Long time ago, between 1983 and 1991 the Japanese Go Professional Takemiya Masaki (9p D) wrote for the British Go Journal (BGJ) about different topics, as the table shows (see bottom). The articles originally had been published in Kido Magazine which was for many years the Nihon Ki-in’s dan-level go magazine till 2000.
From 1988 on Takemiya presented in the BGJ different problems of Fuseki-s (openings) within the series “This is Go the Natural Way !” – naturally related to SanRenSei.
Three interesting problems Takemiya presented in part 7, being published in edition No. 81 of the British Go Journal (Winter 1990), as you can read in the PDF (free download here).
If you like to read the whole series, best you buy the book with same title which was published in 2008. “This is Go the Natural Way!“are the watchwords that the author takes as his philosophy of play in this unique volume, but the book could also be viewed as The Best Games of Takemiya Masaki.
yellow mountain imports sold this book originally published by Hinoki Press in the past at a reduced prize of 17.99 US dollars (original prize: 20.00 US$). There it is no more available. It might be a challenge to get one original print nowadays (ISBN 13 978-0-9788874-9-0).
When Takemiya published the material that has been translated by Bob Terry, he was Honinbo and at the top of his form. Few professional go players were serious rivals for him. And the ones who were are today considered as great players in the same way as he is, such as Cho Chikun, Kato Masao or Sakata Eio. All of these players and many more make appearances in this volume.
The twelve games covered (the list gives the White player first) are:
This is not merely a collection of brilliant games. Far from it. In fact, several of the games analyzed in this book ended in losses for the author. But that is not the key factor that Takemiya takes pains to explain. The laws were not in his strategy, but in the execution, and at critical points more experienced players edged him out for wins. Such as when Ishida Yoshio defeated Takemiya (4-3) in the 1974 Honinbo Title Match. One of Takemiya’s greatest games appeared in that match, but he ended up losing it and the match. He won the title two years later, but he would rather dwell on that earlier loss than recount the triumph that followed. The reader should examine that game published here.
book author: Takemiya Masaki (9p Dan)
original publisher: Hinoki Press
year of publishing: 2008 (176 pages)
ISBN: 13 978-0-9788874-9-0
reseller: Yellow Mountain Imports
prize: $17.99 (
Takemiya’s article published in the BGJ (source: British Go Journal Archive)
|Author||Title in British Go Journal (BGJ)||key||subject||year of publishing||edition
|Takemiya Masaki||Josekis, Enclosure –||Lit||1983||59||19|
|Takemiya Masaki||Natural Way, This is Go the -! Part 1||*||Fus||1988||73||19-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 2||*||Fus||1989||74||16-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 3||*||Fus||1989||75||5-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 3||*||Fus||1989||76||12-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 4||*||Fus||1989||77||25-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 5||*||Fus||1990||78||6-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 6||*||Tec||1990||80||19|
|Takemiya Masaki||Natural Way, This is Go the -! Part 7||*||Fus||1990||81||22-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 8||*||Fus||1991||82||7-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 9||*||Fus||1991||83||6-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 10||*||Fus||1991||84||26-|
|Takemiya Masaki||Natural Way, This is Go the -! Part 11||*||Fus||1991||85||10-|
|Takemiya Masaki||Natural Way, This is Go the -! Solutions||*||Tec||1990||81||28-|
Can White win with San-RenSei / Cosmic Style ?
… in tendency exists the opinion about San-RenSei that it is mainly an opening for black, and the chances for playing this fuseki as white to win are very low.
I dont agree totally… as I play San-RenSei – as black and as white. Being one stone behind as white makes it (little bit more) difficult to realize a SRS fuseki and placing the centre stone first to claim the big centre-oriented moyo. But its possible.. and I take it as challenge… and as a training wheel to play under difficult conditions.
Here four (4) games with San-RenSei I played shortly as white (10kyu) on OGS with following opponents:
1.) 2014-10-17… [Satomi], 11k… w+res
2.) 2014-10-20… [awe] (aka wow), 12k… w+19.5
3.) 2014-10-25… [brykim1], 16k… w+res
4.) 2014-11-06… [LeandroSilva], 16k… w+43.5
Tks to all opponents… more important than winning a game is to learn from, as it shows own weaknesses, risky situations and what has been missed to play for avoiding a loss.
