flat surface of a large rock at the bottom of Sain-am (rock) in Daegang-myeon, Danyang-gun, a 19 x 19 grid baduk board is engraved. The structure of the board is a regular square of 50cm by 50cm (width x length) the boundary of which is decorated with double lines. It differentiates from other engraved baduk boards that there is not a Flower point. It is estimated that this rock is associated with U’tak, a native of Danyang, who had a governmental position as Sain at the close of Korea era because he was said to have visited Sain-am frequently regardless of whether he was on duty of after retirement.

The Baduk Board of Kim, Ok-gyun

The baduk board which was favored by Kim, Ok-gyun, the civilization ideologist in the latter period of Chosun Dynasty. After his Kapshin coup in 1884 came to an end in 3 days, Kim, Ok-gyun fled to Japan, where he became closely acquainted with Honinbo Shuei. The baduk board was originally in possession of Japanese baduk house training center and donated to the Korean Baduk House in 1995 in commemoration of the 50th anniversary of modern baduk.

Soon Jang Baduk Board in the Chungbuk National University Museum

This is a Soon Jang Baduk Board donated by Prof. Oh, Se-tak, a former professor of Chungbuk National University. The estimated production period of this baduk board goes back to 1910s where Soon Jang points are clearly depicted on the face of the board in a pattern of traditional floral stamen. However, the uniqueness of the pattern is that full Soon Jang points with 4 stamens are only on 4 cornered Flow point and 5 centered point whereas other 12 Soon Jang points are expressed with half JangJum points.

Cotton Rosewood Baduk Board

The baduk board which is possessed by Dongdae-sa, Jungchangwon in Japan’s Nara , Kyoto. It is known that this Cotton rosewood Baduk Board was favored by the Emperor Shomu (Reign years from 724 to749) which was sent from King Uija ( ? ~ 660) of Baekche Dynasty to Fujiwara Katamari, the Internal Minister of Japan. It is the oldest wooden baduk board in existence.

A Portrait of Honinbo Sansa

Honinbo Sansa (1559~1623) is a person who prepared the ground for Japanese baduk . He was endowed with the title of Meijin by Oda Nobunaga during the Sengoku period (The Warring States Period) of Japan and was still patronized by Tokugawa Ieyasu after unifying the warred sate. Accordingly he brought his family to prosperity and paved the foundation of Japan’s modern baduk .

A Painting of Five Beautiful Women Playing Baduk Under

The painting is a masterpiece worked by Kitagawa Utamaro in 1790 who is one of the greatest artists of Ukiyo-e, the traditional genre printing in Japan. The painting well depicted a scene where Japanese mid-upper class women of the end of 18th century gathered to enjoy playing baduk (go). The picture is in possession of the Honolulu Art Gallery, Hawaii. Gwanjung is a term indicating the Japanese era between 1789 and 1800.

A 17 x 17 grid Stone Baduk Board of the Later Han Dynasty

The baduk board was excavated from a Genera’s tomb who was buried in AD 182, era at the end of the Later Han Dynasty. Being the oldest baduk board existing in the world, its structure is a perfect square and its size is 69cm x 69cm x 14cm (width x length x height). Prior to the excavation of this stone baduk board, the existence of 17 x 17 grid baduk board was only articulated in documentary records. However, it was proven that 17 x 17 grid boards were used around 2000 years ago thanks to the discovery of this stone baduk board. It is in possession of Beijing Museum of History Museum.

General Guan Yu

This is a work of Utagawa Kuniyoshi (1797~1861), one of the great masters of Ukiyo-e which is a genre painting for commoners during the Edo period of Japan. It factually described the scene in which Hua Tuo, a celebrated doctor is operating a surgery and General Guan Yu is playing baduk with Ma Liang.

A Porcelain Baduk Board of Sui Dynasty

When a tomb of a Sui Dynasty General was excavated in 1959 at Anyang, Henan, China, 192 pieces of burial accessories were also discovered. Among those items was a small 19 x 19 grid ChungJa KiBan sized as 10cm x 10cm x 4cm (width x length x height). This is the second oldest baduk board in history with a unique structure of board legs. It is in possession of Henan Museum.