Take yourself a view at if you like to learn more about San-RenSei:
1.) 2014-10-17: LinuxGooo (10k) vs. Satomi (11k)… w+res
Narrow fights and aggressive attacks as black did already with 3rd move on C14 instead first complete own Chinese fuseki on right sight very often self damaging. In Go first counts safetyness and to secure the living of own stones… greedyness is punished in GO as quickly its about fighting for own surviving ( own review as SGS here: Eidogo | OGS ).
2.) 2014-10-20: LinuxGooo (10k) vs. awe aka wow (12k)… w+19.5
I havent thought to win after black attacked left side… pushed white upwards with a wall on G8-G10. Black’s jump on J13 was little bit risky which allowed white to sneak in via G11. Shapes can only being played for specific situations, the knight move has its own weakness as we can see in this situation (see keima = small knight jump: http://senseis.xmp.net/?Keima and ogeima = large knight move: http://senseis.xmp.net/?LargeKnightsMove ).
Black’s tigre mouth D8-E9-E7 (another shape) I felt was insane and a hard attack… black missed to connect via D7 which gave white the chance for a huge left side. Black took many little risks in this game which was no urgent need. So black pushed himself into own weaknesses…
3.) 2014-10-25: LinuxGooo (10k) vs. brykim1 (16k)… w+res
The loss for black is simple to explain: Missing a group with two living eyes… running, running, running over the whole board (F3 – P5)… and then dying with white’s move 154 (J7) the chance for 2nd eye was destroyed. Too many weak groups and constantly playing in gote are often the reason to loose a game.
4.) 2014-11-06: LinuxGooo (10k) vs. LeandroSilva (16k)… w+43.5
Black missed to recognize by time that white plays San-RenSei/Cosmic Style… and therefore didnt take care for the right timing to invade via its stone on M12 into white’s moyo. Two other mistakes supported white to expand into a huge moyo: (A) playing too defensive on right side which gave white a big inside wall Q4-Q7 – (B) Black focussed on bottom left corner with move 57 (D3) instead pushing white back on G4…
From the [25th Intern. Amateur Pair GO (Rengo) Championship] in Japan I had broadcasted live the final on OGS. Here the five (5) SanRenSei / Cosmic Style (oriented) games.
From all 20 games here the five (3 as black) SanRenSei/Cosmic Style games:
(1) Round 2 (1st game)… the purest and most beautiful SRS of the Tournament (played by white)
2014-2-1e-2014102610573663436918.sgf (1.4 KB)
(2) Round 3 (1st game)… classical as the books say black setup its left wing
2014-3-1e-2014102612425788864747.sgf (1.2 KB)
(3) Round 3 (3rd game)… black shows some weaknesses on top side but very strong bottom side without playing O10 same white played aside D11 instead of D10 ([see also Ni-RenSei])
2014-3-3e-2014102612324612596774.sgf (1.2 KB)
(4) Round 5 (3rd game)… it still looks classical SRS playing O9 (instead of O10, [see also Ni-RenSei]), isnt ?
2014-5-3e-2014102616251648917624.sgf (823 Bytes)
(5) Round 5 (2nd game)… probably the weakest opening by white as SRS being destroyed by black with a bad invasion as white missed to play D10. (see also Ni-RenSei )
2014-5-2e-2014102617020197166080.sgf (1.1 KB)
My last qualification game (of 5) I finished on 22nd September to get ridd off my provisional rank on OGS.
It was an interesting, extremly centre oriented game, where I overlet whole top side to white. The main fight took place in black’s moyo with the target to destroy there white completly, and same to kill white’s group on right side. I set on the right but same risky strategy to get the win b+58.5.
Tks to Jolly Joseki (7k) giving me the chance to play such a long correspondence game over 6 weeks.. it was very teachable for me.