A Wooden Baduk Board of Tang Dynasty

This is a 19 x 19 grid wooden baduk board which was excavated among groups of tombs in Doreuhwan Ahseutana, a Uyghur Self-governing District of Shingang, China. It is currently in possession of the Museum of Uyghur Self-governing District. In Tang Dynasty, both the 19 x 19 grid and 17 x 17 grid baduk boards were used in common.

A Wooden Baduk Board of Tang Dynasty

This is a 19 x 19 grid wooden baduk board which was excavated among groups of tombs in Doreuhwan Ahseutana, a Uyghur Self-governing District of Shingang, China. It is currently in possession of the Museum of Uyghur Self-governing District. In Tang Dynasty, both the 19 x 19 grid and 17 x 17 grid baduk boards were used in common.

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video lecture by Michael Redmond (9P Dan): Kitani Minoru vs. Go Seigen (Kamakura Jubango, 1939-1941)

The legendary player Go Seigen (born 12th July 1914) demised on 30th November 2014… best we can take from Seigen’s period of nearby hundred years to learn and study his games and keep the spirit of Go Seigen alive.


BadukMovies: Student of GO SEIGEN (Episode #164 – 22 Sept 2014)

Michael Redmond (9P Dan)

Michael Redmond (9P Dan)

Here a special lecture (level: 5k to 5d) at the Nihon Ki-in summer go camp with Michael Redmond about Go Seigen’s speed oriented opening with the chance to move quickly to the sides and
targeting at a well-balanced playing overall positions.

The annually event targets at to let Non-Japanese Go players (suitable for from 10 kyu up to high dan players) get stronger, feel and learn the Japanese culture of Go through fantastic programs provided by the Japan Go Association Nihon Ki-in (Tokyo). In autumn 2014 was commemorated the 90th anniversary of the foundation. It took place at The Nihon Ki-in from 26th August till September 4th 2014.

Michael Redmond (9P Dan, born: 1963) had begun with Go at the age of 11… and with 14 he became Insei at the Nihon Ki-in. As professional Dan he started at the age of 18 (1985: 5Dan… 2000: 9Dan).  He published in 2011 the Go book “Patterns of the SanRenSei“. (Source: Wikipedia / Sensei’s Library).

"Summer Go School 2014"... at the historical place of Kamakura Juban Go (1st game) Go Seigen vs Kitani Minoru (Source:  9th Sept 2014 / Facebook - The Nihon Ki-in Foundation)

“Summer Go School 2014″… at the historical place of Kamakura Juban Go (1st game) Go Seigen vs Kitani Minoru (Source: 9th Sept 2014 / Facebook – The Nihon Ki-in Foundation)

In the following lecture Michael Redmond goes over the first game of the Kamakura Jubango (ten-game match from 1939-1941 in Japan). The game was played on 28th Sept 1939 and took place in the Buddhist temple Kenchō-ji. (Source: Wikipedia / Sensei’s Library)

url  vs.  14cz8m9
Kitani Minoru (1909-1975)       Go Seigen (1914-2014)

vlcsnap-2014-12-08-12h06m45s20

Kitani Minoru (8P) plays with black against Go Seigen (7P) …. result: w+2

vlcsnap-2014-12-08-12h12m12s1-cropped

The video of BadukMovies’ Episode #164 (22 Sept 2014) cannot be integrated into the blog; best you download the mp4 file (315.8 MB) from here as the player isnt starting it on BadukMovie’s website.


Print-1939-09-28-Go-Seigen-7P-Kitani-MInoru-8P

You can review the game by your own as SGF Kifu here:
Eidogo: http://eidogo.com/#4zRKu1
OGS: http://www.online-go.com/game/1200804

(Original Source: Charles G. Robins Collection (2001-2010) – Kamakura Ten Game Match No. 1 @ Gokifu)


2010.08.27-Kamakura-231x300

As Roy Laird reported on 28th August 2010 in the American Go E-Journal Kamakura is the book written by GoGoD co-author John Fairbairn covering Seigen’s first matchup during World War II. It was published in spring 2010 by Slate and Shell.
Fairbairn herewith draws on a host of sources, most not available in English, to both thoroughly analyze the games and also describe the historical and cultural dimensions of the event.
The games are presented using many diagrams, each with only a few new moves, so that the games can be followed and understood without setting up a board. This large format study provides an unusual depth of insight into some famous and important games. (free PDF samle here)

Tks to BadukMovies (Peter B. and Kim O.) and Michael Redmond  !


badukmovies_logo-7e9f8156704598d5ce82312c4b42b532

BadukMovies started out in March 2012. The episodes are created by Peter Brouwer 6D, Kim Ouweleen 4D, Cho Hye Yeon 9p, Kim Sung-rae 8p, Yoon Youngsun 8p, Alexandre Dinerchtein 3p, Baek Jihee 2p and Gansheng Shi 1p.

BadukMovies is heavily inspired by RailsCasts, a screencast show with weekly screencasts about web development with ruby and rails. Instead of web development BadukMovies covers a wide variety of topics on go. It aims at publishing at least one new episode each week and planting igo trees all over the world.

(Source: 09/2014 – Badukmovies.com)

Was Go Seigen (1914-2014) a player for territory or following the concept of influence ?

How to learn GO ? – Actually we beginners mainly are focussing on Go techniques, e.g. shapes, playing thickness, avoiding overconcentration, learning sequences of moves (tesujis, josekis, fusekis) to get sente and avoid gote etc. … For becoming a successfully player “reading” (Yomi) and “counting” (for estimating the score and calculating the local count) are essentially skills. – Most players of 21st century in tendency can be seen as followers of the concept of territory; very few prefer the complexe and risky style with playing for influence (e.g. using SanRenSei fuseki and Cosmic style).

Do territory players miss a specific skill to understand stonex by their power of influence ? Following visualisation (video) of Go Seigen’s game might be helpfully to get a different understanding about GO.


The famous Sixteen Soldiers Game: Go Seigen (1914-2014) vs. Kosugi Tei (1898-1976) 

This game was played on 1933-10-10 in the Oteai, between Kosugi Tei (4PD/black) and Go Seigen (5PD/white). White won by resignation (Source: Sensei’s Library).

ScreenshotGo-Seigen-Influence  Screenshot-influence-math-1

You can take an individual review (SGF kifu) here:
EidoGo… http://eidogo.com/#uASxf6cC
OGS… http://online-go.com/game/1184401

(original source @ GoKifu.com:  http://bit.ly/1q07FOT )

Following video (move 1-60) was published in 2009 on Youtube and is a demonstration of a piece of code that was written by TnfTheWise to visualize the concept of influence in the game of GO. It’s a simple linear driven metric exponential distribution influence function, so TnfTheWise himself.

INGO… Correspondance Go Society with Forum (founded in 2011)

Everyday in my very young Go studies of little bit more than 10 months (since 26th January 2014) is something new to discover and learn. For a real beginner in 21st century it’s one of the biggest challenges to find a path of practicability through the vast number of sources we have available with one click nowadays via Internet, from videos, webstreams, eBooks to workshop programmes, apps for smartphones, Online Go servers and huge databases for fusekis, tsumegos (death & life) and reviews of Pro games (SGF kifus) etc. …

Personally I like the way of studying by correspondence games. To think about one move for 2-3 days, analyse about it by studying in books and laying alternatives following-up patterns can deepen one’s understanding about GO. – Herewith I started on OGS (online-go.com) but my experience with the heavily increasing number of users (a plus of 28% from April 2014 with round about 89,000 to now >114,000 members): (too) many of them don’t take it very seriously with a good time management and manoever into time-out. That way an unfinished game being played over many weeks or months can become worthless.

With the demise of legend GO Seigen at the age of 100 on 30th November 2014 I fell over following specific GO server INGO which was designed exclusively for correspondence games. GO Seigen was supreme advisor for INGO. – Today I have registrated and I like to give it a try… and will report as soon I have something concrete.


Screenshot-Ingo-Header-1

Isao Yamashita (INGO president)

Isao Yamashita (INGO president)

INGO stands for “International Network Go Organization“. It was founded on May 15, 2011 to facilitate playing this fascinating game from all over the world.

Go is being known as a sport of intelligence, as well as a great tool for communication via games. The president Isao Yamashita (citiation): “I think Go is the best game in the world and it has been my best friend enriching my life for years. INGO is a place where you can play Go regardless of time zone differences or language barrier. I earnestly hope it also serves as a place that contributes to world peace in whatever means.