768378-225-Jolly Joseki-LinuxGooo-19092014-1.sgf (2.1 KB)
With move 106 on G1 white managed a big thread with the attempt to connect its centre group. I accepted this attack by purpose, same allowing the invasion with white’s connection stone on N14 (move 84). White’s attempt to invade 2nd time with hane J8 after move 176 (H9) failed by misreading liberties (I know this very well in my own games, can happen).
Does it make sense for an opponent to follow the strategy against a San-Ren-Sei player like this ?
1.) Surround the San-Ren-Sei player and his big moyo completly taking 2-3 corners
2.) after 1. completed then attacking from inside the big moyo
Here two games as example I played on Wbaduk with SRS fuseki against two equal opponents (18k) last days which show this situation. – In both games one as black and one as white the opponent died completly inside the big moyo.
(A) White attacks with move 114 on K6 inside black’s big moyo
(B) Black attacks with move 117 on P15 inside white’s big moyo
Conclusion: Never attack inside a big moyo of SRS (which is secured as territory already) !
Today Sefo (9k / OGS) played as black on KGS (there as 6k) a game against 5k (white)… a wonderful example of a San-RenSei variation – as modern version (you might call it better “cosmic style“) with uniquly 6-4 opening. – Well done !
Comments or questions are welcome. Tks to Sefo for sharing.
Another game on Wbaduk, both white (me) and black opened each with SanRenSei (2 x three-Star-point) … it looked strange how black defended its complete bottom side…. then started with an invasion to think, that hereby white’s big centre moyo can be damaged to take the won.
By purpose I didnt invade into black’ s territory as I wanted proof its possible to defend and winning the game. The top right corner stolen by black ws compensated by whitte to delete black’s bottom right corner. – And its invasion was cut on M12-N13 so black was isolated and fightes in white’s territory for surviving.
Instead the result says different: white won with 2.5 points (komi : 6.5)
Wbaduk201407172255linuxgoooben3065-1.sgf (1.6 KB)
P.S.: Also its worth to watch this video by Nick Sibicky discussing some recent trends, comments, and news…
Not 100% San-Ren-Sei, more Cosmic style but with the same spirit I played it. Sometimes SRS games can go strange as the opponent can throw his stones in between. So its not always possible to realise a 3x 4-4 opening but one still can keep the spirit and way of playing up to go via centre for a big moyo, as you can see in following game.
Here another game on WBaduk… playing a big centre oriented moyo. Black resigned… instead had 25-30% of its right side unplayed counting all points alone.
Wbaduk201407171518linuxgooolak894687.sgf (1.5 KB)
Have fun with playing GO !
Another one… not 100% San-RenSei, more Cosmic style but with the same spirit I played.
Sometimes SRS games can go strange as the opponent can throw his stones in between. So its not always possible to realise a 3x 4-4 opening but one still can keep the spirit and way of playing up to go via centre for a big moyo, as you can see in following game.
So here the game I played on WBaduk on on 17th July 2014… targeting at a big centre oriented moyo. Black resigned… instead had 25-30% of its right side unplayed counting all points alone.
Have fun with playin GO !
just coming from KGS server… witth a game I played as black in San-Ren-Sei-Style…. the fuseki worked, but the opponent white regognized the strategy by time and set a stone close to center (H10) early with move 18…. I didnt manage it to isolate white completly….
KGS-LinuxGooo17k-noroikaze11k-15072014-1.sgf (8.6 KB)
I am inspired by the description about the “Grandfather of GO” (or the Father of Modern GO), so was called GO Pro Yasui Senchi ( 1764-1837).
Senchi’s style was notably different from the other players of his days, leading to one description of his play as “switching between the orthodox and unorthodox in fathomless ways“. His style was later revived and refined as shinfuseki in the 1930s
Senchi often began from the 4-5 and 3-5 points, played on the fourth and fifth lines, emphasized the center, and enjoyed building large center moyos.
Another game of Senchi I found on Badukmovies (Source: http://goo.gl/E6hC0n)
Black: Yasui Senchi Senkaku 6p
White: Honinbo Retsugen 7p
Date: 26 June 1787