INGO Supreme + Special advisors…

goseigen   rinkaiho kungen wangrunan redmond

 (f.l.t.r.) Supreme advisor : Go Seigen 9 dan (Nihon Kiin) – 12th June 1914-30th Nov 2014 | Special advisors: Rin Kaiho 9 dan (Nihon Kiin), Cho Hunhyun 9 dan (Korean Baduk Association), Wang Runan 8 dan (Chinese Weiqi Association) and Michael Redmond 9 dan (Nihon Kiin)

INGO counted on 3rd December 2014 in total 794 members.


About the Ingo Membership:

  • INGO is completely free.
  • INGO is the browser version of so-called postal Go or Mail Go, where you play Go with friends via postal or email.
  • There is no time limit in the games of INGO. Usually it takes a few months to finish one game.
  • Anyone is welcome to INGO.

Registration:

  • Your real name and email address is required to register.
  • Click the Membership Application button to open the application form.
  • Fill in the form and submit the application.
  • An email will be sent to your registered email address for confirmation.
  • Click the link in the email and registration is complete!

Rec.: The IT system of Ingo has been revamped in August 2013 to adapt almost every browsers including smartphones. With a much eash-to-use interface and better system INGO helps to connect Go fans in the world.

(Source: 12/2014 – INGO (Official Website))

Furikawari (exchange of potential territories): Applying a San-RenSei guideline…

335550555_a151909f33_o

ChiyoDad began learning Go (aka 围棋, 바둑, 囲碁) from books and the internet on June 1st of 2005. On his blog ChiyoDad documented his study journal, product/book reviews and links to other sites that had been helpfully  to beginners. (Rec.: The blog is outdated as it only shows postings from June 2005 till February 2008. Actually there do not exist any game records on KGS and latest entry in Sensei’s Library is dated on 7th April 2010 he played at level 8kyu.)

date (1st publishing): Monday, January 29, 2007
(original) title: Furikawari and the “Why” behind it
author: ChiyoDad (San Francisco Bay Area, California, United States)


Trading Places: Furikawari

picture A: I (Black) expected to take the left but was happy to take the corner and bottom.

picture A: I (Black) expected to take the left but was happy to take the corner and bottom.

In a recent game, one of White’s moves in a corner battle (number 8 in the image above) made me (Black) consider taking an opportunity for furikawari; that is, an exchange of potential territory.

In the opening of this game, White seemed to be mimicking my High Chinese Opening. This fuseki shares some of the potential of the sanrensei (stones on the star-points of one side) in developing a center-facing territorial framework. The challenge for the opponent would then become the task of invading or reducing the framework.

With my stone at D10 and the approach at D6, I had generally expected White to give me the left side so that she could build a right-facing wall and a moyo that I would have to later reduce.

However, the atari of move 8 seemed to suggest that White wanted to take the side, so I obliged with the sequence shown above to take the corner, and eventually, the bottom.

White got an upward-facing wall on the left; but it’s potential was somewhat blunted by my stone at D10.

In the course of this game, the exchange favored Black.


Applying a sanrensei guideline

I can’t say that the territorial exchange that took place in that game was fundamentally advantageous or disadvantageous. After all, White could still push my D10 stone against her wall with a pincer in either C12 or D12 (see picture A).

My decision to play for the exchange was influenced by a guideline for using the sanrensei fuseki that Shukaku Takagawa provided in the first chapter of The Power of The Star-Point. (Rec. by MySRSBlog: The original blog link is broken and no more existing.)

cdlg_070129b

The diagram above shows a possible outcome after White’s approach and Black’s pincer. If White jumps into the corner, then Black makes good use of his sanrensei by blocking in the direction of the center stone (Q10).

The result yields a large zone of influence from the stone on O16 to Q10. Ideally (but very unlikely), Black may be able to turn this zone into solid territory. The more likely outcome is that White will be forced to invade or reduce that zone; and Black’s massive wall will give him the upper hand.

cdlg_070129c

Blocking toward the left makes less effective use of the sanrensei. Although Black takes the top, White undermines the potential of using the sanrensei to build a large framework on the right.

In my game, given that a successful furikawari could have allowed me to deny White a similar framework from her opposing Chinese Opening, it seemed to make sense to play for the exchange.

(Source: 01/29/2007 – Blog Archive | ChiyoDad Learns GO)

Aji’s Quest (cartoon): A “deep & complexe strategy” ends in…

I hate snapbacks (mouse traps)…. or is it (self) atari ? – But I love cartoons.

Aji’s Quest is great for Go Teens + Kids

The drawings can be downloaded textfree
for translation into different languages from the website (see bottom link).


aji__s_quest_page_3_by_inkwolf-d5drxwq

Aji has been playing Go for a whole month… and he still sucks at it!
Can the mysterious Master Tenuki turn him into a champion in one easy lesson?

master_tenuki_sm Aji

(source: Aji’s Quest | page 3)

Badukmovies: Interview with Zeno van Ditzhuijzen (5D) about unconventional Fuseki…

Badukmovies Episode #129 (Published on May 20, 2014)

Zeno is back from studying weiqi in China. In this interview he tells us about his adventures and shows two things he learned over there.

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GO problems (puzzles) related to San-RenSei (a short training unit)

Some short training units to avoid mistakes as SRS player against white’s attacks…

Many tks to mark5000 (1D)for the transcription and programming of different “GO problems” (puzzles) related to San-RenSei.

The resources are from Kim Seong Ryong 9p’s video lectures in Hangame Baduk, a Korean go server. (Rec.: Credits to lovelove (5d) at lifein19x19 forum for making these resources accessible to non-Koreans. See: http://www.lifein19x19.com/forum/viewtopic.php?f=15&t=7273 )

Following are available in mark’s collection “How to Become a Dan“:

1.) How to handle 3-3 invasion in SRS ?

broken framework for black…
2394d408c516ed243013db45450dbd21ccfe943bb160

start here: https://online-go.com/puzzle/1828


2.1) Overplay against San-ReinSEi (part 1)

Black in troubles…
23930de9b94d60ff38a2c7144fb9084f448b462a71bd

start here: https://online-go.com/puzzle/1831


2.2) Overplay against San-ReinSEi (part 2)

Black’s centre in troubles…
23929190772365136c9fd9ef188509777882004714d2

start here: https://online-go.com/puzzle/1832

Video lecture (BadukMovies): A Chinese Tesuji against Moyo (03/26/2012)

We SanRenSei players are aware about the risks, chances and fun playing for influence and starting a game with a 3-star point opening (San-RenSei fuseki). To be successfully we need to be aware of the strength and weaknesses such centre oriented / big moyo style has. 

Therefore its a good advice to take a closer look at how opponents like to prepare themselfs to fight against San-RenSei. – With following video lecture we get a good source to understand this thinking and how the middle stone (Q10) can come into troubles. Blacks original plan of creating a moyo can be destroyed completly if not being protected by time.

Q10-attack-032012-1

Tks to BadukMovies in the Netherlands for this video lecture. 


topic: A Chinese tesuji against moyo (Episode #2)
level: 5k to 6d
authors: Peter Brouwer (6D) and Kim Ouweeln (4D)
length: 10:40 min. (29.7 MB)

badukmovies_logo-7e9f8156704598d5ce82312c4b42b532(03-26-2012/BadukMovies.com) In this screencast, BadukMovies (which started in March 2012) shows an interesting “trick”-move that Kim O. learned when he was studying Go in China. It is suitable for combatting moyo positions like the San-RenSei, e.g. in moyo games when the opponent has two high stones, one positioned on a hoshi starpoint (4-4 corner stone on Q16) and the other on a centre starpoint nearby (B on Q10). A perfect example is the san-ren-sei fuseki formation which you will see in the video lecture.

There are some minor drawbacks to the trick play Peter and Kim show you in this episode. However, when used at the right moment and under the right circumstances, this move can be powerful and a refreshing addition to your joseki knowledge (as territory oriented player).

As we cannot embedd this video into our MySRS blog system, pls visit BadukMovie’s archive directly. If the player should not start (which happens different times) download from there the clip to watch it offline. [Rec.: The mp4 formatted file can be watched with freeware video players (e.g. VLC)].

Episode-2-a-chinese-tesuji-against-moyo-BadukMovies-032012

For your individual Go training pick up the SGF here:  Eidogo | OGS

Benson Lam (4Dan; Singapore): How you make youself stronger in Weiqi/Go/Baduk (Slides)

Many tks to Benson (4D) from Singapore for his great work to teach and promote GO… here another slide…

Benson-Lam-and-wife-1
(Benson with wife)

author: Benson Lam (Blog / Twitter / Facebook)
date: 13th March 2012

topic: How you make yourself stronger in weiqi ?

(direct link)

… see also Benson’s slides: “Weiqi as character building (13th March 2012)

Benson Lam (4Dan; Singapore): Weiqi/Go/Baduk as a character building tool (Slides)

Many tks to Benson (4D) from Singapore for his great work to teach and promote GO… here another slide…

Benson-Lam-and-wife-1
(Benson with wife)

author: Benson Lam (Blog / Twitter / Facebook)
date: 13th March 2012

topic: Weiqi as a character building tool

(direct link)

… see also Benson’s slides: “How you make yourself stronger in weiqi ? (13th March 2012)

free eBook: “Shape up! for a Stylish Baduk” (152 pages)

19902b3904d537e427f48569a92d4c8cd750322bb0eb

An interesting tutorial for shapes and more (e.g. Joseki and tesjui related to shape) is available on BadukWorld. It was written by Charles Mattthews (3Dan/BGA, UK) and has the title:

“Shape up! for a Stylish Baduk”

The book has five main parts, each starting on a fresh area, within which the chapters generally increase in difficulty. The parts become harder as the book progresses. Each chapter is broken down into short sections dealing with a specific topic. There are also three problem sets, the third being much harder than the others.

The sections can be grouped into three parts:

  • First reading… 10 kyu course with parts of problem set 1 and 2
  • Second reading… 5 kyu course with parts of problem set 1 and 2
  • Third Reading with problem set 3

Table of Contents (152 pages)

Introduction: The scope of shape
Chapter 1. Table shapes
Chapter 2. Shape basics
Chapter 3. Close range play 1
Chapter 4. Starting from hane
Chapter 5. Close range play 2
Chapter 6. Blocking Off
Chapter 7. Eight faces of cutting
Chapter 8. Attach-extend mysteries
Chapter 9. Escapology
Problem Set 2: Cutting points
Chapter 10. Extensions and invasion points
Chapter 11. Cramp
Chapter 12. Outnumbered

The book is available as 13 x PDFs you can download cost free from here.

[P.S.: The author Charles Matthews same has written “Teach Yourself GO” (1999/2004).]

two books about Positional Judgement…

I remember well, as it was shortly having 15kyu grade on my own, that I was confrontated (positivly) with the term “Positional Judgment“… its that what probably we might call the skills of a “complete player“.

Naturally we beginners, double digit kyus (DDK) and single digit kyus (SDK) are not real masters of positional judgment. I think if we Go players take this “topic” into account of our own Go path and process of Go studies, we might keep straight on track not to loose too much time with “just playing around” and a disapointing and frustrating high loss quote.

PJ can give you a clear orientation about the tools which are needed to win our games.

Here you find some more details about positional judgment… http://senseis.xmp.net/?PositionalJudgment

… counting territory is part of PJ… http://senseis.xmp.net/?Counting


I have two books about PJ, one can get at very low prices as used books in paperback form:

1.) Positional Judgment: High-Speed Game Analysis, written by living Go legend Cho Chikun

More infos about the content here: http://senseis.xmp.net/?PositionalJudgmentHighSpeedGameAnalysis

You still can buy the Edition 1990... for round about 8 US dollars
1979c884b3a83a14c449ac6b1b6c79c62c27ec631954

and the Edition 1999
19782c22c65ea4757c7e02b8a06774670cb8cf207ae4

2.) Nie Weiping on GO – The Art of Positoinal Judgment (with first printing in 1995 by Chinese 9PDan Nie Weiping)

Some infos in SL about the content: http://senseis.xmp.net/?NieWeipingOnGo

The edition 2000 is little bit more expensive than the first as used one, round about 12 US dollars, e.g. from here:
1980479b9f7a292d798eff4b6b1358923362da37b516

First 3 lectures of Nick Sibicky’s new DDK course…

1.) 10/5/2014: Nick Sibicky Go Lecture #80 – Sasaki Tadashi RIP

Sasaki Tadashi (11/07/2010 - USGO.org)

Sasaki Tadashi (11/07/2010 – USGO.org)

Sasaki Tadashi (佐々木正, 28 May 1963 – 20 July 2014) was a Nihon Ki-in 8-dan professional Go player of the Nihon Ki-in passed away on July 20 at just 51. Sasaski, who visited the United States many times doing teaching games and workshops, had attended most of the U.S. Go Congresses over the last few years and had planned to attend this year’s in New York City.  His death was a shock his many American friends and fans. “It’s terrible news,” said AGA President Andy Okun.  “His teaching was always sharp, but full of humor as well, and his company warm and enjoyable.” “Mr. Sasaki was a big supporter of the Seattle Go Center and an enthusiastic hiker,” added Brian Allen of the Seattle Go Center. “We always enjoyed his visits to the Northwest.” Plans for a memorial ceremony at the Congress will be announced soon. – photo of Sasaki playing Andrew Jackson at the  2011 US Go Congress, posted on Sasaki’s Facebook page. (Source: Monday July 28, 2014 / USGo.org)

2.) 10/16/2014: Nick Sibicky Go Lecture #81 – Sandbagger Series 4 (Tygem)

3.) 10/22/2014: Nick Sibicky Go Lecture #82 – THE REMATCH

screencast of Daun’s Shape lecture (18th Oct 2014)

… as announced in September the legendary “shape lecture” of Dsaun (1kyu-1Dan on KGS) took place on 18th October 2014 on KGS. – Dsaun himself gave permission for publishing a fully webcast by “hamete” on YT. – Tks to both.

Here the 3 hours lecture…

[youtube:https://www.youtube.com/watch?v=JKBh8FGK9bU%5D

 

How to learn Joseki?

Yesterday I started with first exercises about Joseki[1] of the http://www.321go.org curriculum…
(Rec.: See two examples of Josekis here: http://online-go.com/puzzle/211 and http://online-go.com/puzzle/212 )

Nick Sibicky’s teaching videos (see list in bottom) gave me the impulse as he mentioned that with the upgrade rank from DDK (10kyu) to SDK (9kyu) a player should study consequently some basic Josekis.

Here I like to share some sources to study Joseki with. If you have other sources, feel free to post them in following, pls.

Some books:

519W62V9EZL 51nqUVAskDL 41KkKTD8m7L 16266175e5265feb59fe2b70d0690fb4d665f370d1cd 16271378a6a7c133b04734905cf0d352a5fe6a484c85
1628aa351dffe90fa64605cd236f27192621d3365ffc 1629a02a835926d4881d397ad78c0cbf78be02f70bc8 1630e5a98918f4d4262d3cd358e082c7a154099ccc83 16397031e0c52b507d7491f1309084ea922903656ab3

– For all [SanRenSei players][2] a must 🙂 “Enclosure Josekis – Attacking and Defending the Corners“, written by [Masaki Takemiya][3]
http://www.amazon.co.uk/Enclosure-josekis-Attacking-defending-corner/dp/B0000EE0D6

– Another book series is “Modern Joeski and Fueski” with “Parallel Joseki” (Volume 1) written by [Sakata Eio][4]
http://www.amazon.com/Modern-Joseki-Fuseki-Volume-Paralell/dp/0923891757

– “Elementary GO Series” has 38 Basic Joeskis in Volume 2, written by *Kiyoshi Kosugi*
http://www.amazon.com/Basic-Joseki-Elementary-Series-Beginner/dp/4906574114

– There is an update and rewritten version of Ishida’s JOseki dictionary, it is called “21st Century Dictionary of Basic Joseki” written by [Takao Shinji][5]
http://www.kiseido.com/K41.htm

(Rec.: The British Go Association has a review of this as PDF.. http://www.britgo.org/files/review/21st-Century-final.pdf )

New Moves[6] written by Alexander Dinerchtein and An Younggil
(Rec.: A review of this as PDF… http://www.slateandshell.com/pdf/New%20Moves.pdf )

– Last I found is the Get strong at… series Volume 2-4: Get strong at Joseki written by [Richard Bozulich][7] and [Furuyama Kazunari][8]
http://senseis.xmp.net/?GetStrongAtJoseki

Software based studies…

For offline studies exist a bigger SGF (1.3 MB) for free download. Its [Kogo’s Joseki Dictionary][9] which is the basis for the online database http://eidogo.com . [Download as ZIP file from here][10].

Here Nick’s different Joseki videos lectures:

– Go Lecture #6 – MUST KNOW JOSEKI: 4-4

– Go Lecture #20 – MUST KNOW 3-4 High Approach Joseki

– Go Lecture #49 – 3-4 Joseki PAIN low approach

– Go Lecture #71 – 4-4 Joseki Workshop

– Go Lecture #77 – All About 5-4 Joseki

Have fun with playing GO !

[1]: http://senseis.xmp.net/?Joseki
[2]: https://mysanrensei.wordpress.com/sanrensei-test/
[3]: http://en.wikipedia.org/wiki/Masaki_Takemiya
[4]: http://senseis.xmp.net/?SakataEio
[5]: http://senseis.xmp.net/?TakaoShinji
[6]: http://www.slateandshell.com/SSAD001.html
[7]: http://senseis.xmp.net/?RichardBozulich
[8]: http://senseis.xmp.net/?FuruyamaKazunari
[9]: http://senseis.xmp.net/?KogosJosekiDictionary
[10]: http://waterfire.us/joseki.htm

For Beginners: Dsaun’s legendary Shape lecture again on 18th Oct 2014

(26th Sept 2014) – OGS did a first step into lectures from dans wth the [GO Learn Week 2014 (in Sept)][1] and hopefully we can see more qualified GO teachers on OGS giving steadily lectures and reviews. As we all know OGS is a young GO server, so it will take time to get a bunch of very experienced GO teachers, with good pedagogic skills. – Meanwhile beginners must search for any form of good sources to learn GO, e.g. videos, books, workshops, lectures etc. …

When I started with GO playing on KGS ( http://www.gokgs.com ) end of January 2014 I had luck, that shortly one month after beginning I got the chance to participate in **dsaun’s (audio) lecture** about **shapes**. dsaun (1Dan) is teaching Go since many years and has specialized to advice DDKs (double digit kyus). – It was very helpfully for me to learn from dsaun about shapes, and herewith to read a game and the moves of my opponent better and to make more efficient moves which let work the stones together.

1621b7af3e7f9947a8a4717c5eddea7435cebca382f3
(extract from Dsaun’s shape lecture on 22nd Febr 2014)

Pls take notice following date aimed for players 10k-24k (but stronger players can enjoy the example games):

Dsaun’s AUDIO LECTURE – SHAPE (final presentation)


Good basic shapes in running fights. All welcome – no fee. Tentatively 10/18/14 at 03:00 pm UTC ( [what is it in my local time?][2] ), in the KGS Teaching Ladder room, under “Lessons”. 40 min lecture, then dan-level example games. Aimed for players 10k-24k, but stronger players can enjoy the example games. The whole thing lasts 4-5 hours.**

About Dsaun (Source: [Going all the way to Pro][3])
++ He was born in Germany (as an U.S. citizen) and his mother emigrated from Hamburg (my home city) to USA + He speaks French + He loves Go (especially teaching it) + He started playing Go seriously in 1993 though he first learned the rules in 1975 ++

Enjoy playing GO !  

(P.S.: If you have any further questions you can contact dsaun directly [via email][4] or on KGS (username: dsaun). Please include “KGS” in the subject line if you should write an email, so that it doesn’t get trapped dsaun’s spam filter)

[1]: https://mysanrensei.wordpress.com/2014/07/04/world-biggest-go-event-learn-go-week-13th-sept-2014/
[2]: http://www.wolframalpha.com/input/?i=18.%20October%2015:00%20UTC%20in%20my%20local%20time
[3]: http://30kto1d.blogspot.de/2012/03/dsauns-shape-lectures.html
[4]: mailto:dsaun@panix.com

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